Player Matchup

Sylvanus
Sylvanus
AkaShadow51
Sylvanus
Level 95
God Stats
3W - 1L
1,822 SR
Queue Stats
161W - 148L
1,518 Elo+
Party 2
Osiris
Osiris
JHerbie
Osiris
Level 105
God Stats
66W - 52L
1,672 SR
Queue Stats
755W - 789L
1,600 Elo+
Party 1
Charybdis
Charybdis
MegaMastiou08
Charybdis
Level 108
God Stats
3W - 4L
1,501 SR
Queue Stats
183W - 161L
1,511 Elo+
Party 2
Vulcan
Vulcan
WILLIAMSTEER
Vulcan
Level 144
God Stats
15W - 14L
1,634 SR
Queue Stats
338W - 364L
1,610 Elo+
Party 1
Nemesis
Nemesis
slobberylamb
Nemesis
Level 159
God Stats
21W - 16L
1,548 SR
Queue Stats
322W - 289L
1,569 Elo+
Solo
Team Averages
Level 122
1,635 SR
1,561 Elo+

VS

Team Averages
Level 147
1,608 SR
1,542 Elo+
Nox
Nox
 
Nox
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Dane13
Anubis
Level 123
God Stats
15W - 13L
1,570 SR
Queue Stats
29W - 25L
1,550 Elo+
Solo
Jing Wei
Jing Wei
GhostSoldier007
Jing Wei
Level 149
God Stats
2W - 2L
1,929 SR
Queue Stats
35W - 31L
1,542 Elo+
Solo
Tsukuyomi
Tsukuyomi
PAD00
Tsukuyomi
Level 166
God Stats
2W - 1L
1,705 SR
Queue Stats
164W - 126L
1,576 Elo+
Solo
Bastet
Bastet
Reecipher
Bastet
Level 149
God Stats
3W - 7L
1,333 SR
Queue Stats
304W - 283L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
AkaShadow51
Sylvanus
14
3 / 1 / 9
9,265
545
4,608
11,955
11,806
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Osiris
JHerbie
Osiris
17
5 / 3 / 5
10,543
620
8,741
16,869
20,603
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Charybdis
MegaMastiou08
Charybdis
16
5 / 2 / 7
10,007
589
15,048
13,892
5,801
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Vulcan
16
4 / 1 / 10
10,122
595
12,630
5,736
2,150
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Nemesis
slobberylamb
Nemesis
17
12 / 2 / 5
10,105
594
11,492
14,117
6,368
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
12
0 / 4 / 4
7,767
457
7,406
13,426
9,813
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anubis
Dane13
Anubis
14
1 / 6 / 3
8,523
501
5,015
12,416
4,494
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jing Wei
13
3 / 7 / 1
8,864
521
6,711
14,243
5,578
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Tsukuyomi
PAD00
Tsukuyomi
16
2 / 5 / 3
9,334
549
10,299
13,726
4,831
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Bastet
Reecipher
Bastet
13
3 / 8 / 0
9,105
536
9,585
16,208
5,975
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
20
29
Kills
9
9
Deaths
30
36
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Nox
 
Nox
0
4
4
0.5
W
Sylvanus
AkaShadow51
Sylvanus
3
1
9
7.5
L
Anubis
Dane13
Anubis
1
6
3
0.42
L
Jing Wei
3
7
1
0.5
W
Osiris
JHerbie
Osiris
5
3
5
2.5
W
Charybdis
MegaMastiou08
Charybdis
5
2
7
4.25
L
Tsukuyomi
PAD00
Tsukuyomi
2
5
3
0.7
L
Bastet
Reecipher
Bastet
3
8
0
0.38
W
Vulcan
4
1
10
9
W
Nemesis
slobberylamb
Nemesis
12
2
5
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,519
Damage
39,016
62,569
Taken
70,019
46,728
Mitigated
30,691
24,115
Healing
15,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
 
Nox
7,406
696
0
2,002
13,426
9,813
0
5,578
7,683
20,058
0
W
Sylvanus
AkaShadow51
Sylvanus
4,608
1,233
6,036
4,847
11,955
11,806
0
2,439
9,516
19,700
0
L
Anubis
Dane13
Anubis
5,015
86
0
3,767
12,416
4,494
0
5,579
6,412
69,156
948
L
Jing Wei
6,711
4,164
0
2,119
14,243
5,578
0
1,669
12,485
0
65,834
W
Osiris
JHerbie
Osiris
8,741
2,013
0
4,003
16,869
20,603
729
765
16,104
0
83,002
W
Charybdis
MegaMastiou08
Charybdis
15,048
8,377
0
4,348
13,892
5,801
802
2,994
10,898
0
88,872
L
Tsukuyomi
PAD00
Tsukuyomi
10,299
2,034
0
5,258
13,726
4,831
0
2,009
11,520
0
74,930
L
Bastet
Reecipher
Bastet
9,585
1,846
0
2,225
16,208
5,975
346
1,537
13,907
0
51,513
W
Vulcan
12,630
492
0
645
5,736
2,150
0
3,024
2,712
70,760
859
W
Nemesis
slobberylamb
Nemesis
11,492
4,558
0
4,236
14,117
6,368
0
3,106
11,011
0
72,063

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,042
Gold Earned
43,593
550
Minions Killed
484
0
Camps Cleared
0
1,753,536
Distance Traveled
1,667,697
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
7,767
457
32
2
0
326,539
2
W
Sylvanus
9,265
545
13
1
0
323,847
6
L
Anubis
8,523
501
129
8
0
306,636
4
L
Jing Wei
8,864
521
120
7
0
351,201
1
W
Osiris
10,543
620
149
9
0
325,993
1
W
Charybdis
10,007
589
145
9
0
300,852
2
L
Tsukuyomi
9,334
549
117
7
0
369,935
2
L
Bastet
9,105
536
86
5
0
313,386
0
W
Vulcan
10,122
595
143
8
0
380,612
0
W
Nemesis
10,105
594
100
6
0
422,232
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role