Player Matchup

Jormungandr
Jormungandr
Gold I
 
Jormungandr
Gold I
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Awilix
Awilix
Platinum IV
 
Awilix
Platinum IV
Level 211
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Odin
Odin
Platinum IV
BrightenDay
Odin
Platinum IV
Level 140
God Stats
6W - 8L
1,548 SR
Queue Stats
588W - 585L
1,776 MMR
Solo
Kuzenbo
Kuzenbo
Gold III
Hector546
Kuzenbo
Gold III
Level 156
God Stats
3W - 4L
1,465 SR
Queue Stats
157W - 163L
1,763 MMR
Solo
Artemis
Artemis
Platinum II
LoloRey
Artemis
Platinum II
Level 129
God Stats
11W - 6L
1,729 SR
Queue Stats
75W - 68L
1,902 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 158
1,549 SR
1,688 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 139
1,494 SR
1,795 MMR
Scylla
Scylla
Platinum II
DaddyTricky
Scylla
Platinum II
Level 121
God Stats
30W - 33L
1,580 SR
Queue Stats
289W - 283L
1,832 MMR
Solo
Serqet
Serqet
Gold II
Jaikeh
Serqet
Gold II
Level 99
God Stats
2W - 1L
1,320 SR
Queue Stats
128W - 117L
1,737 MMR
Solo
Sun Wukong
Sun Wukong
Platinum IV
Scordus
Sun Wukong
Platinum IV
Level 157
God Stats
12W - 9L
1,651 SR
Queue Stats
114W - 99L
1,778 MMR
Party 1
Sol
Sol
Platinum I
anthonio17
Sol
Platinum I
Level 175
God Stats
2W - 2L
1,330 SR
Queue Stats
134W - 116L
1,898 MMR
Party 1
Bacchus
Bacchus
Platinum II
whatshisname1
Bacchus
Platinum II
Level 144
God Stats
188W - 145L
1,591 SR
Queue Stats
335W - 312L
1,734 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
12
3 / 3 / 0
6,269
627
4,339
8,111
3,545
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Awilix
 
Awilix
9
2 / 5 / 0
5,252
525
1,930
8,228
2,192
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
0 / 5 / 1
5,219
522
4,429
10,385
7,949
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Kuzenbo
Hector546
Kuzenbo
7
0 / 5 / 0
4,876
488
3,589
9,248
8,016
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Artemis
LoloRey
Artemis
7
0 / 2 / 0
4,577
458
4,106
5,576
1,651
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bans
AthenaCharonLokiKing Arthur

VS

Bans
ChronosCu ChulainnAphroditeSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
12
3 / 0 / 4
7,084
708
4,405
1,928
545
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Serqet
Jaikeh
Serqet
13
7 / 0 / 4
6,811
681
8,102
8,271
3,495
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sun Wukong
Scordus
Sun Wukong
12
5 / 1 / 0
7,330
733
6,219
8,473
3,708
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

9
3 / 3 / 3
5,597
560
5,223
6,271
1,662
Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bacchus
10
2 / 1 / 9
6,372
637
5,172
7,999
6,747
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
40
5
Kills
20
20
Deaths
5
1
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
3
3
0
1
L
Awilix
 
Awilix
2
5
0
0.4
L
0
5
1
0.1
W
Scylla
3
0
4
5
L
Kuzenbo
Hector546
Kuzenbo
0
5
0
0
W
Serqet
Jaikeh
Serqet
7
0
4
9
L
Artemis
LoloRey
Artemis
0
2
0
0
W
Sun Wukong
Scordus
Sun Wukong
5
1
0
5
W
3
3
3
1.5
W
Bacchus
2
1
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,393
Damage
29,121
41,548
Taken
32,942
23,353
Mitigated
16,157
8,827
Healing
11,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
4,339
290
0
1,319
8,111
3,545
0
2,432
5,679
43,146
0
L
Awilix
 
Awilix
1,930
538
0
2,288
8,228
2,192
0
2,110
5,982
0
25,385
L
4,429
776
0
2,154
10,385
7,949
0
1,178
8,943
985
25,605
W
Scylla
4,405
1,125
0
709
1,928
545
0
593
1,335
53,513
877
L
Kuzenbo
Hector546
Kuzenbo
3,589
1,308
0
2,208
9,248
8,016
0
5,280
3,516
13,273
1,614
W
Serqet
Jaikeh
Serqet
8,102
2,161
0
852
8,271
3,495
0
2,335
5,936
0
48,747
L
Artemis
LoloRey
Artemis
4,106
982
0
858
5,576
1,651
0
3,382
2,194
0
22,180
W
Sun Wukong
Scordus
Sun Wukong
6,219
1,192
0
3,918
8,473
3,708
0
529
7,337
0
48,259
W
5,223
2,311
0
2,763
6,271
1,662
0
2,436
3,835
36,287
8,419
W
Bacchus
5,172
655
0
3,016
7,999
6,747
0
2,493
5,506
14,039
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,193
Gold Earned
33,194
245
Minions Killed
381
0
Camps Cleared
0
1,032,999
Distance Traveled
1,144,400
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
6,269
627
89
9
0
215,217
3
L
Awilix
5,252
525
54
5
0
225,428
0
L
Odin
5,219
522
52
5
0
207,526
0
W
Scylla
7,084
708
100
10
0
225,517
3
L
Kuzenbo
4,876
488
13
1
0
203,740
0
W
Serqet
6,811
681
93
9
0
276,845
0
L
Artemis
4,577
458
37
4
0
181,088
2
W
Sun Wukong
7,330
733
91
9
0
224,974
1
W
Sol
5,597
560
84
8
0
197,953
0
W
Bacchus
6,372
637
13
1
0
219,111
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role