Player Matchup

Neith
Neith
Gold IV
Dottie2993
Neith
Gold IV
Level 128
God Stats
6W - 7L
1,602 SR
Queue Stats
190W - 189L
1,415 MMR
Solo
Jormungandr
Jormungandr
Gold V
ForgottenKing25
Jormungandr
Gold V
Level 159
God Stats
10W - 5L
1,667 SR
Queue Stats
647W - 652L
1,295 MMR
Solo
Poseidon
Poseidon
Silver I
Its Trashest
Poseidon
Silver I
Level 208
God Stats
36W - 25L
1,574 SR
Queue Stats
496W - 507L
1,105 MMR
Solo
Hercules
Hercules
Silver III
embutido-helado8
Hercules
Silver III
Level 76
God Stats
2W - 0L
1,500 SR
Queue Stats
16W - 22L
1,211 MMR
Solo
Fenrir
Fenrir
Gold III
xQuillyy
Fenrir
Gold III
Level 128
God Stats
59W - 36L
1,660 SR
Queue Stats
142W - 146L
1,502 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 140
1,601 SR
1,306 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 129
1,573 SR
1,315 MMR
Anubis
Anubis
Gold V
Don Lupus Rex
Anubis
Gold V
Level 207
God Stats
16W - 19L
1,515 SR
Queue Stats
340W - 360L
1,278 MMR
Solo
Hachiman
Hachiman
Silver II
FLdave
Hachiman
Silver II
Level 78
God Stats
0W - 2L
1,487 SR
Queue Stats
11W - 11L
1,432 MMR
Solo
Da Ji
Da Ji
Silver I
Qukle8
Da Ji
Silver I
Level 119
God Stats
1W - 1L
1,737 SR
Queue Stats
26W - 41L
1,082 MMR
Solo
Thor
Thor
Silver I
ShinchanJr
Thor
Silver I
Level 85
God Stats
5W - 5L
1,634 SR
Queue Stats
37W - 30L
1,263 MMR
Solo
Agni
Agni
Gold III
Ultimate Weidaz
Agni
Gold III
Level 158
God Stats
2W - 2L
1,490 SR
Queue Stats
107W - 111L
1,519 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
11
3 / 0 / 1
6,234
623
2,532
2,754
814
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jormungandr
ForgottenKing25
Jormungandr
10
2 / 2 / 6
6,279
628
3,375
8,726
4,325
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Poseidon
Its Trashest
Poseidon
11
2 / 1 / 7
6,821
682
3,959
3,903
1,041
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
4 / 1 / 6
6,067
607
5,066
9,148
4,421
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
xQuillyy
Fenrir
12
7 / 0 / 5
6,582
658
4,438
6,887
2,711
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
Ao KuangSusanoCharybdisAthena

VS

Bans
CthulhuKumbhakarnaLokiCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 5 / 1
5,221
522
3,728
7,761
4,013
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Warded Shield

Warded Shield

+35
Magical Protection
+150
Health
+15
Hp 5

Hachiman
FLdave
Hachiman
6
0 / 1 / 1
4,135
414
1,302
2,492
556
Da Ji
Qukle8
Da Ji
9
3 / 6 / 0
5,184
518
5,397
8,714
2,826
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

6
0 / 4 / 1
4,548
455
2,259
6,856
3,737
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mace

Mace

+10
Physical Power

11
0 / 2 / 2
5,548
555
3,646
3,301
914
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
9
18
Kills
4
4
Deaths
18
25
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
5
1
0.3
W
Neith
3
0
1
3.5
L
Hachiman
FLdave
Hachiman
0
1
1
0.5
W
Jormungandr
ForgottenKing25
Jormungandr
2
2
6
2.5
W
Poseidon
Its Trashest
Poseidon
2
1
7
5.5
L
Da Ji
Qukle8
Da Ji
3
6
0
0.5
L
0
4
1
0.13
L
0
2
2
0.5
W
4
1
6
7
W
Fenrir
xQuillyy
Fenrir
7
0
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,370
Damage
16,332
31,418
Taken
29,124
13,312
Mitigated
12,046
8,617
Healing
7,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,728
252
0
1,971
7,761
4,013
0
4,544
3,217
26,102
0
W
Neith
2,532
486
0
1,191
2,754
814
799
357
2,363
0
44,942
L
Hachiman
FLdave
Hachiman
1,302
422
0
1,115
2,492
556
0
0
2,492
0
16,421
W
Jormungandr
ForgottenKing25
Jormungandr
3,375
1,182
0
2,605
8,726
4,325
0
3,052
5,674
36,911
165
W
Poseidon
Its Trashest
Poseidon
3,959
535
0
1,144
3,903
1,041
0
1,432
2,319
44,703
1,321
L
Da Ji
Qukle8
Da Ji
5,397
864
0
2,464
8,714
2,826
0
1,385
7,329
0
25,519
L
2,259
834
0
1,711
6,856
3,737
0
1,089
5,767
0
8,602
L
3,646
267
0
601
3,301
914
0
576
2,725
39,794
0
W
5,066
2,099
0
2,362
9,148
4,421
89
1,294
7,748
541
17,361
W
Fenrir
xQuillyy
Fenrir
4,438
984
0
1,315
6,887
2,711
106
925
5,940
0
39,215

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,983
Gold Earned
24,636
325
Minions Killed
223
0
Camps Cleared
0
988,428
Distance Traveled
851,006
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
5,221
522
54
5
0
158,128
2
W
Neith
6,234
623
68
7
0
178,651
1
L
Hachiman
4,135
414
24
2
0
120,676
3
W
Jormungandr
6,279
628
66
7
0
165,278
1
W
Poseidon
6,821
682
90
9
0
203,486
3
L
Da Ji
5,184
518
39
4
0
178,646
0
L
Thor
4,548
455
13
1
0
201,932
0
L
Agni
5,548
555
93
9
0
191,624
0
W
Hercules
6,067
607
34
3
0
207,254
0
W
Fenrir
6,582
658
67
7
0
233,759
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role