Player Matchup

Anhur
Anhur
 
Anhur
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
ChuckMorris1904
Fafnir
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 65L
1,498 Elo+
Party 1
Surtr
Surtr
DomDomS__
Surtr
Level 158
God Stats
2W - 3L
1,562 SR
Queue Stats
463W - 506L
1,515 Elo+
Party 1
Hel
Hel
JUST A STIG
Hel
Level 165
God Stats
1W - 2L
1,247 SR
Queue Stats
258W - 277L
1,453 Elo+
Solo
Ne Zha
Ne Zha
Spartack44
Ne Zha
Level 192
God Stats
2W - 5L
1,253 SR
Queue Stats
399W - 420L
1,519 Elo+
Solo
Team Averages
Level 148
1,413 SR
1,497 Elo+

VS

Team Averages
Level 97
1,550 SR
1,488 Elo+
Agni
Agni
DeaddPrezzHell
Agni
Level 29
God Stats
3W - 0L
1,842 SR
Queue Stats
64W - 64L
1,510 Elo+
Solo
Fenrir
Fenrir
Maghaus
Fenrir
Level 128
God Stats
7W - 11L
1,381 SR
Queue Stats
872W - 904L
1,485 Elo+
Solo
Kukulkan
Kukulkan
SgtWarGhost
Kukulkan
Level 132
God Stats
6W - 2L
1,575 SR
Queue Stats
246W - 245L
1,507 Elo+
Party 2
Yemoja
Yemoja
SpiniPriva
Yemoja
Level 125
God Stats
6W - 1L
1,747 SR
Queue Stats
129W - 128L
1,481 Elo+
Party 2
Ymir
Ymir
Yasavul
Ymir
Level 69
God Stats
1W - 2L
1,204 SR
Queue Stats
68W - 82L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
13
3 / 5 / 3
8,332
833
8,852
12,465
5,150
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
2 / 3 / 4
8,316
832
9,118
19,304
15,428
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Surtr
DomDomS__
Surtr
13
1 / 6 / 6
7,506
751
10,925
15,419
14,667
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

14
0 / 2 / 7
7,542
754
6,182
10,771
5,827
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ne Zha
Spartack44
Ne Zha
11
0 / 6 / 6
6,933
693
8,822
13,106
6,826
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 2 / 13
9,343
934
17,453
9,375
4,064
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fenrir
Maghaus
Fenrir
13
3 / 3 / 15
8,826
883
10,901
13,332
14,279
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kukulkan
SgtWarGhost
Kukulkan
17
6 / 1 / 11
9,913
991
22,474
7,916
4,272
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
SpiniPriva
Yemoja
14
1 / 1 / 17
9,005
901
3,920
6,805
5,539
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ymir
Yasavul
Ymir
16
7 / 2 / 7
9,180
918
8,905
15,697
16,801
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
85
6
Kills
22
22
Deaths
9
26
Assists
63
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
3
5
3
0.9
L
2
3
4
1.33
W
5
2
13
5.75
L
Surtr
DomDomS__
Surtr
1
6
6
0.67
L
0
2
7
1.75
W
Fenrir
Maghaus
Fenrir
3
3
15
3.5
W
Kukulkan
SgtWarGhost
Kukulkan
6
1
11
11.5
L
Ne Zha
Spartack44
Ne Zha
0
6
6
0.5
W
Yemoja
SpiniPriva
Yemoja
1
1
17
9.5
W
Ymir
Yasavul
Ymir
7
2
7
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,899
Damage
63,653
71,065
Taken
53,125
47,898
Mitigated
44,955
28,121
Healing
23,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
8,852
2,261
0
227
12,465
5,150
0
10,285
2,180
0
18,461
L
9,118
1,726
2,425
2,969
19,304
15,428
0
17,352
1,952
13,684
1,040
W
17,453
2,382
1,219
1,959
9,375
4,064
304
3,452
5,923
28,089
416
L
Surtr
DomDomS__
Surtr
10,925
3,624
594
1,084
15,419
14,667
18
10,301
5,118
1,030
20,023
L
6,182
69
12,078
6,014
10,771
5,827
0
8,691
2,080
13,581
0
W
Fenrir
Maghaus
Fenrir
10,901
803
832
2,195
13,332
14,279
320
3,858
9,474
6,318
15,379
W
Kukulkan
SgtWarGhost
Kukulkan
22,474
970
770
658
7,916
4,272
1,208
1,964
5,952
52,853
0
L
Ne Zha
Spartack44
Ne Zha
8,822
1,450
387
2,343
13,106
6,826
0
9,946
3,160
0
20,265
W
Yemoja
SpiniPriva
Yemoja
3,920
1,400
11,350
1,936
6,805
5,539
630
1,807
4,998
7,351
0
W
Ymir
Yasavul
Ymir
8,905
1,503
403
1,713
15,697
16,801
420
4,369
11,328
16,599
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,629
Gold Earned
46,267
104
Minions Killed
146
0
Camps Cleared
0
988,610
Distance Traveled
952,835
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
8,332
833
26
3
0
196,757
0
L
Fafnir
8,316
832
9
1
0
210,156
0
W
Agni
9,343
934
28
3
0
201,614
0
L
Surtr
7,506
751
26
3
0
180,328
0
L
Hel
7,542
754
23
2
0
217,829
0
W
Fenrir
8,826
883
17
2
0
179,837
0
W
Kukulkan
9,913
991
73
7
0
208,507
0
L
Ne Zha
6,933
693
20
2
0
183,540
0
W
Yemoja
9,005
901
6
1
0
196,345
0
W
Ymir
9,180
918
22
2
0
166,532
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role