Player Matchup

Hades
Hades
 
Hades
Level 203
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
 
Horus
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Lancelot
Lancelot
JesusChips
Lancelot
Level 58
God Stats
6W - 2L
1,641 SR
Queue Stats
16W - 15L
1,431 Elo+
Party 2
Hercules
Hercules
JohnDestor
Hercules
Level 122
God Stats
20W - 24L
1,472 SR
Queue Stats
274W - 274L
1,459 Elo+
Party 2
Sol
Sol
Meonche
Sol
Level 89
God Stats
12W - 11L
1,554 SR
Queue Stats
281W - 289L
1,484 Elo+
Party 1
Team Averages
Level 130
1,533 SR
1,475 Elo+

VS

Team Averages
Level 74
1,565 SR
1,448 Elo+
Anhur
Anhur
R3zex92
Anhur
Level 44
God Stats
1W - 3L
1,314 SR
Queue Stats
50W - 63L
1,439 Elo+
Solo
Ymir
Ymir
SaalviG
Ymir
Level 106
God Stats
0W - 1L
1,720 SR
Queue Stats
95W - 126L
1,412 Elo+
Party 3
Thoth
Thoth
alvedo202
Thoth
Level 67
God Stats
3W - 8L
1,500 SR
Queue Stats
48W - 83L
1,393 Elo+
Party 3
Bellona
Bellona
dhovakin
Bellona
Level 116
God Stats
1W - 1L
1,791 SR
Queue Stats
59W - 40L
1,584 Elo+
Solo
Arachne
Arachne
javielin
Arachne
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 112L
1,415 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
13
5 / 0 / 3
7,960
612
7,584
8,168
3,498
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Horus
 
Horus
12
3 / 2 / 9
7,395
569
9,532
10,336
7,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lancelot
JesusChips
Lancelot
12
6 / 2 / 1
7,045
542
4,535
7,684
3,252
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Hercules
JohnDestor
Hercules
13
3 / 2 / 3
7,635
587
8,154
13,038
15,375
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Sol
13
2 / 0 / 1
7,325
563
5,444
6,302
1,666
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
R3zex92
Anhur
11
1 / 3 / 0
6,145
473
4,360
7,563
2,061
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ymir
SaalviG
Ymir
10
0 / 3 / 1
5,710
439
4,272
11,708
7,026
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Thoth
alvedo202
Thoth
11
0 / 4 / 1
5,637
434
3,940
8,182
1,997
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
dhovakin
Bellona
11
4 / 5 / 0
7,168
551
11,650
16,467
10,621
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
javielin
Arachne
10
0 / 4 / 1
5,657
435
3,767
10,305
3,580
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
8
19
Kills
5
6
Deaths
19
17
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Hades
 
Hades
5
0
3
6.5
W
Horus
 
Horus
3
2
9
3.75
W
Lancelot
JesusChips
Lancelot
6
2
1
3.25
W
Hercules
JohnDestor
Hercules
3
2
3
2.25
W
Sol
2
0
1
2.5
L
Anhur
R3zex92
Anhur
1
3
0
0.33
L
Ymir
SaalviG
Ymir
0
3
1
0.17
L
Thoth
alvedo202
Thoth
0
4
1
0.13
L
Bellona
dhovakin
Bellona
4
5
0
0.8
L
Arachne
javielin
Arachne
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,249
Damage
27,989
45,528
Taken
54,225
31,594
Mitigated
25,285
21,652
Healing
17,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
 
Hades
7,584
927
155
4,526
8,168
3,498
186
4,261
3,907
50,574
1,913
W
Horus
 
Horus
9,532
2,949
1,568
3,543
10,336
7,803
0
2,555
7,781
7,901
22,028
W
Lancelot
JesusChips
Lancelot
4,535
1,125
0
590
7,684
3,252
0
510
7,174
0
40,233
W
Hercules
JohnDestor
Hercules
8,154
3,868
0
6,407
13,038
15,375
0
0
13,038
0
47,183
W
Sol
5,444
1,908
0
4,863
6,302
1,666
865
886
5,416
46,751
12,124
L
Anhur
R3zex92
Anhur
4,360
2,183
0
2,497
7,563
2,061
0
3,218
4,345
0
36,307
L
Ymir
SaalviG
Ymir
4,272
1,313
0
2,936
11,708
7,026
0
6,389
5,319
21,014
0
L
Thoth
alvedo202
Thoth
3,940
217
0
2,249
8,182
1,997
0
3,105
5,077
34,445
0
L
Bellona
dhovakin
Bellona
11,650
6,240
0
6,717
16,467
10,621
0
352
16,115
0
49,505
L
Arachne
javielin
Arachne
3,767
3,038
0
3,157
10,305
3,580
0
1,271
9,034
0
41,719

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,360
Gold Earned
30,317
377
Minions Killed
322
0
Camps Cleared
0
1,253,253
Distance Traveled
1,166,806
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
7,960
612
98
8
0
227,939
0
W
Horus
7,395
569
24
2
0
265,162
0
W
Lancelot
7,045
542
67
5
0
273,041
0
W
Hercules
7,635
587
77
6
0
240,027
1
W
Sol
7,325
563
111
9
0
247,084
0
L
Anhur
6,145
473
76
6
0
209,066
0
L
Ymir
5,710
439
26
2
0
240,404
7
L
Thoth
5,637
434
59
5
0
213,746
0
L
Bellona
7,168
551
92
7
0
230,432
0
L
Arachne
5,657
435
69
5
0
273,158
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role