Player Matchup

He Bo
He Bo
Diamond I
 
He Bo
Diamond I
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 108
1,500 SR
1,500 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 88
1,386 SR
1,662 MMR
Anubis
Anubis
Platinum III
MissvSxonar
Anubis
Platinum III
Level 88
God Stats
1W - 1L
1,386 SR
Queue Stats
23W - 21L
1,662 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
16
6 / 3 / 0
10,775
1,078
9,218
12,171
7,045
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bans
AnhurUllrAmaterasuHeimdallrHou Yi

VS

Bans
VulcanHadesBakasuraMedusaArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
15
3 / 6 / 0
9,967
997
9,513
12,462
9,737
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
3
6
Kills
3
3
Deaths
6
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
6
3
0
2
L
Anubis
3
6
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,218
Damage
9,513
12,171
Taken
12,462
7,045
Mitigated
9,737
3,169
Healing
4,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
9,218
1,025
0
3,169
12,171
7,045
0
9,509
2,662
43,531
272
L
Anubis
9,513
670
0
4,344
12,462
9,737
0
9,327
3,135
53,057
333

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

10,775
Gold Earned
9,967
83
Minions Killed
96
3
Camps Cleared
7
209,821
Distance Traveled
178,276
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
10,775
1,078
83
8
3
209,821
0
L
Anubis
9,967
997
96
10
7
178,276
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role