Player Matchup

Sobek
Sobek
 
Sobek
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yu Huang
Yu Huang
AIDSMAN
Yu Huang
Level 126
God Stats
2W - 1L
1,833 SR
Queue Stats
92W - 79L
1,520 Elo+
Solo
Maui
Maui
YouAPUChaha
Maui
Level 75
God Stats
1W - 1L
1,729 SR
Queue Stats
167W - 238L
1,391 Elo+
Solo
Medusa
Medusa
xXrxExqXuieXmx
Medusa
Level 68
God Stats
11W - 7L
1,561 SR
Queue Stats
508W - 529L
1,534 Elo+
Solo
Thanatos
Thanatos
xxBROxUxDONExx
Thanatos
Level 65
God Stats
2W - 2L
1,431 SR
Queue Stats
114W - 117L
1,473 Elo+
Solo
Team Averages
Level 89
1,611 SR
1,483 Elo+

VS

Team Averages
Level 73
1,479 SR
1,459 Elo+
Hera
Hera
BillyTheMurder
Hera
Level 124
God Stats
8W - 2L
1,774 SR
Queue Stats
172W - 161L
1,483 Elo+
Solo
Cthulhu
Cthulhu
ReXCam-
Cthulhu
Level 46
God Stats
2W - 0L
1,570 SR
Queue Stats
34W - 51L
1,381 Elo+
Solo
Merlin
Merlin
WeltyGamer
Merlin
Level 151
God Stats
1W - 0L
1,245 SR
Queue Stats
40W - 40L
1,471 Elo+
Solo
Xing Tian
Xing Tian
hoodeddoge
Xing Tian
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,466 Elo+
Solo
Ne Zha
Ne Zha
mudman3
Ne Zha
Level 28
God Stats
3W - 4L
1,308 SR
Queue Stats
208W - 239L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
18
7 / 4 / 4
8,994
899
9,335
21,397
18,368
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Yu Huang
AIDSMAN
Yu Huang
16
3 / 4 / 8
8,316
832
9,555
7,740
2,705
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

5
0 / 0 / 0
5,628
563
0
0
0
13
1 / 5 / 6
7,186
719
6,963
8,803
2,857
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thanatos
10
2 / 7 / 3
6,616
662
2,208
7,825
2,103
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 2 / 6
10,917
1,092
13,121
7,067
3,126
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
ReXCam-
Cthulhu
14
2 / 4 / 12
9,268
927
6,307
13,438
10,735
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Merlin
WeltyGamer
Merlin
16
7 / 2 / 8
9,981
998
8,776
6,725
3,082
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xing Tian
hoodeddoge
Xing Tian
14
0 / 1 / 12
9,095
910
3,932
10,390
11,458
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ne Zha
mudman3
Ne Zha
15
2 / 4 / 13
9,203
920
9,345
8,742
4,635
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
71
13
Kills
20
20
Deaths
13
21
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
7
4
4
2.25
L
Yu Huang
AIDSMAN
Yu Huang
3
4
8
1.75
W
9
2
6
6
W
Cthulhu
ReXCam-
Cthulhu
2
4
12
2
W
Merlin
WeltyGamer
Merlin
7
2
8
5.5
L
0
0
0
0
W
Xing Tian
hoodeddoge
Xing Tian
0
1
12
6
W
Ne Zha
mudman3
Ne Zha
2
4
13
2.13
L
1
5
6
0.8
L
Thanatos
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,061
Damage
41,481
45,765
Taken
46,362
26,033
Mitigated
33,036
13,417
Healing
11,563
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
9,335
200
38
7,539
21,397
18,368
0
14,958
6,439
14,760
183
L
Yu Huang
AIDSMAN
Yu Huang
9,555
690
1,336
1,235
7,740
2,705
0
4,727
3,013
20,722
0
W
13,121
2,575
0
564
7,067
3,126
1,804
3,492
3,344
35,085
978
W
Cthulhu
ReXCam-
Cthulhu
6,307
723
812
901
13,438
10,735
306
5,436
7,703
11,452
1,623
W
Merlin
WeltyGamer
Merlin
8,776
346
1,596
1,610
6,725
3,082
1,696
2,031
4,524
29,379
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Xing Tian
hoodeddoge
Xing Tian
3,932
399
2,811
1,577
10,390
11,458
931
3,641
6,375
7,232
748
W
Ne Zha
mudman3
Ne Zha
9,345
1,406
674
1,018
8,742
4,635
1,104
2,920
5,622
0
16,575
L
6,963
1,212
345
1,243
8,803
2,857
0
5,940
2,863
0
18,215
L
Thanatos
2,208
438
408
1,273
7,825
2,103
0
4,768
3,057
0
4,661

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,740
Gold Earned
48,464
60
Minions Killed
130
0
Camps Cleared
0
873,582
Distance Traveled
984,750
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
8,994
899
17
2
0
196,873
0
L
Yu Huang
8,316
832
33
3
0
161,519
0
W
Hera
10,917
1,092
54
5
0
197,667
0
W
Cthulhu
9,268
927
9
1
0
206,961
0
W
Merlin
9,981
998
37
4
0
198,192
0
L
Maui
5,628
563
0
0
0
235,103
0
W
Xing Tian
9,095
910
6
1
0
200,711
0
W
Ne Zha
9,203
920
24
2
0
181,219
0
L
Medusa
7,186
719
10
1
0
161,408
0
L
Thanatos
6,616
662
0
0
0
118,679
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role