Player Matchup

Chaac
Chaac
Muertosmedicc
Chaac
Level 147
God Stats
3W - 3L
1,702 SR
Queue Stats
73W - 48L
1,561 Elo+
Solo
Hades
Hades
SpudJacksonn
Hades
Level 119
God Stats
14W - 5L
1,601 SR
Queue Stats
315W - 295L
1,496 Elo+
Solo
Ishtar
Ishtar
darkmang
Ishtar
Level 129
God Stats
1W - 1L
1,803 SR
Queue Stats
18W - 17L
1,584 Elo+
Solo
Ah Puch
Ah Puch
karimMrblue
Ah Puch
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
125W - 116L
1,585 Elo+
Solo
Hel
Hel
Стейси
Hel
Level 49
God Stats
10W - 9L
1,563 SR
Queue Stats
30W - 36L
1,539 Elo+
Solo
Team Averages
Level 118
1,634 SR
1,553 Elo+

VS

Team Averages
Level 160
1,529 SR
1,510 Elo+
Fafnir
Fafnir
 
Fafnir
Level 211
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
 
Hachiman
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
 
Skadi
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
 
Nu Wa
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
ByRazoRR
Anubis
Level 149
God Stats
138W - 88L
1,643 SR
Queue Stats
328W - 263L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 2 / 0
6,652
665
5,133
8,966
6,081
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

7
1 / 4 / 1
4,625
463
2,567
7,578
3,591
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ishtar
darkmang
Ishtar
7
1 / 1 / 1
4,938
494
1,840
3,194
789
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ah Puch
karimMrblue
Ah Puch
9
0 / 6 / 3
5,225
523
4,580
7,632
1,587
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

8
0 / 4 / 1
4,674
467
2,828
8,193
1,566
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
9
2 / 0 / 3
6,473
647
2,320
5,795
5,484
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hachiman
 
Hachiman
12
2 / 1 / 2
6,411
641
3,891
4,188
1,419
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Skadi
 
Skadi
11
1 / 1 / 6
6,146
615
4,455
5,238
1,636
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Nu Wa
 
Nu Wa
11
0 / 1 / 4
5,903
590
6,706
4,566
1,089
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anubis
ByRazoRR
Anubis
12
11 / 3 / 3
7,298
730
7,289
5,853
2,443
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
34
6
Kills
16
17
Deaths
6
6
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
2
0
3
3.5
W
Hachiman
 
Hachiman
2
1
2
3
W
Skadi
 
Skadi
1
1
6
4
W
Nu Wa
 
Nu Wa
0
1
4
2
W
Anubis
ByRazoRR
Anubis
11
3
3
4.17
L
4
2
0
2
L
1
4
1
0.38
L
Ishtar
darkmang
Ishtar
1
1
1
1.5
L
Ah Puch
karimMrblue
Ah Puch
0
6
3
0.25
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,948
Damage
24,661
35,563
Taken
25,640
13,614
Mitigated
12,071
13,141
Healing
7,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
2,320
366
0
2,738
5,795
5,484
415
2,316
3,443
14,867
4,244
W
Hachiman
 
Hachiman
3,891
2,615
0
2,075
4,188
1,419
1,500
1,005
3,183
0
51,455
W
Skadi
 
Skadi
4,455
1,969
0
791
5,238
1,636
0
3,693
1,545
0
47,816
W
Nu Wa
 
Nu Wa
6,706
2,440
0
1,240
4,566
1,089
0
95
4,069
32,706
808
W
Anubis
ByRazoRR
Anubis
7,289
204
0
1,102
5,853
2,443
0
2,869
2,953
40,037
0
L
5,133
417
0
4,402
8,966
6,081
0
5,687
2,605
615
38,540
L
2,567
150
8
2,729
7,578
3,591
0
1,957
5,523
17,658
0
L
Ishtar
darkmang
Ishtar
1,840
1,274
0
1,294
3,194
789
0
912
2,224
0
13,712
L
Ah Puch
karimMrblue
Ah Puch
4,580
139
0
842
7,632
1,587
0
2,734
4,800
29,637
0
L
2,828
252
575
3,291
8,193
1,566
0
3,650
4,485
23,184
710

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,114
Gold Earned
32,231
247
Minions Killed
331
0
Camps Cleared
0
890,379
Distance Traveled
1,012,630
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
6,473
647
35
4
0
190,045
2
W
Hachiman
6,411
641
94
9
0
194,550
1
W
Skadi
6,146
615
76
8
0
209,045
1
W
Nu Wa
5,903
590
53
5
0
205,209
0
W
Anubis
7,298
730
73
7
0
213,781
0
L
Chaac
6,652
665
68
7
0
195,866
6
L
Hades
4,625
463
33
3
0
172,698
0
L
Ishtar
4,938
494
34
3
0
95,865
0
L
Ah Puch
5,225
523
55
6
0
202,575
0
L
Hel
4,674
467
57
6
0
223,375
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role