Player Matchup

Charon
Charon
Gold II
Hi i amKnuckles
Charon
Gold II
Level 83
God Stats
0W - 2L
1,500 SR
Queue Stats
62W - 67L
1,872 MMR
Solo
Arachne
Arachne
Masters
JackOlantern777
Arachne
Masters
Level 126
God Stats
46W - 40L
1,587 SR
Queue Stats
1,330W - 1,404L
2,363 MMR
Solo
Agni
Agni
Platinum I
JhonnyYkza
Agni
Platinum I
Level 157
God Stats
26W - 14L
1,643 SR
Queue Stats
323W - 342L
1,971 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 122
1,577 SR
2,069 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 156
1,576 SR
2,206 MMR
Chiron
Chiron
Masters
DannyFT
Chiron
Masters
Level 147
God Stats
54W - 60L
1,592 SR
Queue Stats
359W - 326L
2,487 MMR
Party 1
Xing Tian
Xing Tian
Masters
Gastóne
Xing Tian
Masters
Level 194
God Stats
24W - 24L
1,666 SR
Queue Stats
460W - 324L
2,532 MMR
Party 1
Mulan
Mulan
Gold III
The_Madd_Penguin
Mulan
Gold III
Level 127
God Stats
2W - 1L
1,469 SR
Queue Stats
59W - 73L
1,599 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 2
7,643
695
8,620
9,326
8,387
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
0 / 5 / 2
7,170
652
3,867
11,039
8,671
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
1 / 4 / 0
8,068
733
6,270
6,673
2,388
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
CerberusFafnirKumbhakarnaCthulhu

VS

Bans
SerqetAtlasScyllaGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
DannyFT
Chiron
17
4 / 0 / 5
9,732
885
9,088
9,005
3,039
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Xing Tian
Gastóne
Xing Tian
16
2 / 1 / 7
8,928
812
6,697
11,389
7,370
Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
4 / 1 / 1
8,835
803
7,657
10,325
6,362
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
23
1
Kills
10
10
Deaths
2
4
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Chiron
DannyFT
Chiron
4
0
5
6.5
W
Xing Tian
Gastóne
Xing Tian
2
1
7
5.5
L
0
1
2
1
L
0
5
2
0.2
L
1
4
0
0.25
W
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,757
Damage
23,442
27,038
Taken
30,719
19,446
Mitigated
16,771
3,994
Healing
9,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
DannyFT
Chiron
9,088
2,829
377
3,138
9,005
3,039
728
4,121
4,259
0
36,714
W
Xing Tian
Gastóne
Xing Tian
6,697
245
0
3,261
11,389
7,370
0
4,369
6,068
32,014
1,366
L
8,620
755
0
725
9,326
8,387
0
1,905
7,355
23,196
0
L
3,867
2,913
0
2,464
11,039
8,671
0
2,070
8,737
0
11,773
L
6,270
320
0
805
6,673
2,388
0
2,648
4,011
26,233
565
W
7,657
805
0
2,648
10,325
6,362
0
4,058
5,571
422
33,617

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,881
Gold Earned
27,495
114
Minions Killed
189
0
Camps Cleared
0
564,632
Distance Traveled
626,992
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
9,732
885
85
8
0
210,861
1
W
Xing Tian
8,928
812
41
4
0
225,672
6
L
Charon
7,643
695
38
3
0
201,485
0
L
Arachne
7,170
652
16
1
0
169,908
0
L
Agni
8,068
733
60
5
0
193,239
0
W
Mulan
8,835
803
63
6
0
190,459
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role