Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Celvip
Ymir
Level 66
God Stats
25W - 31L
1,519 SR
Queue Stats
300W - 299L
1,527 Elo+
Party 2
Kukulkan
Kukulkan
Darknomed420
Kukulkan
Level 157
God Stats
12W - 11L
1,454 SR
Queue Stats
110W - 117L
1,457 Elo+
Solo
Danzaburou
Danzaburou
Dodge_s2_Charger
Danzaburou
Level 131
God Stats
13W - 16L
1,505 SR
Queue Stats
294W - 293L
1,527 Elo+
Party 2
Amaterasu
Amaterasu
tuyopon-0922
Amaterasu
Level 54
God Stats
11W - 14L
1,504 SR
Queue Stats
207W - 208L
1,472 Elo+
Party 2
Team Averages
Level 107
1,496 SR
1,497 Elo+

VS

Team Averages
Level 137
1,446 SR
1,497 Elo+
Xbalanque
Xbalanque
 
Xbalanque
Level 192
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
Kinky Frex
Bacchus
Level 149
God Stats
8W - 9L
1,452 SR
Queue Stats
126W - 148L
1,428 Elo+
Party 1
Serqet
Serqet
Kinosaypient
Serqet
Level 147
God Stats
60W - 79L
1,488 SR
Queue Stats
420W - 446L
1,498 Elo+
Solo
Jormungandr
Jormungandr
NeverLetYouDown
Jormungandr
Level 67
God Stats
1W - 1L
1,323 SR
Queue Stats
95W - 76L
1,584 Elo+
Solo
Tiamat
Tiamat
michall500
Tiamat
Level 129
God Stats
5W - 5L
1,466 SR
Queue Stats
408W - 399L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
10
6 / 3 / 0
5,623
562
6,679
8,724
2,679
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
Celvip
Ymir
10
1 / 0 / 3
6,227
623
2,497
6,587
3,742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Kukulkan
Darknomed420
Kukulkan
11
0 / 1 / 2
5,433
543
281
3,376
904
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Danzaburou
Dodge_s2_Charger
Danzaburou
11
3 / 0 / 1
6,187
619
3,747
1,951
559
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Amaterasu
tuyopon-0922
Amaterasu
9
0 / 3 / 1
4,532
453
3,100
9,541
4,777
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
10
0 / 1 / 0
5,471
547
2,772
4,919
1,443
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bacchus
Kinky Frex
Bacchus
8
0 / 3 / 1
5,038
504
1,481
6,058
4,425
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Serqet
9
1 / 4 / 1
5,217
522
2,177
6,522
2,365
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jormungandr
NeverLetYouDown
Jormungandr
13
5 / 0 / 0
7,667
767
8,188
7,570
5,995
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tiamat
michall500
Tiamat
11
1 / 2 / 1
6,253
625
2,375
4,749
2,640
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
10
10
Kills
7
7
Deaths
10
7
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
6
3
0
2
W
Xbalanque
 
Xbalanque
0
1
0
0
L
Ymir
Celvip
Ymir
1
0
3
2.5
L
Kukulkan
Darknomed420
Kukulkan
0
1
2
1
L
Danzaburou
Dodge_s2_Charger
Danzaburou
3
0
1
3.5
W
Bacchus
Kinky Frex
Bacchus
0
3
1
0.17
W
Serqet
1
4
1
0.38
W
Jormungandr
NeverLetYouDown
Jormungandr
5
0
0
5
W
Tiamat
michall500
Tiamat
1
2
1
0.75
L
Amaterasu
tuyopon-0922
Amaterasu
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,304
Damage
16,993
30,179
Taken
29,818
12,661
Mitigated
16,868
12,593
Healing
8,735
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
6,679
1,461
0
4,261
8,724
2,679
0
2,780
5,735
0
35,414
W
Xbalanque
 
Xbalanque
2,772
1,059
0
2,568
4,919
1,443
0
536
4,383
0
36,912
L
Ymir
Celvip
Ymir
2,497
302
0
2,707
6,587
3,742
0
1,444
5,143
23,189
955
L
Kukulkan
Darknomed420
Kukulkan
281
0
0
736
3,376
904
0
943
2,079
28,055
943
L
Danzaburou
Dodge_s2_Charger
Danzaburou
3,747
1,056
0
1,448
1,951
559
132
344
1,607
0
44,482
W
Bacchus
Kinky Frex
Bacchus
1,481
40
49
1,063
6,058
4,425
0
599
5,426
15,581
910
W
Serqet
2,177
486
0
952
6,522
2,365
0
418
6,064
0
22,893
W
Jormungandr
NeverLetYouDown
Jormungandr
8,188
3,258
0
2,170
7,570
5,995
176
1,065
6,205
51,887
2,047
W
Tiamat
michall500
Tiamat
2,375
240
0
1,933
4,749
2,640
195
0
4,749
34,162
0
L
Amaterasu
tuyopon-0922
Amaterasu
3,100
1,059
0
3,441
9,541
4,777
0
5,734
3,807
0
24,129

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,002
Gold Earned
29,646
294
Minions Killed
309
0
Camps Cleared
0
955,307
Distance Traveled
914,279
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
5,623
562
60
6
0
210,096
0
W
Xbalanque
5,471
547
73
7
0
172,316
0
L
Ymir
6,227
623
34
3
0
191,608
4
L
Kukulkan
5,433
543
71
7
0
176,578
0
L
Danzaburou
6,187
619
86
9
0
179,218
0
W
Bacchus
5,038
504
31
3
0
177,302
5
W
Serqet
5,217
522
42
4
0
191,789
0
W
Jormungandr
7,667
767
94
9
0
167,142
0
W
Tiamat
6,253
625
69
7
0
205,730
0
L
Amaterasu
4,532
453
43
4
0
197,807
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role