Player Matchup

Arachne
Arachne
Draxxx
Arachne
Level 69
God Stats
7W - 2L
1,844 SR
Queue Stats
53W - 39L
1,584 Elo+
Party 3
Camazotz
Camazotz
Juanelkillah
Camazotz
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Kumbhakarna
Kumbhakarna
NINJUSCO
Kumbhakarna
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,198 Elo+
Party 2
Anhur
Anhur
Nindżja
Anhur
Level 170
God Stats
39W - 32L
1,582 SR
Queue Stats
89W - 90L
1,513 Elo+
Party 3
Baron Samedi
Baron Samedi
Uninteressant
Baron Samedi
Level 111
God Stats
0W - 2L
1,260 SR
Queue Stats
81W - 66L
1,544 Elo+
Solo
Team Averages
Level 82
1,537 SR
1,468 Elo+

VS

Team Averages
Level 178
1,570 SR
1,486 Elo+
Arachne
Arachne
CK-162
Arachne
Level 159
God Stats
8W - 9L
1,498 SR
Queue Stats
187W - 179L
1,456 Elo+
Solo
Skadi
Skadi
tornking
Skadi
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 34L
1,424 Elo+
Solo
Baron Samedi
Baron Samedi
明日之神
Baron Samedi
Level 157
God Stats
93W - 71L
1,590 SR
Queue Stats
593W - 581L
1,510 Elo+
Party 1
Horus
Horus
衾寒茶暖
Horus
Level 221
God Stats
13W - 9L
1,640 SR
Queue Stats
598W - 622L
1,506 Elo+
Party 1
Loki
Loki
贱贱的楚门
Loki
Level 195
God Stats
38W - 26L
1,623 SR
Queue Stats
92W - 91L
1,532 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Draxxx
Arachne
17
8 / 4 / 2
9,964
586
11,367
18,209
7,181
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Camazotz
Juanelkillah
Camazotz
13
1 / 6 / 5
8,194
482
10,083
18,049
5,913
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Kumbhakarna
NINJUSCO
Kumbhakarna
12
0 / 5 / 9
7,948
468
4,564
13,464
11,428
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anhur
Nindżja
Anhur
16
3 / 6 / 3
9,360
551
8,188
12,838
4,327
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Baron Samedi
Uninteressant
Baron Samedi
15
3 / 7 / 4
9,682
570
8,510
11,850
4,894
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
CK-162
Arachne
17
6 / 2 / 8
10,835
637
18,528
14,890
7,955
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Skadi
tornking
Skadi
15
1 / 2 / 8
8,661
509
6,955
7,045
2,017
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Baron Samedi
明日之神
Baron Samedi
16
6 / 6 / 8
9,811
577
13,918
14,211
5,778
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

16
9 / 2 / 6
10,626
625
7,456
18,879
13,368
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

17
6 / 3 / 8
9,807
577
11,539
14,128
5,151
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
66
15
Kills
28
28
Deaths
15
23
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Arachne
CK-162
Arachne
6
2
8
5
L
Arachne
Draxxx
Arachne
8
4
2
2.25
L
Camazotz
Juanelkillah
Camazotz
1
6
5
0.58
L
Kumbhakarna
NINJUSCO
Kumbhakarna
0
5
9
0.9
L
Anhur
Nindżja
Anhur
3
6
3
0.75
L
Baron Samedi
Uninteressant
Baron Samedi
3
7
4
0.71
W
Skadi
tornking
Skadi
1
2
8
2.5
W
Baron Samedi
明日之神
Baron Samedi
6
6
8
1.67
W
9
2
6
6
W
6
3
8
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,712
Damage
58,396
74,410
Taken
69,153
33,743
Mitigated
34,269
18,623
Healing
27,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
CK-162
Arachne
18,528
14,659
0
9,365
14,890
7,955
294
1,620
13,262
0
74,696
L
Arachne
Draxxx
Arachne
11,367
7,975
0
6,696
18,209
7,181
0
4,024
13,869
0
76,500
L
Camazotz
Juanelkillah
Camazotz
10,083
2,138
0
5,857
18,049
5,913
0
2,117
15,830
0
53,047
L
Kumbhakarna
NINJUSCO
Kumbhakarna
4,564
666
0
1,101
13,464
11,428
80
2,647
10,628
20,631
0
L
Anhur
Nindżja
Anhur
8,188
4,877
0
2,859
12,838
4,327
2,419
498
12,324
0
74,102
L
Baron Samedi
Uninteressant
Baron Samedi
8,510
398
173
1,937
11,850
4,894
731
3,594
7,841
55,046
1,683
W
Skadi
tornking
Skadi
6,955
2,405
0
1,135
7,045
2,017
650
526
6,519
0
62,601
W
Baron Samedi
明日之神
Baron Samedi
13,918
505
868
3,039
14,211
5,778
0
5,009
8,693
71,310
0
W
7,456
3,271
2,302
7,790
18,879
13,368
407
3,843
14,904
0
34,463
W
11,539
1,900
0
3,295
14,128
5,151
0
1,822
12,215
0
77,680

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,148
Gold Earned
49,740
482
Minions Killed
507
0
Camps Cleared
0
1,655,156
Distance Traveled
1,692,440
3
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
10,835
637
131
8
0
335,085
0
L
Arachne
9,964
586
112
7
0
386,671
0
L
Camazotz
8,194
482
96
6
0
332,752
0
L
Kumbhakarna
7,948
468
27
2
0
333,125
1
L
Anhur
9,360
551
121
7
0
309,939
2
L
Baron Samedi
9,682
570
126
7
0
292,669
0
W
Skadi
8,661
509
89
5
0
313,944
1
W
Baron Samedi
9,811
577
120
7
0
301,327
5
W
Horus
10,626
625
48
3
0
363,631
5
W
Loki
9,807
577
119
7
0
378,453
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role