Player Matchup

Erlang Shen
Erlang Shen
 
Erlang Shen
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
 
Ganesha
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
xArmaV2x
Zeus
Level 159
God Stats
4W - 6L
1,477 SR
Queue Stats
230W - 250L
1,469 Elo+
Solo
Ra
Ra
랙느ㅑ소1
Ra
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
351W - 330L
1,500 Elo+
Solo
Team Averages
Level 136
1,495 SR
1,494 Elo+

VS

Team Averages
Level 121
1,619 SR
1,522 Elo+
Merlin
Merlin
BrunoMaster09
Merlin
Level 152
God Stats
8W - 4L
1,560 SR
Queue Stats
201W - 217L
1,385 Elo+
Solo
Discordia
Discordia
Diabloboogie
Discordia
Level 48
God Stats
3W - 0L
1,886 SR
Queue Stats
77W - 53L
1,585 Elo+
Party 1
Susano
Susano
Let It OFF
Susano
Level 154
God Stats
15W - 11L
1,634 SR
Queue Stats
435W - 461L
1,463 Elo+
Solo
Sylvanus
Sylvanus
subtendedmoss
Sylvanus
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,595 Elo+
Party 1
Sol
Sol
xSSolar
Sol
Level 146
God Stats
2W - 2L
1,514 SR
Queue Stats
82W - 60L
1,580 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
12
4 / 1 / 2
6,408
1,068
3,304
4,395
3,197
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ganesha
 
Ganesha
13
0 / 3 / 3
5,694
949
3,659
8,908
10,145
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ah Muzen Cab
 
Ah Muzen Cab
5
0 / 0 / 0
4,656
776
0
0
0
Zeus
12
3 / 4 / 2
6,351
1,059
7,634
5,138
1,675
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

13
0 / 3 / 2
5,792
965
2,514
8,257
3,370
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 5
6,907
1,151
4,436
3,206
1,094
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Discordia
Diabloboogie
Discordia
11
2 / 2 / 6
6,842
1,140
6,241
3,813
1,390
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Susano
Let It OFF
Susano
14
5 / 1 / 3
7,413
1,236
5,990
7,180
3,812
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sylvanus
subtendedmoss
Sylvanus
12
1 / 1 / 7
7,108
1,185
2,175
7,667
6,278
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sol
11
2 / 2 / 5
6,808
1,135
5,696
6,326
1,953
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
37
7
Kills
11
11
Deaths
7
9
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
 
Erlang Shen
4
1
2
5
L
Ganesha
 
Ganesha
0
3
3
0.5
L
Ah Muzen Cab
 
Ah Muzen Cab
0
0
0
0
W
1
1
5
3.5
W
Discordia
Diabloboogie
Discordia
2
2
6
2.5
W
Susano
Let It OFF
Susano
5
1
3
6.5
W
Sylvanus
subtendedmoss
Sylvanus
1
1
7
4.5
L
Zeus
3
4
2
1
W
Sol
2
2
5
2.25
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,111
Damage
24,538
26,698
Taken
28,192
18,387
Mitigated
14,527
10,832
Healing
11,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
 
Erlang Shen
3,304
494
42
1,013
4,395
3,197
0
2,067
2,131
0
4,950
L
Ganesha
 
Ganesha
3,659
123
127
859
8,908
10,145
0
5,390
2,953
6,941
0
L
Ah Muzen Cab
 
Ah Muzen Cab
0
0
0
0
0
0
0
0
0
0
0
W
4,436
114
556
428
3,206
1,094
384
1,890
1,249
19,488
653
W
Discordia
Diabloboogie
Discordia
6,241
240
775
209
3,813
1,390
170
3,197
525
8,047
0
W
Susano
Let It OFF
Susano
5,990
503
249
740
7,180
3,812
56
1,922
5,219
35
12,113
W
Sylvanus
subtendedmoss
Sylvanus
2,175
539
3,513
3,366
7,667
6,278
365
3,864
3,665
5,238
209
L
Zeus
7,634
345
64
163
5,138
1,675
0
2,804
1,937
17,603
0
W
Sol
5,696
1,555
576
1,166
6,326
1,953
1,555
2,772
3,399
12,493
198
L
2,514
0
4,543
4,021
8,257
3,370
0
6,782
992
14,781
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,901
Gold Earned
35,078
59
Minions Killed
83
0
Camps Cleared
0
414,787
Distance Traveled
669,571
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
6,408
1,068
4
1
0
84,043
0
L
Ganesha
5,694
949
2
0
0
122,125
0
L
Ah Muzen Cab
4,656
776
0
0
0
0
0
W
Merlin
6,907
1,151
37
6
0
141,206
0
W
Discordia
6,842
1,140
9
2
0
124,807
0
W
Susano
7,413
1,236
12
2
0
147,932
0
W
Sylvanus
7,108
1,185
5
1
0
126,925
0
L
Zeus
6,351
1,059
26
4
0
109,480
0
W
Sol
6,808
1,135
20
3
0
128,701
0
L
Ra
5,792
965
27
5
0
99,139
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role