Player Matchup

Nike
Nike
 
Nike
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Jaisho
Zhong Kui
Level 88
God Stats
3W - 6L
1,414 SR
Queue Stats
250W - 240L
1,514 Elo+
Solo
Thoth
Thoth
Kochawakinov
Thoth
Level 117
God Stats
1W - 5L
1,364 SR
Queue Stats
114W - 127L
1,440 Elo+
Solo
Horus
Horus
VeryBigCats
Horus
Level 62
God Stats
3W - 1L
1,853 SR
Queue Stats
289W - 334L
1,455 Elo+
Solo
Hades
Hades
skullbashman
Hades
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 49L
1,478 Elo+
Solo
Team Averages
Level 98
1,526 SR
1,478 Elo+

VS

Team Averages
Level 125
1,592 SR
1,463 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
Fletch Gordan
Rama
Level 114
God Stats
25W - 32L
1,350 SR
Queue Stats
597W - 661L
1,421 Elo+
Solo
Hun Batz
Hun Batz
Hover369rus
Hun Batz
Level 186
God Stats
4W - 1L
1,750 SR
Queue Stats
736W - 734L
1,491 Elo+
Solo
Horus
Horus
Serafim1258
Horus
Level 78
God Stats
10W - 1L
1,626 SR
Queue Stats
145W - 133L
1,439 Elo+
Solo
Bacchus
Bacchus
テオにゃん0820
Bacchus
Level 91
God Stats
14W - 3L
1,736 SR
Queue Stats
730W - 759L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
12
5 / 3 / 1
6,540
1,308
6,158
5,818
4,423
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zhong Kui
Jaisho
Zhong Kui
11
0 / 4 / 2
5,269
1,054
3,852
6,649
5,322
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

5
0 / 1 / 0
4,388
878
780
828
218
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
1 / 3 / 2
5,247
1,049
1,239
7,041
5,215
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

10
0 / 4 / 4
5,411
1,082
4,266
5,398
2,905
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
1 / 1 / 9
6,341
1,268
5,504
4,377
3,039
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
4 / 2 / 9
6,544
1,309
4,465
3,691
1,412
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hun Batz
Hover369rus
Hun Batz
12
3 / 2 / 7
6,730
1,346
4,773
4,982
2,336
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

10
1 / 1 / 11
6,028
1,206
4,276
6,038
5,368
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
6 / 1 / 7
7,210
1,442
3,284
5,351
6,348
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
58
6
Kills
15
15
Deaths
7
9
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Nike
 
Nike
5
3
1
1.83
W
Cthulhu
 
Cthulhu
1
1
9
5.5
W
4
2
9
4.25
W
Hun Batz
Hover369rus
Hun Batz
3
2
7
3.25
L
Zhong Kui
Jaisho
Zhong Kui
0
4
2
0.25
L
0
1
0
0
W
1
1
11
6.5
L
1
3
2
0.67
L
0
4
4
0.5
W
6
1
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,295
Damage
22,302
25,734
Taken
24,439
18,083
Mitigated
18,503
5,068
Healing
9,565
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
 
Nike
6,158
649
0
0
5,818
4,423
0
2,460
3,215
0
8,732
W
Cthulhu
 
Cthulhu
5,504
222
832
995
4,377
3,039
0
1,471
2,906
11,573
20
W
4,465
3,850
214
103
3,691
1,412
721
2,079
1,612
0
11,522
W
Hun Batz
Hover369rus
Hun Batz
4,773
930
832
661
4,982
2,336
140
2,188
2,794
0
12,132
L
Zhong Kui
Jaisho
Zhong Kui
3,852
171
33
1,439
6,649
5,322
0
1,686
4,924
10,632
0
L
780
72
0
0
828
218
0
391
437
2,160
0
W
4,276
1,626
1,870
2,428
6,038
5,368
0
1,570
4,468
0
5,951
L
1,239
803
850
2,025
7,041
5,215
0
1,956
4,865
0
2,658
L
4,266
424
105
616
5,398
2,905
0
2,118
3,174
8,144
0
W
3,284
478
609
1,021
5,351
6,348
171
1,590
3,761
6,131
256

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,855
Gold Earned
32,853
33
Minions Killed
59
0
Camps Cleared
0
400,310
Distance Traveled
533,120
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
6,540
1,308
7
1
0
89,172
0
W
Cthulhu
6,341
1,268
11
2
0
113,579
0
W
Rama
6,544
1,309
15
3
0
99,500
0
W
Hun Batz
6,730
1,346
20
4
0
106,693
0
L
Zhong Kui
5,269
1,054
12
2
0
84,640
0
L
Thoth
4,388
878
1
0
0
32,524
0
W
Horus
6,028
1,206
6
1
0
111,334
0
L
Horus
5,247
1,049
6
1
0
119,192
0
L
Hades
5,411
1,082
7
1
0
74,782
0
W
Bacchus
7,210
1,442
7
1
0
102,014
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role