Player Matchup

Atlas
Atlas
Arsonisthero
Atlas
Level 91
God Stats
1W - 1L
1,542 SR
Queue Stats
278W - 297L
1,527 Elo+
Solo
Arachne
Arachne
Barcelona_Vic
Arachne
Level 157
God Stats
74W - 64L
1,524 SR
Queue Stats
1,614W - 1,703L
1,471 Elo+
Solo
Sun Wukong
Sun Wukong
Dadz423
Sun Wukong
Level 168
God Stats
6W - 9L
1,525 SR
Queue Stats
624W - 718L
1,402 Elo+
Solo
Kukulkan
Kukulkan
ScoutFennec
Kukulkan
Level 157
God Stats
11W - 6L
1,715 SR
Queue Stats
37W - 20L
1,654 Elo+
Solo
Nu Wa
Nu Wa
isabellherself
Nu Wa
Level 181
God Stats
900W - 845L
1,606 SR
Queue Stats
1,106W - 1,132L
1,528 Elo+
Solo
Team Averages
Level 151
1,583 SR
1,516 Elo+

VS

Team Averages
Level 111
1,554 SR
1,492 Elo+
Fafnir
Fafnir
DRpTWON
Fafnir
Level 87
God Stats
3W - 0L
1,627 SR
Queue Stats
52W - 54L
1,501 Elo+
Solo
Anubis
Anubis
JodirtBrlyID
Anubis
Level 120
God Stats
419W - 437L
1,509 SR
Queue Stats
1,399W - 1,491L
1,471 Elo+
Solo
Izanami
Izanami
MELO_512
Izanami
Level 156
God Stats
16W - 13L
1,622 SR
Queue Stats
434W - 472L
1,410 Elo+
Solo
Ix Chel
Ix Chel
MIKKEL_is_AWSOME
Ix Chel
Level 156
God Stats
13W - 6L
1,544 SR
Queue Stats
331W - 253L
1,622 Elo+
Solo
Cu Chulainn
Cu Chulainn
McSwihz
Cu Chulainn
Level 37
God Stats
6W - 14L
1,468 SR
Queue Stats
25W - 35L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 0
6,026
1,205
2,410
5,555
3,361
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Arachne
10
0 / 1 / 1
5,694
1,139
2,266
2,919
1,364
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Sun Wukong
Dadz423
Sun Wukong
11
0 / 1 / 2
5,864
1,173
3,864
8,570
6,639
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Kukulkan
ScoutFennec
Kukulkan
12
2 / 0 / 0
6,971
1,394
8,270
1,693
605
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
0 / 0 / 2
6,610
1,322
5,197
4,493
3,336
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Team 1 Tickets

349

VS

Team 2 Tickets

380

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
DRpTWON
Fafnir
11
0 / 0 / 2
6,854
1,371
2,481
5,637
5,660
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Anubis
11
0 / 0 / 4
6,414
1,283
3,609
3,500
1,420
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
MELO_512
Izanami
11
2 / 0 / 1
6,473
1,295
3,742
4,068
1,382
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

11
1 / 2 / 2
6,259
1,252
5,573
4,550
1,458
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cu Chulainn
McSwihz
Cu Chulainn
11
1 / 0 / 2
6,511
1,302
5,267
6,410
5,011
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
15
2
Kills
4
4
Deaths
2
5
Assists
11
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
L
Arachne
0
1
1
0.5
W
Fafnir
DRpTWON
Fafnir
0
0
2
1
L
Sun Wukong
Dadz423
Sun Wukong
0
1
2
1
W
Anubis
0
0
4
2
W
Izanami
MELO_512
Izanami
2
0
1
2.5
W
1
2
2
1
W
Cu Chulainn
McSwihz
Cu Chulainn
1
0
2
2
L
Kukulkan
ScoutFennec
Kukulkan
2
0
0
2
L
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,007
Damage
20,672
23,230
Taken
24,165
15,305
Mitigated
14,931
3,384
Healing
5,643
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,410
442
0
1,208
5,555
3,361
0
3,611
1,897
5,955
148
L
Arachne
2,266
1,967
0
90
2,919
1,364
0
937
1,898
0
4,314
W
Fafnir
DRpTWON
Fafnir
2,481
805
276
1,991
5,637
5,660
0
4,282
1,355
13,209
0
L
Sun Wukong
Dadz423
Sun Wukong
3,864
685
100
1,203
8,570
6,639
0
4,509
3,887
0
7,781
W
Anubis
3,609
0
0
982
3,500
1,420
0
2,215
1,285
18,611
441
W
Izanami
MELO_512
Izanami
3,742
1,986
0
319
4,068
1,382
0
2,667
1,401
0
15,999
W
5,573
253
901
471
4,550
1,458
0
2,749
1,801
18,248
0
W
Cu Chulainn
McSwihz
Cu Chulainn
5,267
79
0
703
6,410
5,011
0
3,030
3,380
0
17,072
L
Kukulkan
ScoutFennec
Kukulkan
8,270
767
0
188
1,693
605
0
646
1,047
35,011
848
L
5,197
2,031
0
595
4,493
3,336
0
1,719
2,600
11,622
595

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,165
Gold Earned
32,511
102
Minions Killed
153
5
Camps Cleared
6
498,419
Distance Traveled
555,345
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
6,026
1,205
6
1
2
85,646
0
L
Arachne
5,694
1,139
10
2
0
89,616
0
W
Fafnir
6,854
1,371
16
3
0
116,173
0
L
Sun Wukong
5,864
1,173
7
1
1
103,689
0
W
Anubis
6,414
1,283
42
8
0
100,388
0
W
Izanami
6,473
1,295
37
7
2
104,233
0
W
Ix Chel
6,259
1,252
31
6
3
109,066
0
W
Cu Chulainn
6,511
1,302
27
5
1
125,485
0
L
Kukulkan
6,971
1,394
74
15
0
114,382
0
L
Nu Wa
6,610
1,322
5
1
2
105,086
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role