Player Matchup

Chaac
Chaac
 
Chaac
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
 
Ares
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Dracaaryss
Neith
Level 128
God Stats
9W - 6L
1,608 SR
Queue Stats
401W - 387L
1,505 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Liyam1337
Morgan Le Fay
Level 40
God Stats
6W - 6L
1,510 SR
Queue Stats
37W - 46L
1,470 Elo+
Solo
Mulan
Mulan
水墨云烟
Mulan
Level 157
God Stats
16W - 16L
1,623 SR
Queue Stats
440W - 442L
1,566 Elo+
Solo
Team Averages
Level 113
1,548 SR
1,508 Elo+

VS

Team Averages
Level 139
1,545 SR
1,521 Elo+
Tiamat
Tiamat
 
Tiamat
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
 
Skadi
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Athena
Athena
Alexiisiismael
Athena
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
99W - 71L
1,640 Elo+
Party 1
Arachne
Arachne
MikeChiz
Arachne
Level 231
God Stats
59W - 57L
1,537 SR
Queue Stats
166W - 165L
1,448 Elo+
Solo
Cu Chulainn
Cu Chulainn
VallekaStrolling
Cu Chulainn
Level 114
God Stats
6W - 2L
1,690 SR
Queue Stats
402W - 420L
1,519 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
10
0 / 4 / 1
5,738
522
3,072
8,188
3,874
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ares
 
Ares
9
0 / 2 / 4
5,592
508
2,047
7,727
7,312
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Neith
10
3 / 3 / 0
5,665
515
6,876
7,049
3,102
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Morgan Le Fay
Liyam1337
Morgan Le Fay
10
0 / 4 / 0
5,328
484
4,465
9,291
2,488
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
2 / 3 / 0
5,620
511
5,338
8,120
3,085
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
12
3 / 1 / 4
6,986
635
6,290
5,422
3,165
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Skadi
 
Skadi
11
2 / 3 / 3
6,185
562
5,155
6,431
1,978
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

12
6 / 0 / 4
7,056
641
6,115
10,774
4,776
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Arachne
MikeChiz
Arachne
11
1 / 1 / 2
5,772
525
3,174
7,280
2,660
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Cu Chulainn
VallekaStrolling
Cu Chulainn
13
4 / 1 / 7
7,984
726
8,398
8,513
6,860
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
36
5
Kills
16
16
Deaths
6
5
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
4
1
0.13
L
Ares
 
Ares
0
2
4
1
W
Tiamat
 
Tiamat
3
1
4
5
W
Skadi
 
Skadi
2
3
3
1.17
W
6
0
4
8
L
Neith
3
3
0
1
L
Morgan Le Fay
Liyam1337
Morgan Le Fay
0
4
0
0
W
Arachne
MikeChiz
Arachne
1
1
2
2
W
Cu Chulainn
VallekaStrolling
Cu Chulainn
4
1
7
7.5
L
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,798
Damage
29,132
40,375
Taken
38,420
19,861
Mitigated
19,439
9,956
Healing
13,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
3,072
981
0
2,037
8,188
3,874
0
1,341
6,821
0
34,780
L
Ares
 
Ares
2,047
269
0
2,058
7,727
7,312
0
2,223
5,462
14,403
2,584
W
Tiamat
 
Tiamat
6,290
656
0
2,333
5,422
3,165
0
2,560
2,862
37,406
679
W
Skadi
 
Skadi
5,155
1,535
0
553
6,431
1,978
448
803
5,628
0
41,583
W
6,115
1,749
0
6,188
10,774
4,776
43
1,970
8,804
38,004
0
L
Neith
6,876
1,838
0
1,428
7,049
3,102
0
383
6,666
0
44,156
L
Morgan Le Fay
Liyam1337
Morgan Le Fay
4,465
476
0
1,732
9,291
2,488
0
5,525
3,224
35,282
817
W
Arachne
MikeChiz
Arachne
3,174
2,313
0
2,555
7,280
2,660
264
946
6,334
0
27,468
W
Cu Chulainn
VallekaStrolling
Cu Chulainn
8,398
1,637
0
2,293
8,513
6,860
0
520
7,993
10,537
47,252
L
5,338
471
0
2,701
8,120
3,085
0
3,730
4,206
0
40,521

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,943
Gold Earned
33,983
328
Minions Killed
350
0
Camps Cleared
0
1,104,173
Distance Traveled
1,234,475
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
5,738
522
73
7
0
224,251
0
L
Ares
5,592
508
32
3
0
217,691
0
W
Tiamat
6,986
635
83
8
0
252,230
2
W
Skadi
6,185
562
67
6
0
209,224
0
W
Athena
7,056
641
69
6
0
287,328
0
L
Neith
5,665
515
88
8
0
199,093
0
L
Morgan Le Fay
5,328
484
65
6
0
212,066
0
W
Arachne
5,772
525
44
4
0
234,600
2
W
Cu Chulainn
7,984
726
87
8
0
251,093
0
L
Mulan
5,620
511
70
6
0
251,072
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role