Player Matchup

Surtr
Surtr
B1GPPENERGY
Surtr
Level 110
God Stats
11W - 6L
1,710 SR
Queue Stats
121W - 107L
1,612 Elo+
Party 3
Arachne
Arachne
B2Gam3r9495
Arachne
Level 127
God Stats
4W - 7L
1,502 SR
Queue Stats
75W - 94L
1,381 Elo+
Party 2
Medusa
Medusa
Gooavas
Medusa
Level 86
God Stats
15W - 7L
1,740 SR
Queue Stats
115W - 99L
1,613 Elo+
Party 3
Hera
Hera
GryphonFilms
Hera
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 53L
1,521 Elo+
Party 2
Jormungandr
Jormungandr
fellutio
Jormungandr
Level 68
God Stats
0W - 4L
1,151 SR
Queue Stats
121W - 106L
1,612 Elo+
Party 3
Team Averages
Level 108
1,521 SR
1,548 Elo+

VS

Team Averages
Level 141
1,528 SR
1,513 Elo+
Cliodhna
Cliodhna
Kawlinn
Cliodhna
Level 177
God Stats
22W - 31L
1,401 SR
Queue Stats
486W - 465L
1,433 Elo+
Solo
Discordia
Discordia
Zaracksol
Discordia
Level 129
God Stats
4W - 2L
1,509 SR
Queue Stats
141W - 124L
1,572 Elo+
Party 1
Mulan
Mulan
guillermo9808
Mulan
Level 108
God Stats
25W - 11L
1,587 SR
Queue Stats
243W - 214L
1,540 Elo+
Solo
Thor
Thor
underdog83
Thor
Level 159
God Stats
299W - 284L
1,523 SR
Queue Stats
916W - 895L
1,471 Elo+
Party 1
Hachiman
Hachiman
Хаирюл
Hachiman
Level 130
God Stats
19W - 10L
1,616 SR
Queue Stats
286W - 255L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 8 / 0
4,955
496
4,590
9,846
3,716
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Arachne
B2Gam3r9495
Arachne
10
4 / 2 / 1
5,869
587
4,309
7,673
2,241
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Medusa
Gooavas
Medusa
8
1 / 5 / 2
4,967
497
4,605
6,497
1,275
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
1 / 6 / 4
5,507
551
2,638
5,862
1,122
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
fellutio
Jormungandr
9
2 / 3 / 2
6,199
620
3,129
9,230
4,745
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Kawlinn
Cliodhna
10
3 / 2 / 4
5,822
582
3,223
7,277
5,085
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Discordia
Zaracksol
Discordia
11
4 / 3 / 3
6,504
650
4,463
4,708
1,315
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

12
7 / 0 / 1
7,420
742
7,087
8,333
5,714
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
6 / 2 / 2
6,531
653
6,630
6,868
2,152
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hachiman
Хаирюл
Hachiman
11
3 / 1 / 6
6,304
630
7,391
5,635
1,718
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
39
8
Kills
23
24
Deaths
8
9
Assists
16
Player
Kills
Deaths
Assists
KDA
L
0
8
0
0
L
Arachne
B2Gam3r9495
Arachne
4
2
1
2.25
L
Medusa
Gooavas
Medusa
1
5
2
0.4
L
1
6
4
0.5
W
Cliodhna
Kawlinn
Cliodhna
3
2
4
2.5
W
Discordia
Zaracksol
Discordia
4
3
3
1.83
L
Jormungandr
fellutio
Jormungandr
2
3
2
1
W
7
0
1
7.5
W
6
2
2
3.5
W
Hachiman
Хаирюл
Hachiman
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,271
Damage
28,794
39,108
Taken
32,821
13,099
Mitigated
15,984
5,658
Healing
11,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,590
1,488
0
890
9,846
3,716
0
0
9,846
1,198
27,755
L
Arachne
B2Gam3r9495
Arachne
4,309
3,193
0
1,070
7,673
2,241
0
1,725
5,948
0
33,131
L
Medusa
Gooavas
Medusa
4,605
1,964
0
717
6,497
1,275
0
234
6,263
0
25,965
L
2,638
302
0
387
5,862
1,122
0
1,842
4,020
23,135
0
W
Cliodhna
Kawlinn
Cliodhna
3,223
541
0
2,767
7,277
5,085
0
1,995
5,282
0
21,356
W
Discordia
Zaracksol
Discordia
4,463
638
0
497
4,708
1,315
495
1,769
2,619
35,261
1,208
L
Jormungandr
fellutio
Jormungandr
3,129
1,536
0
2,594
9,230
4,745
0
628
8,602
16,422
0
W
7,087
760
0
2,945
8,333
5,714
0
523
7,810
0
54,171
W
6,630
1,847
0
3,253
6,868
2,152
0
554
6,270
0
44,928
W
Hachiman
Хаирюл
Hachiman
7,391
4,665
0
1,922
5,635
1,718
1,167
1,155
4,440
0
43,415

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,497
Gold Earned
32,581
221
Minions Killed
376
0
Camps Cleared
0
977,567
Distance Traveled
994,796
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
4,955
496
44
4
0
184,572
0
L
Arachne
5,869
587
50
5
0
217,653
2
L
Medusa
4,967
497
55
6
0
198,732
0
L
Hera
5,507
551
60
6
0
189,581
0
W
Cliodhna
5,822
582
38
4
0
205,973
0
W
Discordia
6,504
650
83
8
0
202,990
0
L
Jormungandr
6,199
620
12
1
0
187,029
0
W
Mulan
7,420
742
110
11
0
184,757
2
W
Thor
6,531
653
75
8
0
226,641
0
W
Hachiman
6,304
630
70
7
0
174,435
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role