Player Matchup

Chiron
Chiron
Gold II
 
Chiron
Gold II
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kali
Kali
Platinum II
DALT11
Kali
Platinum II
Level 149
God Stats
21W - 21L
1,545 SR
Queue Stats
294W - 282L
1,818 MMR
Solo
Nu Wa
Nu Wa
Silver V
M3X1C4N1S1M0
Nu Wa
Silver V
Level 157
God Stats
500W - 422L
1,516 SR
Queue Stats
899W - 959L
543 MMR
Solo
Kumbhakarna
Kumbhakarna
Silver V
VerdeLechuga
Kumbhakarna
Silver V
Level 152
God Stats
0W - 1L
1,276 SR
Queue Stats
11W - 13L
1,228 MMR
Solo
Merlin
Merlin
Silver III
killdagain98
Merlin
Silver III
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 100L
1,200 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 150
1,467 SR
1,258 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 141
1,428 SR
1,477 MMR
Kukulkan
Kukulkan
Platinum IV
 
Kukulkan
Platinum IV
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Raijin
Raijin
Silver III
 
Raijin
Silver III
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Bronze III
 
Kuzenbo
Bronze III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xbalanque
Xbalanque
Silver II
HashtagNoLag
Xbalanque
Silver II
Level 157
God Stats
20W - 11L
1,408 SR
Queue Stats
149W - 153L
1,073 MMR
Solo
Hun Batz
Hun Batz
Platinum III
Jetfuel
Hun Batz
Platinum III
Level 168
God Stats
1W - 1L
1,231 SR
Queue Stats
78W - 59L
1,813 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
8
0 / 2 / 1
4,750
475
3,575
5,557
1,470
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Kali
DALT11
Kali
10
2 / 2 / 1
5,356
536
3,024
9,344
2,732
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

11
2 / 2 / 2
6,128
613
3,977
4,749
2,161
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Kumbhakarna
VerdeLechuga
Kumbhakarna
8
1 / 1 / 0
4,667
467
1,931
5,837
2,717
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Merlin
10
0 / 3 / 0
5,347
535
1,744
3,619
950
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Bans
ThanatosSusanoSkadi

VS

Bans
SobekBacchusThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
12
2 / 0 / 5
6,608
661
2,462
2,548
880
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Raijin
 
Raijin
11
2 / 3 / 0
6,145
615
3,327
5,908
1,576
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kuzenbo
 
Kuzenbo
6
0 / 1 / 3
4,436
444
835
3,253
2,812
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Xbalanque
HashtagNoLag
Xbalanque
12
1 / 1 / 2
6,170
617
4,561
6,484
1,877
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hun Batz
Jetfuel
Hun Batz
11
5 / 0 / 4
6,116
612
6,191
6,756
1,914
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
24
5
Kills
10
10
Deaths
5
4
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
0
2
1
0.25
W
Kukulkan
 
Kukulkan
2
0
5
4.5
W
Raijin
 
Raijin
2
3
0
0.67
W
Kuzenbo
 
Kuzenbo
0
1
3
1.5
L
Kali
DALT11
Kali
2
2
1
1.25
W
Xbalanque
HashtagNoLag
Xbalanque
1
1
2
2
W
Hun Batz
Jetfuel
Hun Batz
5
0
4
7
L
2
2
2
1.5
L
Kumbhakarna
VerdeLechuga
Kumbhakarna
1
1
0
1
L
Merlin
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,251
Damage
17,376
29,106
Taken
24,949
10,030
Mitigated
9,059
8,779
Healing
9,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
3,575
1,632
27
1,853
5,557
1,470
0
519
5,038
0
27,860
W
Kukulkan
 
Kukulkan
2,462
805
0
412
2,548
880
558
1,320
1,228
55,511
0
W
Raijin
 
Raijin
3,327
124
0
2,167
5,908
1,576
0
2,858
3,050
44,681
0
W
Kuzenbo
 
Kuzenbo
835
441
0
336
3,253
2,812
268
1,098
2,155
6,116
460
L
Kali
DALT11
Kali
3,024
1,084
0
3,222
9,344
2,732
0
1,211
8,133
0
35,029
W
Xbalanque
HashtagNoLag
Xbalanque
4,561
1,919
0
2,746
6,484
1,877
365
605
5,879
0
47,030
W
Hun Batz
Jetfuel
Hun Batz
6,191
2,066
0
3,560
6,756
1,914
0
1,500
5,256
0
37,466
L
3,977
1,217
0
1,938
4,749
2,161
0
2,493
2,256
38,629
1,003
L
Kumbhakarna
VerdeLechuga
Kumbhakarna
1,931
174
0
1,556
5,837
2,717
0
1,060
4,777
14,193
1,166
L
Merlin
1,744
83
0
183
3,619
950
0
1,336
2,283
34,089
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,248
Gold Earned
29,475
276
Minions Killed
342
0
Camps Cleared
0
989,878
Distance Traveled
997,608
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
4,750
475
48
5
0
173,808
1
W
Kukulkan
6,608
661
103
10
0
203,125
0
W
Raijin
6,145
615
88
9
0
173,189
0
W
Kuzenbo
4,436
444
7
1
0
190,687
0
L
Kali
5,356
536
57
6
0
236,146
2
W
Xbalanque
6,170
617
77
8
0
198,913
1
W
Hun Batz
6,116
612
67
7
0
231,694
1
L
Nu Wa
6,128
613
64
6
0
181,496
4
L
Kumbhakarna
4,667
467
31
3
0
211,531
1
L
Merlin
5,347
535
76
8
0
186,897
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role