Player Matchup

Hercules
Hercules
 
Hercules
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
 
Aphrodite
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
GayFruitfly
Da Ji
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 23L
1,707 Elo+
Party 2
Hachiman
Hachiman
MysticNecro
Hachiman
Level 158
God Stats
3W - 0L
1,828 SR
Queue Stats
137W - 155L
1,448 Elo+
Solo
Discordia
Discordia
PutinsFartBox
Discordia
Level 29
God Stats
2W - 2L
1,454 SR
Queue Stats
109W - 36L
1,722 Elo+
Party 2
Team Averages
Level 99
1,557 SR
1,575 Elo+

VS

Team Averages
Level 143
1,497 SR
1,526 Elo+
Nut
Nut
 
Nut
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
BukuFadez
Aphrodite
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 28L
1,562 Elo+
Solo
Thoth
Thoth
Nattura
Thoth
Level 145
God Stats
2W - 4L
1,313 SR
Queue Stats
467W - 466L
1,492 Elo+
Party 1
Cerberus
Cerberus
NatturaLite
Cerberus
Level 66
God Stats
4W - 6L
1,647 SR
Queue Stats
298W - 314L
1,496 Elo+
Party 1
Hun Batz
Hun Batz
zlBreakDance
Hun Batz
Level 249
God Stats
1W - 3L
1,528 SR
Queue Stats
217W - 225L
1,580 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
16
4 / 2 / 22
9,515
865
10,949
18,150
19,579
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Aphrodite
 
Aphrodite
15
0 / 0 / 20
8,634
785
2,322
7,552
5,460
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
9 / 2 / 15
9,778
889
11,361
12,007
6,008
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hachiman
MysticNecro
Hachiman
15
4 / 3 / 17
9,066
824
11,655
8,505
3,186
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Discordia
PutinsFartBox
Discordia
17
13 / 1 / 11
10,628
966
14,800
6,589
2,729
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
13
0 / 5 / 2
7,393
672
4,240
7,809
3,076
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Aphrodite
BukuFadez
Aphrodite
14
1 / 7 / 1
7,547
686
3,587
11,881
6,820
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Thoth
Nattura
Thoth
14
2 / 6 / 4
8,405
764
12,098
8,413
2,997
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cerberus
NatturaLite
Cerberus
15
2 / 5 / 5
7,993
727
6,119
16,267
17,695
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Hun Batz
zlBreakDance
Hun Batz
13
2 / 7 / 3
7,692
699
11,791
10,165
5,167
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

115
Kill Participation
22
30
Kills
7
8
Deaths
30
85
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
4
2
22
7.5
W
Aphrodite
 
Aphrodite
0
0
20
10
L
Nut
 
Nut
0
5
2
0.2
L
Aphrodite
BukuFadez
Aphrodite
1
7
1
0.21
W
9
2
15
8.25
W
Hachiman
MysticNecro
Hachiman
4
3
17
4.17
L
Thoth
Nattura
Thoth
2
6
4
0.67
L
Cerberus
NatturaLite
Cerberus
2
5
5
0.9
W
Discordia
PutinsFartBox
Discordia
13
1
11
18.5
L
Hun Batz
zlBreakDance
Hun Batz
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,087
Damage
37,835
52,803
Taken
54,535
36,962
Mitigated
35,755
30,059
Healing
12,705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
10,949
2,530
945
7,080
18,150
19,579
628
5,621
12,003
1,993
14,467
W
Aphrodite
 
Aphrodite
2,322
515
8,764
5,995
7,552
5,460
594
3,478
3,676
10,362
0
L
Nut
 
Nut
4,240
1,581
405
231
7,809
3,076
0
1,949
5,860
0
17,739
L
Aphrodite
BukuFadez
Aphrodite
3,587
234
1,838
3,148
11,881
6,820
0
4,997
6,884
11,083
0
W
11,361
2,653
1,631
2,101
12,007
6,008
856
4,613
7,038
0
16,087
W
Hachiman
MysticNecro
Hachiman
11,655
5,353
863
287
8,505
3,186
498
3,133
5,252
0
20,753
L
Thoth
Nattura
Thoth
12,098
345
0
625
8,413
2,997
0
2,389
6,024
15,849
0
L
Cerberus
NatturaLite
Cerberus
6,119
310
531
4,755
16,267
17,695
0
5,489
10,778
13,239
0
W
Discordia
PutinsFartBox
Discordia
14,800
721
1,249
1,144
6,589
2,729
616
3,377
3,030
38,266
1,009
L
Hun Batz
zlBreakDance
Hun Batz
11,791
711
0
1,172
10,165
5,167
0
2,869
7,296
0
20,363

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,621
Gold Earned
39,030
124
Minions Killed
109
0
Camps Cleared
0
1,026,919
Distance Traveled
840,569
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,515
865
16
1
0
220,393
0
W
Aphrodite
8,634
785
30
3
0
191,940
0
L
Nut
7,393
672
41
4
0
176,103
0
L
Aphrodite
7,547
686
20
2
0
156,028
0
W
Da Ji
9,778
889
10
1
0
217,524
0
W
Hachiman
9,066
824
22
2
0
187,720
0
L
Thoth
8,405
764
16
1
0
180,950
0
L
Cerberus
7,993
727
21
2
0
177,804
0
W
Discordia
10,628
966
46
4
0
209,342
0
L
Hun Batz
7,692
699
11
1
0
149,684
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role