Player Matchup

Izanami
Izanami
Cadobro
Izanami
Level 24
God Stats
21W - 18L
1,553 SR
Queue Stats
46W - 63L
1,398 Elo+
Party 2
Anubis
Anubis
Queen_shadow15
Anubis
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 119L
1,422 Elo+
Party 2
Mercury
Mercury
Sеpsis
Mercury
Level 164
God Stats
43W - 49L
1,595 SR
Queue Stats
284W - 282L
1,636 Elo+
Solo
Team Averages
Level 98
1,549 SR
1,485 Elo+

VS

Team Averages
Level 142
1,668 SR
1,631 Elo+
Vamana
Vamana
Don Weezing
Vamana
Level 159
God Stats
2W - 0L
1,567 SR
Queue Stats
63W - 29L
1,784 Elo+
Party 1
Cerberus
Cerberus
Tsukaiyou
Cerberus
Level 159
God Stats
1W - 0L
1,799 SR
Queue Stats
25W - 22L
1,655 Elo+
Party 1
He Bo
He Bo
zsultry
He Bo
Level 108
God Stats
4W - 3L
1,637 SR
Queue Stats
122W - 125L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Cadobro
Izanami
13
0 / 6 / 4
7,992
799
3,672
10,345
3,045
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

13
1 / 6 / 0
7,666
767
5,406
8,263
2,782
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Mercury
Sеpsis
Mercury
14
4 / 5 / 0
8,448
845
9,192
8,762
3,062
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
17
7 / 1 / 9
10,635
1,064
10,501
11,102
9,288
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Cerberus
Tsukaiyou
Cerberus
16
4 / 2 / 8
9,403
940
5,862
9,029
8,152
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

He Bo
zsultry
He Bo
16
6 / 2 / 8
9,719
972
7,436
6,918
2,181
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
42
5
Kills
17
17
Deaths
5
4
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Izanami
Cadobro
Izanami
0
6
4
0.33
W
Vamana
7
1
9
11.5
L
1
6
0
0.17
L
Mercury
Sеpsis
Mercury
4
5
0
0.8
W
Cerberus
Tsukaiyou
Cerberus
4
2
8
4
W
He Bo
zsultry
He Bo
6
2
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,270
Damage
23,799
27,370
Taken
27,049
8,889
Mitigated
19,621
1,261
Healing
2,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Cadobro
Izanami
3,672
2,134
0
660
10,345
3,045
0
4,879
5,018
0
20,357
W
Vamana
10,501
4,250
0
450
11,102
9,288
1,926
2,674
8,428
0
48,614
L
5,406
235
0
0
8,263
2,782
107
4,491
3,443
23,945
0
L
Mercury
Sеpsis
Mercury
9,192
4,805
0
601
8,762
3,062
0
3,426
4,889
0
25,154
W
Cerberus
Tsukaiyou
Cerberus
5,862
288
0
785
9,029
8,152
791
1,854
7,175
21,885
347
W
He Bo
zsultry
He Bo
7,436
148
302
1,245
6,918
2,181
1,114
961
5,957
20,190
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,106
Gold Earned
29,757
112
Minions Killed
146
0
Camps Cleared
0
510,975
Distance Traveled
533,699
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,992
799
51
5
0
148,220
0
W
Vamana
10,635
1,064
73
7
0
197,327
0
L
Anubis
7,666
767
32
3
0
154,478
0
L
Mercury
8,448
845
29
3
0
208,277
1
W
Cerberus
9,403
940
47
5
0
170,485
0
W
He Bo
9,719
972
26
3
0
165,887
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role