Player Matchup

Bellona
Bellona
 
Bellona
Level 185
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
AsrVj
Fenrir
Level 28
God Stats
1W - 7L
1,409 SR
Queue Stats
13W - 26L
1,411 Elo+
Party 1
Cabrakan
Cabrakan
Burnt Torillass
Cabrakan
Level 148
God Stats
7W - 3L
1,600 SR
Queue Stats
77W - 89L
1,517 Elo+
Party 1
Hades
Hades
LexicalNexicam
Hades
Level 69
God Stats
5W - 4L
1,510 SR
Queue Stats
24W - 43L
1,377 Elo+
Party 1
Medusa
Medusa
Poopgobbler9574
Medusa
Level 108
God Stats
4W - 2L
1,508 SR
Queue Stats
9W - 6L
1,596 Elo+
Party 1
Team Averages
Level 108
1,505 SR
1,480 Elo+

VS

Team Averages
Level 113
1,464 SR
1,506 Elo+
Hades
Hades
 
Hades
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
GRANDMAW
Cerberus
Level 81
God Stats
11W - 11L
1,541 SR
Queue Stats
344W - 330L
1,562 Elo+
Solo
Sol
Sol
cloford
Sol
Level 149
God Stats
6W - 6L
1,433 SR
Queue Stats
163W - 160L
1,467 Elo+
Solo
Hercules
Hercules
der3984
Hercules
Level 149
God Stats
1W - 4L
1,323 SR
Queue Stats
284W - 290L
1,511 Elo+
Solo
Hachiman
Hachiman
nawshamali9
Hachiman
Level 80
God Stats
58W - 49L
1,521 SR
Queue Stats
566W - 571L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
12
1 / 2 / 2
7,019
1,170
6,858
11,073
9,618
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
AsrVj
Fenrir
11
1 / 1 / 4
6,518
1,086
2,037
3,545
1,860
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cabrakan
12
2 / 2 / 2
7,020
1,170
5,307
5,110
3,399
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
0 / 3 / 0
6,071
1,012
2,237
6,233
2,621
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 1 / 3
6,330
1,055
1,433
1,455
407
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Team 1 Tickets

328

VS

Team 2 Tickets

369

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
12
3 / 1 / 4
7,421
1,237
3,792
4,018
1,455
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cerberus
GRANDMAW
Cerberus
12
3 / 1 / 5
7,871
1,312
5,197
4,772
2,589
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sol
12
2 / 0 / 4
7,122
1,187
4,679
2,833
871
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hercules
der3984
Hercules
12
1 / 1 / 6
7,451
1,242
6,193
5,947
5,288
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Hachiman
nawshamali9
Hachiman
12
0 / 2 / 6
6,695
1,116
4,067
4,037
1,413
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
34
5
Kills
9
9
Deaths
5
11
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
1
2
2
1
W
Hades
 
Hades
3
1
4
5
L
Fenrir
AsrVj
Fenrir
1
1
4
3
L
Cabrakan
2
2
2
1.5
W
Cerberus
GRANDMAW
Cerberus
3
1
5
5.5
L
0
3
0
0
L
1
1
3
2.5
W
Sol
2
0
4
4
W
Hercules
der3984
Hercules
1
1
6
4
W
Hachiman
nawshamali9
Hachiman
0
2
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,872
Damage
23,928
27,416
Taken
21,607
17,905
Mitigated
11,616
3,647
Healing
4,761
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
6,858
1,512
0
1,466
11,073
9,618
0
6,180
4,893
6,569
21,050
W
Hades
 
Hades
3,792
144
267
1,045
4,018
1,455
0
917
3,022
20,649
0
L
Fenrir
AsrVj
Fenrir
2,037
219
0
903
3,545
1,860
0
1,455
2,090
0
4,386
L
Cabrakan
5,307
512
0
296
5,110
3,399
0
2,776
2,334
9,519
0
W
Cerberus
GRANDMAW
Cerberus
5,197
123
0
1,025
4,772
2,589
0
2,226
2,456
7,675
0
L
2,237
221
0
982
6,233
2,621
0
2,413
3,820
10,277
0
L
1,433
693
0
0
1,455
407
0
625
830
0
6,179
W
Sol
4,679
830
60
1,120
2,833
871
0
1,355
1,421
13,910
636
W
Hercules
der3984
Hercules
6,193
1,654
0
1,244
5,947
5,288
0
2,946
2,825
78
10,468
W
Hachiman
nawshamali9
Hachiman
4,067
2,304
0
0
4,037
1,413
0
1,321
2,632
0
19,305

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,958
Gold Earned
36,560
95
Minions Killed
130
5
Camps Cleared
7
435,717
Distance Traveled
637,769
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
7,019
1,170
54
9
1
126,786
0
W
Hades
7,421
1,237
44
7
1
133,001
0
L
Fenrir
6,518
1,086
6
1
1
109,863
0
L
Cabrakan
7,020
1,170
12
2
2
95,994
0
W
Cerberus
7,871
1,312
12
2
1
126,549
0
L
Hades
6,071
1,012
18
3
1
62,944
0
L
Medusa
6,330
1,055
5
1
0
40,130
0
W
Sol
7,122
1,187
28
5
0
122,669
0
W
Hercules
7,451
1,242
11
2
0
143,512
0
W
Hachiman
6,695
1,116
35
6
5
112,038
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role