Player Matchup

Xing Tian
Xing Tian
EdmundMcMiller
Xing Tian
Level 136
God Stats
15W - 6L
1,575 SR
Queue Stats
360W - 237L
1,581 Elo+
Solo
Izanami
Izanami
Emptydown
Izanami
Level 6
God Stats
1W - 1L
1,302 SR
Queue Stats
8W - 4L
1,573 Elo+
Party 1
Gilgamesh
Gilgamesh
Hachiman116
Gilgamesh
Level 109
God Stats
2W - 1L
1,546 SR
Queue Stats
10W - 9L
1,483 Elo+
Party 1
Tiamat
Tiamat
MRZORN
Tiamat
Level 155
God Stats
5W - 13L
1,248 SR
Queue Stats
463W - 512L
1,374 Elo+
Party 2
Nu Wa
Nu Wa
Roman21627
Nu Wa
Level 77
God Stats
170W - 115L
1,591 SR
Queue Stats
506W - 560L
1,390 Elo+
Party 2
Team Averages
Level 97
1,452 SR
1,480 Elo+

VS

Team Averages
Level 62
1,495 SR
1,510 Elo+
Hades
Hades
 
Hades
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
LinkAssassian43
Serqet
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Da Ji
Da Ji
Megg0
Da Ji
Level 129
God Stats
0W - 1L
1,477 SR
Queue Stats
2W - 3L
1,551 Elo+
Party 3
Cthulhu
Cthulhu
REDHOOD 235
Cthulhu
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Skadi
Skadi
SkullHunter130
Skadi
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
EdmundMcMiller
Xing Tian
17
3 / 0 / 32
10,526
1,316
7,819
10,999
10,615
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Izanami
Emptydown
Izanami
17
19 / 0 / 19
12,100
1,513
21,002
2,490
1,072
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gilgamesh
Hachiman116
Gilgamesh
17
10 / 0 / 31
11,124
1,391
14,015
7,619
7,841
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tiamat
MRZORN
Tiamat
17
6 / 0 / 26
10,644
1,331
9,494
2,497
1,458
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Nu Wa
16
5 / 1 / 20
9,783
1,223
13,202
3,040
1,217
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

389

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
13
0 / 4 / 0
8,123
1,015
4,757
9,684
4,630
13
0 / 14 / 1
8,013
1,002
3,499
17,282
8,137
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Da Ji
Megg0
Da Ji
13
1 / 10 / 0
8,177
1,022
6,437
15,599
7,339
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cthulhu
REDHOOD 235
Cthulhu
13
0 / 7 / 0
7,519
940
4,652
15,368
13,862
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

13
0 / 8 / 0
7,726
966
2,347
13,120
5,957
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

171
Kill Participation
2
43
Kills
1
1
Deaths
43
128
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Hades
 
Hades
0
4
0
0
W
Xing Tian
EdmundMcMiller
Xing Tian
3
0
32
19
W
Izanami
Emptydown
Izanami
19
0
19
28.5
W
Gilgamesh
Hachiman116
Gilgamesh
10
0
31
25.5
L
0
14
1
0.04
W
Tiamat
MRZORN
Tiamat
6
0
26
19
L
Da Ji
Megg0
Da Ji
1
10
0
0.1
L
Cthulhu
REDHOOD 235
Cthulhu
0
7
0
0
W
Nu Wa
5
1
20
15
L
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,532
Damage
21,692
26,645
Taken
71,053
22,203
Mitigated
39,925
5,116
Healing
1,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hades
 
Hades
4,757
46
199
1,129
9,684
4,630
0
4,692
4,905
23,739
1,218
W
Xing Tian
EdmundMcMiller
Xing Tian
7,819
901
0
888
10,999
10,615
0
4,157
6,216
16,509
0
W
Izanami
Emptydown
Izanami
21,002
16,978
0
1,186
2,490
1,072
0
337
2,153
0
37,174
W
Gilgamesh
Hachiman116
Gilgamesh
14,015
3,223
0
1,507
7,619
7,841
0
2,884
4,599
0
20,724
L
3,499
957
0
6
17,282
8,137
0
6,562
10,372
0
10,449
W
Tiamat
MRZORN
Tiamat
9,494
86
0
643
2,497
1,458
0
1,061
1,411
25,799
910
L
Da Ji
Megg0
Da Ji
6,437
955
0
0
15,599
7,339
0
7,326
8,021
0
21,287
L
Cthulhu
REDHOOD 235
Cthulhu
4,652
387
0
405
15,368
13,862
0
6,085
9,206
11,380
0
W
Nu Wa
13,202
5,170
224
668
3,040
1,217
0
508
2,303
28,643
986
L
2,347
1,094
0
238
13,120
5,957
0
5,377
7,543
0
15,785

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,177
Gold Earned
39,558
148
Minions Killed
119
8
Camps Cleared
3
821,866
Distance Traveled
608,178
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
8,123
1,015
58
7
1
118,385
0
W
Xing Tian
10,526
1,316
18
2
1
187,099
0
W
Izanami
12,100
1,513
37
5
2
162,345
0
W
Gilgamesh
11,124
1,391
22
3
2
179,725
0
L
Serqet
8,013
1,002
9
1
0
121,920
0
W
Tiamat
10,644
1,331
40
5
2
168,332
0
L
Da Ji
8,177
1,022
30
4
2
149,268
0
L
Cthulhu
7,519
940
6
1
0
108,464
0
W
Nu Wa
9,783
1,223
31
4
1
124,365
0
L
Skadi
7,726
966
16
2
0
110,141
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role