Player Matchup

Bastet
Bastet
Gold IV
 
Bastet
Gold IV
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Gold II
LianinaBlastoise
Geb
Gold II
Level 152
God Stats
95W - 80L
1,600 SR
Queue Stats
167W - 167L
1,660 MMR
Party 1
Sol
Sol
Gold II
bigman383xX
Sol
Gold II
Level 137
God Stats
14W - 7L
1,702 SR
Queue Stats
331W - 333L
1,660 MMR
Party 1
Scylla
Scylla
Gold I
rafaeleduardo25
Scylla
Gold I
Level 147
God Stats
1W - 1L
1,267 SR
Queue Stats
75W - 71L
1,651 MMR
Solo
Chang'e
Chang'e
Gold III
xvsvxv
Chang'e
Gold III
Level 159
God Stats
2W - 0L
1,677 SR
Queue Stats
22W - 14L
1,525 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 144
1,549 SR
1,599 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 171
1,436 SR
1,606 MMR
Fenrir
Fenrir
Gold IV
Bronxxkid17
Fenrir
Gold IV
Level 145
God Stats
1W - 4L
1,475 SR
Queue Stats
44W - 54L
1,515 MMR
Solo
Sobek
Sobek
Gold I
DaftKarma14
Sobek
Gold I
Level 199
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 34L
1,588 MMR
Solo
Cernunnos
Cernunnos
Platinum V
DeezDreadz26
Cernunnos
Platinum V
Level 154
God Stats
0W - 2L
1,297 SR
Queue Stats
428W - 440L
1,631 MMR
Solo
Achilles
Achilles
Platinum IV
EfraínAM
Achilles
Platinum IV
Level 182
God Stats
3W - 7L
1,392 SR
Queue Stats
281W - 286L
1,625 MMR
Solo
Vulcan
Vulcan
Platinum III
oBoss Red
Vulcan
Platinum III
Level 174
God Stats
24W - 27L
1,516 SR
Queue Stats
279W - 286L
1,671 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
17
2 / 4 / 7
10,888
544
12,091
16,617
6,367
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

12
0 / 0 / 5
9,485
474
4,620
13,553
10,618
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

19
2 / 2 / 3
12,081
604
15,060
14,691
5,755
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
8 / 2 / 4
12,066
603
14,378
11,925
4,340
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Chang'e
xvsvxv
Chang'e
16
8 / 3 / 2
11,326
566
13,754
18,780
11,000
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
AwilixBaron SamediAres

VS

Bans
Ao KuangThorNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
9
2 / 3 / 0
6,994
350
1,723
6,622
2,198
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

1
0 / 2 / 0
4,188
209
0
1,498
39
Cernunnos
DeezDreadz26
Cernunnos
18
2 / 4 / 2
10,406
520
14,078
22,056
7,181
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Achilles
EfraínAM
Achilles
16
6 / 4 / 2
10,205
510
17,363
31,466
30,335
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Vulcan
oBoss Red
Vulcan
15
0 / 7 / 2
8,939
447
8,592
12,805
3,840
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
16
20
Kills
10
11
Deaths
20
21
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
2
4
7
1.38
L
Fenrir
2
3
0
0.67
L
0
2
0
0
L
Cernunnos
DeezDreadz26
Cernunnos
2
4
2
0.75
L
Achilles
EfraínAM
Achilles
6
4
2
1.75
W
0
0
5
2.5
W
2
2
3
1.75
L
Vulcan
oBoss Red
Vulcan
0
7
2
0.14
W
8
2
4
5
W
Chang'e
xvsvxv
Chang'e
8
3
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,903
Damage
41,756
75,566
Taken
74,447
38,080
Mitigated
43,593
32,332
Healing
9,994
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
12,091
3,309
0
6,334
16,617
6,367
222
1,596
14,745
0
89,710
L
Fenrir
1,723
457
0
842
6,622
2,198
0
3,232
3,202
0
28,411
L
0
0
0
0
1,498
39
0
1,224
234
0
0
L
Cernunnos
DeezDreadz26
Cernunnos
14,078
6,194
0
3,964
22,056
7,181
1,161
14,411
7,493
0
92,234
L
Achilles
EfraínAM
Achilles
17,363
2,531
0
4,529
31,466
30,335
0
17,728
12,190
0
56,201
W
4,620
219
3,077
3,032
13,553
10,618
31
1,725
11,707
19,556
0
W
15,060
6,521
0
8,114
14,691
5,755
7,540
240
14,220
113,014
19,800
L
Vulcan
oBoss Red
Vulcan
8,592
81
0
659
12,805
3,840
0
7,504
4,710
67,386
0
W
14,378
664
0
500
11,925
4,340
1,285
3,842
7,947
78,812
0
W
Chang'e
xvsvxv
Chang'e
13,754
1,675
3,687
7,588
18,780
11,000
683
1,574
16,634
54,476
1,494

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,846
Gold Earned
40,732
537
Minions Killed
402
0
Camps Cleared
0
2,117,005
Distance Traveled
1,291,600
4
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
10,888
544
106
5
0
478,021
0
L
Fenrir
6,994
350
50
3
0
170,694
0
L
Sobek
4,188
209
0
0
0
0
0
L
Cernunnos
10,406
520
142
7
0
325,715
3
L
Achilles
10,205
510
80
4
0
414,542
6
W
Geb
9,485
474
23
1
0
467,994
2
W
Sol
12,081
604
179
9
0
361,427
0
L
Vulcan
8,939
447
130
7
0
380,649
5
W
Scylla
12,066
603
139
7
0
416,337
0
W
Chang'e
11,326
566
90
5
0
393,226
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role