Player Matchup

Hera
Hera
HelenaKeller16
Hera
Level 132
God Stats
2W - 2L
1,704 SR
Queue Stats
213W - 212L
1,492 Elo+
Solo
Kumbhakarna
Kumbhakarna
airth
Kumbhakarna
Level 159
God Stats
2W - 1L
1,630 SR
Queue Stats
139W - 127L
1,538 Elo+
Solo
Scylla
Scylla
iBlezing
Scylla
Level 183
God Stats
0W - 2L
1,323 SR
Queue Stats
73W - 78L
1,450 Elo+
Party 2
Hachiman
Hachiman
rommx
Hachiman
Level 182
God Stats
2W - 1L
1,803 SR
Queue Stats
67W - 70L
1,470 Elo+
Party 2
Guan Yu
Guan Yu
tRandom_
Guan Yu
Level 149
God Stats
1W - 2L
1,400 SR
Queue Stats
154W - 137L
1,556 Elo+
Solo
Team Averages
Level 161
1,572 SR
1,501 Elo+

VS

Team Averages
Level 119
1,566 SR
1,523 Elo+
Odin
Odin
 
Odin
Level 191
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Kukulkan
Kukulkan
GameFullOfClowns
Kukulkan
Level 56
God Stats
8W - 4L
1,685 SR
Queue Stats
177W - 189L
1,494 Elo+
Solo
Jormungandr
Jormungandr
Hawa11anGuy
Jormungandr
Level 119
God Stats
7W - 5L
1,557 SR
Queue Stats
186W - 169L
1,451 Elo+
Party 1
Horus
Horus
KrypToNiC_11
Horus
Level 83
God Stats
4W - 2L
1,588 SR
Queue Stats
231W - 207L
1,457 Elo+
Party 1
Rama
Rama
Pastense
Rama
Level 145
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 11L
1,714 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
1,220
244
0
0
0
Kumbhakarna
airth
Kumbhakarna
11
0 / 1 / 2
5,180
1,036
2,067
6,989
3,713
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Scylla
iBlezing
Scylla
11
1 / 1 / 0
5,027
1,005
2,531
2,491
781
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hachiman
rommx
Hachiman
10
0 / 2 / 2
4,810
962
5,417
4,670
1,599
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Guan Yu
tRandom_
Guan Yu
10
1 / 2 / 1
5,024
1,005
1,455
6,540
3,215
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
10
1 / 1 / 4
5,391
1,078
3,158
4,635
4,236
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

8
0 / 0 / 3
4,834
967
1,506
1,287
287
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jormungandr
Hawa11anGuy
Jormungandr
11
3 / 0 / 3
6,232
1,246
4,138
3,970
3,372
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
1 / 0 / 5
5,988
1,198
2,212
3,543
1,796
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Rama
10
1 / 1 / 5
5,628
1,126
7,017
3,349
1,203
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
26
2
Kills
6
6
Deaths
2
5
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
1
1
4
3
W
0
0
3
1.5
W
Jormungandr
Hawa11anGuy
Jormungandr
3
0
3
4.5
L
0
0
0
0
W
1
0
5
3.5
W
Rama
1
1
5
3.5
L
Kumbhakarna
airth
Kumbhakarna
0
1
2
1
L
Scylla
iBlezing
Scylla
1
1
0
1
L
Hachiman
rommx
Hachiman
0
2
2
0.5
L
Guan Yu
tRandom_
Guan Yu
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,470
Damage
18,031
20,690
Taken
16,784
9,308
Mitigated
10,894
9,675
Healing
10,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
3,158
489
934
1,873
4,635
4,236
0
1,310
3,325
0
6,057
W
1,506
51
0
338
1,287
287
0
977
310
2,665
0
W
Jormungandr
Hawa11anGuy
Jormungandr
4,138
988
501
813
3,970
3,372
0
517
3,453
11,774
0
L
0
0
0
0
0
0
0
0
0
0
0
W
2,212
1,209
2,811
2,120
3,543
1,796
0
995
2,548
0
4,444
W
Rama
7,017
5,606
0
630
3,349
1,203
0
760
2,589
0
19,742
L
Kumbhakarna
airth
Kumbhakarna
2,067
180
990
1,837
6,989
3,713
0
975
5,843
6,123
96
L
Scylla
iBlezing
Scylla
2,531
226
0
388
2,491
781
0
1,191
1,266
11,179
0
L
Hachiman
rommx
Hachiman
5,417
3,383
477
1,332
4,670
1,599
0
591
3,983
0
10,278
L
Guan Yu
tRandom_
Guan Yu
1,455
162
2,465
2,186
6,540
3,215
0
2,474
3,954
0
3,204

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,261
Gold Earned
28,073
39
Minions Killed
58
0
Camps Cleared
0
357,320
Distance Traveled
482,315
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
5,391
1,078
7
1
0
110,588
0
W
Kukulkan
4,834
967
4
1
0
75,798
0
W
Jormungandr
6,232
1,246
19
4
0
89,080
0
L
Hera
1,220
244
0
0
0
0
0
W
Horus
5,988
1,198
1
0
0
120,273
0
W
Rama
5,628
1,126
27
5
0
86,576
0
L
Kumbhakarna
5,180
1,036
4
1
0
111,946
0
L
Scylla
5,027
1,005
25
5
0
58,754
0
L
Hachiman
4,810
962
9
2
0
86,052
0
L
Guan Yu
5,024
1,005
1
0
0
100,568
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role