Player Matchup

Sun Wukong
Sun Wukong
Diamond III
EvelynGaming
Sun Wukong
Diamond III
Level 64
God Stats
14W - 6L
1,679 SR
Queue Stats
129W - 116L
2,065 MMR
Solo
Chang'e
Chang'e
Diamond I
PaperTulip39728
Chang'e
Diamond I
Level 157
God Stats
20W - 16L
1,645 SR
Queue Stats
57W - 53L
2,516 MMR
Solo
Fenrir
Fenrir
Diamond III
SantyGamerMx
Fenrir
Diamond III
Level 127
God Stats
1W - 1L
1,716 SR
Queue Stats
202W - 182L
2,278 MMR
Solo
Hou Yi
Hou Yi
Diamond V
satsdart
Hou Yi
Diamond V
Level 159
God Stats
3W - 3L
1,650 SR
Queue Stats
420W - 392L
2,185 MMR
Solo
Geb
Geb
Diamond II
vJayy
Geb
Diamond II
Level 118
God Stats
11W - 12L
1,626 SR
Queue Stats
271W - 240L
2,200 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 125
1,663 SR
2,249 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 182
1,648 SR
1,929 MMR
Hercules
Hercules
Platinum II
 
Hercules
Platinum II
Level 204
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
He Bo
He Bo
Masters
 
He Bo
Masters
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Da Ji
Da Ji
Masters
Crimsynic
Da Ji
Masters
Level 158
God Stats
36W - 15L
1,814 SR
Queue Stats
407W - 363L
2,863 MMR
Party 1
Xbalanque
Xbalanque
Platinum I
Liliggxz
Xbalanque
Platinum I
Level 221
God Stats
4W - 0L
1,862 SR
Queue Stats
642W - 656L
1,829 MMR
Solo
Ares
Ares
Masters
平头白发披银风一生都在征战中
Ares
Masters
Level 181
God Stats
5W - 5L
1,564 SR
Queue Stats
548W - 556L
1,952 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
EvelynGaming
Sun Wukong
15
2 / 8 / 3
8,706
544
9,938
19,739
13,244
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

14
0 / 4 / 5
7,717
482
6,563
13,107
3,660
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
15
6 / 6 / 2
8,973
561
6,939
14,395
5,643
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hou Yi
satsdart
Hou Yi
12
1 / 5 / 0
7,497
469
3,786
10,993
2,785
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Geb
vJayy
Geb
11
1 / 4 / 3
7,329
458
8,040
15,726
11,529
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Bans
HeraCerberusSkadiRaKumbhakarna

VS

Bans
UllrCu ChulainnAnhurSusanoBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
16
4 / 3 / 6
10,746
672
14,467
19,029
18,526
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

He Bo
 
He Bo
17
7 / 1 / 6
10,678
667
16,341
6,943
2,196
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Da Ji
Crimsynic
Da Ji
18
10 / 2 / 8
10,802
675
14,755
13,102
5,314
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Xbalanque
Liliggxz
Xbalanque
16
3 / 1 / 8
9,818
614
6,027
9,246
3,806
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
2 / 3 / 7
8,661
541
5,400
12,692
10,154
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
61
10
Kills
26
27
Deaths
10
13
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
4
3
6
2.33
W
He Bo
 
He Bo
7
1
6
10
W
Da Ji
Crimsynic
Da Ji
10
2
8
7
L
Sun Wukong
EvelynGaming
Sun Wukong
2
8
3
0.44
W
Xbalanque
Liliggxz
Xbalanque
3
1
8
7
L
0
4
5
0.63
L
Fenrir
6
6
2
1.17
L
Hou Yi
satsdart
Hou Yi
1
5
0
0.2
L
Geb
vJayy
Geb
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,266
Damage
56,990
73,960
Taken
61,012
36,861
Mitigated
39,996
15,616
Healing
18,382
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
14,467
4,343
0
9,086
19,029
18,526
0
1,094
17,935
0
83,980
W
He Bo
 
He Bo
16,341
177
0
1,373
6,943
2,196
0
3,104
3,839
85,856
0
W
Da Ji
Crimsynic
Da Ji
14,755
5,277
0
991
13,102
5,314
0
3,940
9,162
0
90,641
L
Sun Wukong
EvelynGaming
Sun Wukong
9,938
2,661
0
2,551
19,739
13,244
0
816
18,821
0
53,217
W
Xbalanque
Liliggxz
Xbalanque
6,027
3,002
0
4,131
9,246
3,806
3,383
1,881
7,365
0
79,952
L
6,563
559
874
3,361
13,107
3,660
0
5,231
7,550
58,368
600
L
Fenrir
6,939
1,805
0
1,568
14,395
5,643
0
4,754
9,509
0
53,572
L
Hou Yi
satsdart
Hou Yi
3,786
1,095
0
1,738
10,993
2,785
0
3,463
7,436
0
50,215
L
Geb
vJayy
Geb
8,040
1,445
2,068
3,456
15,726
11,529
0
6,145
9,210
26,365
715
W
5,400
173
0
2,801
12,692
10,154
0
4,917
7,775
21,557
1,868

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,222
Gold Earned
50,705
423
Minions Killed
599
0
Camps Cleared
0
1,565,698
Distance Traveled
1,686,976
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
10,746
672
139
9
0
288,029
0
W
He Bo
10,678
667
163
10
0
376,801
0
W
Da Ji
10,802
675
130
8
0
376,287
0
L
Sun Wukong
8,706
544
98
6
0
285,589
3
W
Xbalanque
9,818
614
137
9
0
305,816
2
L
Chang'e
7,717
482
130
8
0
309,690
4
L
Fenrir
8,973
561
83
5
0
353,792
0
L
Hou Yi
7,497
469
94
6
0
286,999
3
L
Geb
7,329
458
18
1
0
329,628
5
W
Ares
8,661
541
30
2
0
340,043
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role