Player Matchup

Hercules
Hercules
 
Hercules
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
DiegoEzzz
Anubis
Level 62
God Stats
34W - 32L
1,489 SR
Queue Stats
178W - 170L
1,433 Elo+
Party 1
Hun Batz
Hun Batz
ManRay8057
Hun Batz
Level 108
God Stats
12W - 9L
1,520 SR
Queue Stats
173W - 151L
1,533 Elo+
Solo
Sylvanus
Sylvanus
MonseShine
Sylvanus
Level 104
God Stats
5W - 4L
1,710 SR
Queue Stats
143W - 157L
1,422 Elo+
Party 1
Cernunnos
Cernunnos
kingjamesroc15
Cernunnos
Level 138
God Stats
6W - 1L
1,915 SR
Queue Stats
282W - 266L
1,482 Elo+
Solo
Team Averages
Level 114
1,627 SR
1,474 Elo+

VS

Team Averages
Level 127
1,435 SR
1,475 Elo+
Nut
Nut
 
Nut
Level 202
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
ChromeChris1
Hercules
Level 126
God Stats
8W - 11L
1,434 SR
Queue Stats
168W - 163L
1,474 Elo+
Party 2
Susano
Susano
TheIntenseBro
Susano
Level 128
God Stats
27W - 29L
1,557 SR
Queue Stats
489W - 443L
1,514 Elo+
Solo
Surtr
Surtr
tretoraytor
Surtr
Level 77
God Stats
3W - 4L
1,559 SR
Queue Stats
64W - 59L
1,427 Elo+
Party 2
Merlin
Merlin
xFOUSTZILLAxJr
Merlin
Level 103
God Stats
2W - 5L
1,126 SR
Queue Stats
58W - 52L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
11
0 / 3 / 2
6,336
576
4,170
10,147
8,126
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anubis
DiegoEzzz
Anubis
12
4 / 0 / 1
7,182
653
4,428
3,792
1,222
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Hun Batz
ManRay8057
Hun Batz
12
1 / 1 / 4
6,312
574
3,590
8,889
2,889
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sylvanus
MonseShine
Sylvanus
10
0 / 2 / 6
5,640
513
3,018
8,653
3,861
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cernunnos
kingjamesroc15
Cernunnos
13
7 / 1 / 0
7,566
688
11,205
8,436
3,370
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
10
2 / 4 / 0
5,979
544
5,449
7,240
2,050
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hercules
ChromeChris1
Hercules
10
0 / 2 / 3
5,295
481
6,838
11,322
6,204
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

12
1 / 3 / 2
6,275
570
5,819
9,867
2,957
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
3 / 2 / 0
6,535
594
7,193
10,983
8,817
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

11
1 / 3 / 0
6,307
573
2,036
4,805
824
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
12
12
Kills
7
7
Deaths
14
13
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
0
3
2
0.33
L
Nut
 
Nut
2
4
0
0.5
L
Hercules
ChromeChris1
Hercules
0
2
3
0.75
W
Anubis
DiegoEzzz
Anubis
4
0
1
4.5
W
Hun Batz
ManRay8057
Hun Batz
1
1
4
3
W
Sylvanus
MonseShine
Sylvanus
0
2
6
1.5
L
1
3
2
0.67
W
Cernunnos
kingjamesroc15
Cernunnos
7
1
0
7
L
3
2
0
1.5
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,411
Damage
27,335
39,917
Taken
44,217
19,468
Mitigated
20,852
15,712
Healing
12,220
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
4,170
639
0
3,273
10,147
8,126
0
330
9,141
0
36,421
L
Nut
 
Nut
5,449
3,853
0
1,000
7,240
2,050
935
861
6,379
0
39,942
L
Hercules
ChromeChris1
Hercules
6,838
2,016
0
3,683
11,322
6,204
0
1,719
9,603
0
20,886
W
Anubis
DiegoEzzz
Anubis
4,428
158
0
2,092
3,792
1,222
0
1,178
2,220
47,213
275
W
Hun Batz
ManRay8057
Hun Batz
3,590
1,034
0
3,904
8,889
2,889
0
368
8,383
0
50,181
W
Sylvanus
MonseShine
Sylvanus
3,018
664
607
3,007
8,653
3,861
0
0
8,653
13,498
3,876
L
5,819
1,153
0
4,208
9,867
2,957
0
2,250
7,617
0
49,552
W
Cernunnos
kingjamesroc15
Cernunnos
11,205
5,109
0
2,829
8,436
3,370
0
0
8,436
0
53,043
L
7,193
2,722
0
3,079
10,983
8,817
24
74
10,473
779
36,743
L
2,036
0
0
250
4,805
824
0
2,436
2,369
32,955
588

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,036
Gold Earned
30,391
355
Minions Killed
330
0
Camps Cleared
0
1,178,133
Distance Traveled
1,115,939
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
6,336
576
68
6
0
228,450
0
L
Nut
5,979
544
71
6
0
195,289
1
L
Hercules
5,295
481
35
3
0
264,012
2
W
Anubis
7,182
653
82
7
0
223,067
0
W
Hun Batz
6,312
574
90
8
0
260,841
0
W
Sylvanus
5,640
513
27
2
0
235,234
5
L
Susano
6,275
570
82
7
0
236,108
0
W
Cernunnos
7,566
688
88
8
0
230,541
0
L
Surtr
6,535
594
61
6
0
218,172
3
L
Merlin
6,307
573
81
7
0
202,358
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role