Player Matchup

Kukulkan
Kukulkan
ChuckNorris998
Kukulkan
Level 27
God Stats
8W - 6L
1,723 SR
Queue Stats
30W - 29L
1,472 Elo+
Party 2
Fenrir
Fenrir
GamerI4
Fenrir
Level 148
God Stats
5W - 4L
1,631 SR
Queue Stats
144W - 133L
1,516 Elo+
Party 2
Baron Samedi
Baron Samedi
Gfam
Baron Samedi
Level 171
God Stats
1W - 2L
1,530 SR
Queue Stats
93W - 83L
1,546 Elo+
Party 1
Artemis
Artemis
SantyNYY
Artemis
Level 133
God Stats
10W - 3L
1,626 SR
Queue Stats
119W - 112L
1,478 Elo+
Party 2
Mulan
Mulan
Tank0rTroll
Mulan
Level 150
God Stats
13W - 12L
1,534 SR
Queue Stats
96W - 86L
1,502 Elo+
Party 1
Team Averages
Level 126
1,609 SR
1,503 Elo+

VS

Team Averages
Level 118
1,699 SR
1,514 Elo+
Ganesha
Ganesha
Apocalipsi666
Ganesha
Level 124
God Stats
5W - 3L
1,494 SR
Queue Stats
88W - 79L
1,542 Elo+
Solo
Cliodhna
Cliodhna
Frozon0
Cliodhna
Level 63
God Stats
8W - 1L
1,921 SR
Queue Stats
42W - 28L
1,537 Elo+
Solo
Skadi
Skadi
George iz awsom
Skadi
Level 159
God Stats
2W - 0L
1,500 SR
Queue Stats
131W - 121L
1,489 Elo+
Solo
Baron Samedi
Baron Samedi
MJGlegacy
Baron Samedi
Level 106
God Stats
1W - 1L
1,745 SR
Queue Stats
32W - 50L
1,481 Elo+
Solo
Cthulhu
Cthulhu
masterofseasons
Cthulhu
Level 140
God Stats
2W - 1L
1,835 SR
Queue Stats
51W - 51L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
11
1 / 4 / 0
6,864
528
3,452
5,086
1,691
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fenrir
GamerI4
Fenrir
13
5 / 6 / 3
7,372
567
7,259
13,062
4,262
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Baron Samedi
Gfam
Baron Samedi
12
1 / 3 / 3
6,910
532
6,145
8,495
6,746
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Artemis
SantyNYY
Artemis
11
2 / 5 / 1
6,263
482
5,653
8,158
2,461
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

10
0 / 5 / 3
5,960
458
5,808
12,204
9,102
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
12
1 / 3 / 11
7,566
582
5,880
11,941
7,159
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cliodhna
Frozon0
Cliodhna
14
4 / 2 / 5
7,761
597
6,162
9,625
3,390
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

14
11 / 1 / 0
8,835
680
8,944
7,135
2,457
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Baron Samedi
MJGlegacy
Baron Samedi
14
5 / 0 / 2
8,138
626
4,610
5,564
2,424
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 3 / 0
7,466
574
4,387
13,196
10,415
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
41
9
Kills
23
23
Deaths
9
10
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Ganesha
1
3
11
2.17
L
Kukulkan
1
4
0
0.25
W
Cliodhna
Frozon0
Cliodhna
4
2
5
3.25
L
Fenrir
GamerI4
Fenrir
5
6
3
1.08
W
11
1
0
11
L
Baron Samedi
Gfam
Baron Samedi
1
3
3
0.83
W
Baron Samedi
MJGlegacy
Baron Samedi
5
0
2
6
L
Artemis
SantyNYY
Artemis
2
5
1
0.5
L
0
5
3
0.3
W
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,317
Damage
29,983
47,005
Taken
47,461
24,262
Mitigated
25,845
13,944
Healing
16,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
5,880
891
0
3,554
11,941
7,159
0
330
11,611
20,058
1,125
L
Kukulkan
3,452
455
0
500
5,086
1,691
0
2,359
2,727
40,374
0
W
Cliodhna
Frozon0
Cliodhna
6,162
1,088
0
5,966
9,625
3,390
0
2,145
7,338
0
61,293
L
Fenrir
GamerI4
Fenrir
7,259
2,039
0
4,588
13,062
4,262
0
2,889
10,173
0
48,249
W
8,944
3,927
0
2,293
7,135
2,457
65
0
7,135
0
63,285
L
Baron Samedi
Gfam
Baron Samedi
6,145
579
93
2,842
8,495
6,746
0
3,897
4,598
36,147
205
W
Baron Samedi
MJGlegacy
Baron Samedi
4,610
394
206
1,441
5,564
2,424
235
1,815
3,749
45,759
519
L
Artemis
SantyNYY
Artemis
5,653
2,250
0
1,930
8,158
2,461
0
1,892
6,266
0
39,464
L
5,808
999
0
3,991
12,204
9,102
0
3,305
8,899
0
28,704
W
4,387
150
0
2,802
13,196
10,415
0
4,198
8,063
46,748
1,578

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,369
Gold Earned
39,766
330
Minions Killed
407
0
Camps Cleared
0
1,248,239
Distance Traveled
1,349,497
0
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
7,566
582
3
0
0
268,648
10
L
Kukulkan
6,864
528
93
7
0
248,272
0
W
Cliodhna
7,761
597
100
8
0
313,498
0
L
Fenrir
7,372
567
72
6
0
277,247
0
W
Skadi
8,835
680
134
10
0
261,874
0
L
Baron Samedi
6,910
532
73
6
0
212,231
0
W
Baron Samedi
8,138
626
95
7
0
245,244
0
L
Artemis
6,263
482
63
5
0
242,063
0
L
Mulan
5,960
458
29
2
0
268,426
0
W
Cthulhu
7,466
574
75
6
0
260,233
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role