Player Matchup

Tiamat
Tiamat
Masters
CryingLightningg
Tiamat
Masters
Level 127
God Stats
2W - 2L
1,885 SR
Queue Stats
52W - 25L
2,442 MMR
Party 1
Set
Set
Diamond I
Dulzdude
Set
Diamond I
Level 159
God Stats
2W - 0L
1,698 SR
Queue Stats
53W - 27L
2,440 MMR
Party 1
Osiris
Osiris
Masters
Kaiznl
Osiris
Masters
Level 115
God Stats
3W - 0L
1,500 SR
Queue Stats
52W - 24L
2,442 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 134
1,694 SR
2,441 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 142
1,654 SR
2,443 MMR
Shiva
Shiva
Diamond II
HiiImHaZe
Shiva
Diamond II
Level 141
God Stats
2W - 1L
1,816 SR
Queue Stats
207W - 200L
2,491 MMR
Party 2
Xbalanque
Xbalanque
Diamond III
SqualidMonkey2
Xbalanque
Diamond III
Level 157
God Stats
85W - 72L
1,645 SR
Queue Stats
160W - 154L
2,372 MMR
Solo
Raijin
Raijin
Diamond II
WellIveDied
Raijin
Diamond II
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
207W - 198L
2,467 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 2 / 4
12,404
827
19,683
11,028
7,664
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
5 / 2 / 6
13,236
882
15,947
14,276
13,567
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Osiris
Kaiznl
Osiris
18
2 / 1 / 8
11,356
757
7,531
15,120
14,917
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
FafnirKuzenboXing TianCthulhuJormungandr

VS

Bans
SerqetAchillesGebAtlasCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
HiiImHaZe
Shiva
18
2 / 2 / 3
11,479
765
12,101
19,554
21,771
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Xbalanque
SqualidMonkey2
Xbalanque
16
1 / 5 / 1
10,086
672
6,449
13,798
5,040
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Raijin
17
2 / 5 / 2
11,348
757
11,225
13,680
5,173
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
11
12
Kills
5
5
Deaths
12
18
Assists
6
Player
Kills
Deaths
Assists
KDA
W
5
2
4
3.5
W
5
2
6
4
L
Shiva
HiiImHaZe
Shiva
2
2
3
1.75
W
Osiris
Kaiznl
Osiris
2
1
8
6
L
Xbalanque
SqualidMonkey2
Xbalanque
1
5
1
0.3
L
Raijin
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,161
Damage
29,775
40,424
Taken
47,032
36,148
Mitigated
31,984
10,606
Healing
10,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,683
701
120
3,278
11,028
7,664
1,729
2,534
7,783
46,909
873
W
15,947
7,279
0
4,826
14,276
13,567
666
3,289
10,140
0
83,251
L
Shiva
HiiImHaZe
Shiva
12,101
1,104
288
2,064
19,554
21,771
0
7,197
10,615
0
30,595
W
Osiris
Kaiznl
Osiris
7,531
1,879
0
2,382
15,120
14,917
1,348
3,900
10,372
0
18,511
L
Xbalanque
SqualidMonkey2
Xbalanque
6,449
1,940
0
4,292
13,798
5,040
136
4,948
7,989
0
33,159
L
Raijin
11,225
422
0
3,423
13,680
5,173
84
4,462
8,172
44,913
659

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,996
Gold Earned
32,913
213
Minions Killed
213
0
Camps Cleared
0
906,248
Distance Traveled
783,573
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
12,404
827
73
5
0
293,390
0
W
Set
13,236
882
122
8
0
326,582
0
L
Shiva
11,479
765
41
3
0
295,790
0
W
Osiris
11,356
757
18
1
0
286,276
0
L
Xbalanque
10,086
672
60
4
0
258,651
0
L
Raijin
11,348
757
112
7
0
229,132
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role