Player Matchup

Yemoja
Yemoja
Bronze IV
BuddhaandFerb
Yemoja
Bronze IV
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 61L
1,262 MMR
Party 1
Danzaburou
Danzaburou
Bronze IV
GrimGlizzzzy
Danzaburou
Bronze IV
Level 63
God Stats
3W - 8L
1,500 SR
Queue Stats
62W - 68L
1,262 MMR
Party 1
Amaterasu
Amaterasu
Gold IV
Teriyake
Amaterasu
Gold IV
Level 154
God Stats
0W - 2L
1,250 SR
Queue Stats
640W - 639L
1,247 MMR
Solo
Fenrir
Fenrir
Silver II
nysk03
Fenrir
Silver II
Level 128
God Stats
0W - 2L
1,410 SR
Queue Stats
45W - 56L
1,115 MMR
Party 2
Hera
Hera
Gold V
xXRyper73Xx
Hera
Gold V
Level 126
God Stats
15W - 12L
1,587 SR
Queue Stats
40W - 42L
1,316 MMR
Party 2
Team Averages
Silver IV
Silver IV
Average Tier
Level 116
1,449 SR
1,240 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 130
1,462 SR
1,303 MMR
Medusa
Medusa
Silver I
 
Medusa
Silver I
Level 202
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Silver I
GIOVASDRO
Bellona
Silver I
Level 155
God Stats
4W - 0L
1,500 SR
Queue Stats
139W - 137L
1,223 MMR
Solo
Baron Samedi
Baron Samedi
Gold IV
MrViking98
Baron Samedi
Gold IV
Level 77
God Stats
5W - 1L
1,603 SR
Queue Stats
164W - 157L
1,302 MMR
Solo
Bastet
Bastet
Silver II
PunchYoFace18
Bastet
Silver II
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 11L
1,265 MMR
Solo
Ares
Ares
Silver I
TacoDTripita233
Ares
Silver I
Level 153
God Stats
2W - 1L
1,209 SR
Queue Stats
287W - 296L
1,227 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 3
6,738
421
2,276
12,758
7,469
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Danzaburou
GrimGlizzzzy
Danzaburou
11
0 / 6 / 1
6,905
432
4,231
10,478
2,953
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Amaterasu
Teriyake
Amaterasu
14
1 / 5 / 1
7,946
497
9,278
24,600
10,524
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Fenrir
nysk03
Fenrir
11
2 / 3 / 0
7,083
443
1,481
9,072
3,666
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
6 / 2 / 0
8,667
542
13,729
8,145
3,021
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
ThanatosSurtrNu WaMulan

VS

Bans
CharybdisAgniAwilixPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
18
9 / 2 / 1
11,161
698
17,711
13,816
5,323
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
GIOVASDRO
Bellona
17
5 / 2 / 1
11,293
706
15,128
14,205
9,559
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Baron Samedi
MrViking98
Baron Samedi
15
2 / 5 / 3
9,328
583
5,368
9,518
3,114
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
2 / 0 / 3
8,862
554
2,344
10,124
2,841
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

12
1 / 0 / 7
7,709
482
7,079
11,262
8,617
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
34
9
Kills
19
19
Deaths
9
5
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
9
2
1
4.75
L
0
3
3
0.5
W
Bellona
GIOVASDRO
Bellona
5
2
1
2.75
L
Danzaburou
GrimGlizzzzy
Danzaburou
0
6
1
0.08
W
Baron Samedi
MrViking98
Baron Samedi
2
5
3
0.7
W
2
0
3
3.5
W
1
0
7
4.5
L
Amaterasu
Teriyake
Amaterasu
1
5
1
0.3
L
Fenrir
nysk03
Fenrir
2
3
0
0.67
L
6
2
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,995
Damage
47,630
65,053
Taken
58,925
27,633
Mitigated
29,454
21,313
Healing
25,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
17,711
7,770
0
5,453
13,816
5,323
1,497
3,238
10,578
0
113,014
L
2,276
635
2,076
2,366
12,758
7,469
0
3,362
9,396
6,676
602
W
Bellona
GIOVASDRO
Bellona
15,128
7,872
0
7,180
14,205
9,559
2,190
1,169
13,036
7,778
83,632
L
Danzaburou
GrimGlizzzzy
Danzaburou
4,231
1,350
0
1,514
10,478
2,953
0
2,276
8,202
0
43,874
W
Baron Samedi
MrViking98
Baron Samedi
5,368
295
454
1,400
9,518
3,114
357
5,564
3,954
58,763
857
W
2,344
506
0
7,762
10,124
2,841
333
2,124
8,000
0
65,086
W
7,079
404
0
3,099
11,262
8,617
27
4,261
7,001
25,905
1,589
L
Amaterasu
Teriyake
Amaterasu
9,278
5,218
0
14,501
24,600
10,524
0
2,148
22,452
0
62,737
L
Fenrir
nysk03
Fenrir
1,481
202
0
856
9,072
3,666
0
1,743
7,329
0
38,601
L
13,729
2,995
0
0
8,145
3,021
13
3,773
4,372
61,010
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,339
Gold Earned
48,353
360
Minions Killed
559
0
Camps Cleared
0
1,608,608
Distance Traveled
1,613,561
19
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,161
698
158
10
0
311,000
0
L
Yemoja
6,738
421
9
1
0
346,309
5
W
Bellona
11,293
706
151
9
0
278,686
5
L
Danzaburou
6,905
432
72
5
0
310,915
0
W
Baron Samedi
9,328
583
109
7
0
298,007
4
W
Bastet
8,862
554
112
7
0
382,288
0
W
Ares
7,709
482
29
2
0
343,580
0
L
Amaterasu
7,946
497
109
7
0
332,571
2
L
Fenrir
7,083
443
72
5
0
277,248
3
L
Hera
8,667
542
98
6
0
341,565
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role