Player Matchup

Achilles
Achilles
Silver II
Jackanator030
Achilles
Silver II
Level 146
God Stats
2W - 2L
1,619 SR
Queue Stats
11W - 7L
1,524 MMR
Party 2
Charybdis
Charybdis
Bronze III
JorschQueso
Charybdis
Bronze III
Level 46
God Stats
2W - 1L
1,622 SR
Queue Stats
2W - 1L
1,500 MMR
Party 2
Zhong Kui
Zhong Kui
Bronze III
SlantSword
Zhong Kui
Bronze III
Level 155
God Stats
1W - 0L
1,708 SR
Queue Stats
2W - 1L
1,500 MMR
Party 2
Team Averages
Bronze I
Bronze I
Average Tier
Level 116
1,650 SR
1,508 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 84
1,554 SR
1,488 MMR
Cerberus
Cerberus
Bronze III
Farenhyte-
Cerberus
Bronze III
Level 127
God Stats
0W - 2L
1,612 SR
Queue Stats
3W - 7L
1,500 MMR
Solo
Chaac
Chaac
Gold II
Hubadub22
Chaac
Gold II
Level 88
God Stats
12W - 6L
1,734 SR
Queue Stats
105W - 113L
1,390 MMR
Party 1
Scylla
Scylla
Silver I
ThvtzBruno
Scylla
Silver I
Level 36
God Stats
5W - 8L
1,316 SR
Queue Stats
33W - 44L
1,572 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Jackanator030
Achilles
17
4 / 1 / 2
10,637
818
8,003
16,475
21,561
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Charybdis
JorschQueso
Charybdis
18
3 / 0 / 5
11,653
896
8,583
9,502
3,680
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Zhong Kui
SlantSword
Zhong Kui
18
5 / 2 / 7
11,501
885
16,865
8,886
6,391
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
BacchusVulcanNe ZhaNu WaHera

VS

Bans
CthulhuHerculesMedusaArachneXbalanque
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Farenhyte-
Cerberus
15
0 / 4 / 3
9,180
706
5,575
14,838
15,043
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chaac
Hubadub22
Chaac
15
2 / 6 / 1
9,866
759
10,693
17,513
12,334
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Scylla
ThvtzBruno
Scylla
15
1 / 2 / 1
9,491
730
4,207
5,932
2,152
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
8
12
Kills
3
3
Deaths
12
14
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Farenhyte-
Cerberus
0
4
3
0.38
L
Chaac
Hubadub22
Chaac
2
6
1
0.42
W
Achilles
Jackanator030
Achilles
4
1
2
5
W
Charybdis
JorschQueso
Charybdis
3
0
5
5.5
W
Zhong Kui
SlantSword
Zhong Kui
5
2
7
4.25
L
Scylla
ThvtzBruno
Scylla
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,451
Damage
20,475
34,863
Taken
38,283
31,632
Mitigated
29,529
12,541
Healing
6,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Farenhyte-
Cerberus
5,575
286
0
3,904
14,838
15,043
0
5,889
8,040
28,710
110
L
Chaac
Hubadub22
Chaac
10,693
1,214
0
2,487
17,513
12,334
0
7,417
9,157
0
37,361
W
Achilles
Jackanator030
Achilles
8,003
1,907
0
2,663
16,475
21,561
136
4,288
12,179
0
29,188
W
Charybdis
JorschQueso
Charybdis
8,583
3,268
0
4,882
9,502
3,680
2,429
1,931
7,571
0
58,895
W
Zhong Kui
SlantSword
Zhong Kui
16,865
1,975
0
4,996
8,886
6,391
1,305
3,737
5,149
52,326
0
L
Scylla
ThvtzBruno
Scylla
4,207
416
0
375
5,932
2,152
0
2,706
3,040
19,520
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,791
Gold Earned
28,537
205
Minions Killed
136
0
Camps Cleared
0
749,132
Distance Traveled
666,742
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
9,180
706
37
3
0
233,375
0
L
Chaac
9,866
759
43
3
0
223,930
2
W
Achilles
10,637
818
29
2
0
253,858
0
W
Charybdis
11,653
896
96
7
0
239,659
0
W
Zhong Kui
11,501
885
80
6
0
255,615
0
L
Scylla
9,491
730
56
4
0
209,437
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role