Player Matchup

Achilles
Achilles
AmrcnCptlst
Achilles
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 76L
1,449 Elo+
Solo
Ra
Ra
RealAnt7
Ra
Level 127
God Stats
1W - 1L
1,308 SR
Queue Stats
106W - 95L
1,533 Elo+
Solo
Sol
Sol
XGN Redpanda104
Sol
Level 110
God Stats
2W - 3L
1,377 SR
Queue Stats
228W - 220L
1,611 Elo+
Solo
Cthulhu
Cthulhu
crisYFgamer
Cthulhu
Level 156
God Stats
2W - 4L
1,119 SR
Queue Stats
233W - 193L
1,519 Elo+
Party 2
Baba Yaga
Baba Yaga
el_aletsis77
Baba Yaga
Level 47
God Stats
2W - 0L
1,743 SR
Queue Stats
232W - 192L
1,519 Elo+
Party 2
Team Averages
Level 113
1,409 SR
1,526 Elo+

VS

Team Averages
Level 162
1,429 SR
1,504 Elo+
Neith
Neith
 
Neith
Level 179
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
 
Guan Yu
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
RookieMistakes
Sobek
Level 205
God Stats
0W - 1L
1,500 SR
Queue Stats
252W - 263L
1,519 Elo+
Solo
Heimdallr
Heimdallr
memo44
Heimdallr
Level 158
God Stats
0W - 3L
1,143 SR
Queue Stats
77W - 82L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
AmrcnCptlst
Achilles
14
0 / 0 / 8
8,236
749
6,674
13,628
14,132
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
3 / 1 / 6
8,651
786
7,071
7,570
2,702
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
4 / 0 / 6
9,406
855
10,431
8,675
3,026
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Cthulhu
crisYFgamer
Cthulhu
15
2 / 1 / 6
8,913
810
11,070
17,387
15,957
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baba Yaga
el_aletsis77
Baba Yaga
16
2 / 1 / 9
9,320
847
10,411
7,084
2,815
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
14
0 / 2 / 3
7,223
657
16,413
9,938
4,128
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Zhong Kui
 
Zhong Kui
13
1 / 2 / 2
7,046
641
9,823
10,057
9,508
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Guan Yu
 
Guan Yu
10
1 / 1 / 0
6,440
585
2,815
7,693
7,125
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

12
0 / 5 / 3
7,256
660
6,243
16,074
19,408
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Heimdallr
memo44
Heimdallr
14
1 / 1 / 2
7,214
656
8,093
5,683
2,339
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
13
11
Kills
3
3
Deaths
11
35
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
2
3
0.75
L
Zhong Kui
 
Zhong Kui
1
2
2
1
L
Guan Yu
 
Guan Yu
1
1
0
1
W
Achilles
AmrcnCptlst
Achilles
0
0
8
4
W
3
1
6
6
L
0
5
3
0.3
W
4
0
6
7
W
Cthulhu
crisYFgamer
Cthulhu
2
1
6
5
W
Baba Yaga
el_aletsis77
Baba Yaga
2
1
9
6.5
L
Heimdallr
memo44
Heimdallr
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,657
Damage
43,387
54,344
Taken
49,445
38,632
Mitigated
42,508
35,973
Healing
23,057
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
16,413
1,252
0
2,210
9,938
4,128
0
7,870
1,698
0
34,176
L
Zhong Kui
 
Zhong Kui
9,823
960
721
3,126
10,057
9,508
0
7,296
2,163
16,182
559
L
Guan Yu
 
Guan Yu
2,815
94
7,632
4,752
7,693
7,125
0
4,922
2,332
0
5,204
W
Achilles
AmrcnCptlst
Achilles
6,674
697
2,065
2,110
13,628
14,132
584
4,361
9,267
0
9,378
W
7,071
398
19,506
4,669
7,570
2,702
1,081
2,276
5,294
17,575
0
L
6,243
211
940
2,826
16,074
19,408
0
11,646
3,408
13,566
0
W
10,431
4,010
935
2,048
8,675
3,026
2,621
2,097
6,578
24,095
332
W
Cthulhu
crisYFgamer
Cthulhu
11,070
221
1,246
715
17,387
15,957
427
5,525
11,862
20,236
947
W
Baba Yaga
el_aletsis77
Baba Yaga
10,411
809
1,440
1,239
7,084
2,815
1,975
1,520
5,564
22,207
0
L
Heimdallr
memo44
Heimdallr
8,093
1,044
192
658
5,683
2,339
0
4,297
988
0
19,429

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,526
Gold Earned
35,179
139
Minions Killed
102
0
Camps Cleared
0
1,113,071
Distance Traveled
991,071
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,223
657
39
4
0
217,252
0
L
Zhong Kui
7,046
641
25
2
0
186,798
0
L
Guan Yu
6,440
585
0
0
0
180,384
0
W
Achilles
8,236
749
18
2
0
236,884
0
W
Ra
8,651
786
24
2
0
218,001
0
L
Sobek
7,256
660
8
1
0
192,696
0
W
Sol
9,406
855
35
3
0
210,992
0
W
Cthulhu
8,913
810
32
3
0
220,730
0
W
Baba Yaga
9,320
847
30
3
0
226,464
0
L
Heimdallr
7,214
656
30
3
0
213,941
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role