Player Matchup

Ares
Ares
 
Ares
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Baxyol
Jing Wei
Level 37
God Stats
3W - 6L
1,500 SR
Queue Stats
78W - 99L
1,401 Elo+
Party 1
Arachne
Arachne
DownSyndrix
Arachne
Level 109
God Stats
9W - 18L
1,390 SR
Queue Stats
208W - 221L
1,456 Elo+
Party 1
Erlang Shen
Erlang Shen
NuttShot69
Erlang Shen
Level 103
God Stats
72W - 76L
1,521 SR
Queue Stats
269W - 255L
1,530 Elo+
Solo
Nu Wa
Nu Wa
WENDI5643
Nu Wa
Level 69
God Stats
3W - 6L
1,466 SR
Queue Stats
16W - 26L
1,312 Elo+
Solo
Team Averages
Level 89
1,476 SR
1,440 Elo+

VS

Team Averages
Level 88
1,414 SR
1,371 Elo+
Ra
Ra
Armarouge
Ra
Level 104
God Stats
18W - 25L
1,459 SR
Queue Stats
316W - 311L
1,428 Elo+
Solo
Janus
Janus
BigPapaClappinz
Janus
Level 98
God Stats
2W - 0L
1,277 SR
Queue Stats
24W - 18L
1,434 Elo+
Solo
Chaac
Chaac
TwoHighFourThis
Chaac
Level 111
God Stats
103W - 81L
1,605 SR
Queue Stats
330W - 309L
1,514 Elo+
Solo
Cthulhu
Cthulhu
chbxN
Cthulhu
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 42L
1,382 Elo+
Party 2
Neith
Neith
puchainaloca13
Neith
Level 6
God Stats
4W - 7L
1,231 SR
Queue Stats
24W - 32L
1,098 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
2
0 / 1 / 0
4,271
329
400
1,388
644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Jing Wei
Baxyol
Jing Wei
11
1 / 1 / 1
6,440
495
4,696
9,031
2,762
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Arachne
DownSyndrix
Arachne
13
5 / 2 / 1
7,168
551
5,988
11,796
4,031
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Erlang Shen
NuttShot69
Erlang Shen
14
4 / 3 / 1
8,147
627
8,859
16,214
9,322
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nu Wa
WENDI5643
Nu Wa
11
4 / 5 / 2
7,086
545
5,838
8,769
2,519
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 5 / 0
7,514
578
6,353
11,252
4,142
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
3 / 3 / 2
8,021
617
3,863
5,681
1,521
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
4 / 2 / 5
7,684
591
9,814
10,449
5,137
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cthulhu
chbxN
Cthulhu
11
2 / 1 / 2
7,046
542
5,149
8,070
5,045
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

8
0 / 3 / 0
5,471
421
1,043
4,659
1,047
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
21
14
Kills
12
12
Deaths
14
5
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
0
1
0
0
W
3
5
0
0.6
L
Jing Wei
Baxyol
Jing Wei
1
1
1
1.5
W
3
3
2
1.33
L
Arachne
DownSyndrix
Arachne
5
2
1
2.75
L
Erlang Shen
NuttShot69
Erlang Shen
4
3
1
1.5
W
4
2
5
3.25
L
Nu Wa
WENDI5643
Nu Wa
4
5
2
1
W
Cthulhu
chbxN
Cthulhu
2
1
2
3
W
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,781
Damage
26,222
47,198
Taken
40,111
19,278
Mitigated
16,892
22,200
Healing
14,770
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
400
134
48
359
1,388
644
0
335
1,053
3,188
0
W
6,353
859
0
4,690
11,252
4,142
417
352
10,900
51,214
650
L
Jing Wei
Baxyol
Jing Wei
4,696
2,310
0
3,971
9,031
2,762
0
2,566
6,465
0
41,272
W
3,863
53
30
496
5,681
1,521
400
3,690
1,991
43,888
1,426
L
Arachne
DownSyndrix
Arachne
5,988
3,302
0
6,112
11,796
4,031
0
2,160
9,636
0
50,069
L
Erlang Shen
NuttShot69
Erlang Shen
8,859
5,644
0
9,153
16,214
9,322
822
6,124
9,920
0
56,615
W
9,814
1,908
0
5,554
10,449
5,137
0
1,474
8,975
0
50,217
L
Nu Wa
WENDI5643
Nu Wa
5,838
2,108
0
2,557
8,769
2,519
0
3,730
5,039
32,935
0
W
Cthulhu
chbxN
Cthulhu
5,149
459
106
3,630
8,070
5,045
232
390
7,680
37,140
910
W
1,043
208
0
264
4,659
1,047
314
332
4,327
0
14,395

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,112
Gold Earned
35,736
298
Minions Killed
335
0
Camps Cleared
0
1,012,986
Distance Traveled
1,168,691
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
4,271
329
1
0
0
27,410
2
W
Ra
7,514
578
78
6
0
198,405
0
L
Jing Wei
6,440
495
66
5
0
264,224
0
W
Janus
8,021
617
84
6
0
229,459
6
L
Arachne
7,168
551
78
6
0
301,039
0
L
Erlang Shen
8,147
627
98
8
0
230,286
0
W
Chaac
7,684
591
80
6
0
284,995
0
L
Nu Wa
7,086
545
55
4
0
190,027
3
W
Cthulhu
7,046
542
67
5
0
261,464
0
W
Neith
5,471
421
26
2
0
194,368
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role