Player Matchup

Hercules
Hercules
BlindEyes317
Hercules
Level 58
God Stats
8W - 5L
1,542 SR
Queue Stats
169W - 184L
1,539 Elo+
Solo
Ymir
Ymir
Norsehorse69
Ymir
Level 69
God Stats
18W - 14L
1,534 SR
Queue Stats
197W - 257L
1,525 Elo+
Party 2
Nu Wa
Nu Wa
RinkoVT
Nu Wa
Level 124
God Stats
225W - 135L
1,654 SR
Queue Stats
864W - 769L
1,491 Elo+
Solo
Medusa
Medusa
Rpup
Medusa
Level 65
God Stats
28W - 40L
1,443 SR
Queue Stats
120W - 184L
1,481 Elo+
Party 2
Cthulhu
Cthulhu
Smack2000
Cthulhu
Level 58
God Stats
21W - 31L
1,508 SR
Queue Stats
133W - 204L
1,484 Elo+
Party 2
Team Averages
Level 75
1,536 SR
1,504 Elo+

VS

Team Averages
Level 56
1,452 SR
1,411 Elo+
Athena
Athena
AbelistAth
Athena
Level 37
God Stats
18W - 38L
1,324 SR
Queue Stats
18W - 39L
1,320 Elo+
Party 1
Hou Yi
Hou Yi
HughxJas7093
Hou Yi
Level 28
God Stats
6W - 9L
1,481 SR
Queue Stats
15W - 37L
1,296 Elo+
Party 1
Achilles
Achilles
ThannysToes
Achilles
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 17L
1,483 Elo+
Party 1
Hera
Hera
TheEmeraldOni
Hera
Level 65
God Stats
10W - 13L
1,444 SR
Queue Stats
212W - 215L
1,510 Elo+
Solo
Gilgamesh
Gilgamesh
TripleAxes33
Gilgamesh
Level 122
God Stats
5W - 8L
1,511 SR
Queue Stats
156W - 152L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BlindEyes317
Hercules
12
3 / 1 / 0
6,826
683
7,594
8,413
3,926
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
4 / 2 / 5
5,970
597
3,290
6,669
2,903
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nu Wa
RinkoVT
Nu Wa
11
0 / 0 / 4
6,058
606
3,910
3,635
1,029
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
Rpup
Medusa
11
4 / 0 / 5
6,073
607
3,792
4,127
1,311
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
Smack2000
Cthulhu
10
4 / 2 / 4
5,648
565
4,217
6,820
3,953
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
AbelistAth
Athena
8
1 / 5 / 1
5,059
506
1,425
7,846
5,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Magic Focus

Magic Focus

+20
Magical Power

Hou Yi
8
0 / 4 / 1
4,792
479
2,423
5,304
1,453
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Achilles
ThannysToes
Achilles
10
1 / 1 / 1
5,322
532
3,182
6,862
3,305
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
1 / 3 / 0
5,340
534
3,894
5,749
1,538
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
TripleAxes33
Gilgamesh
9
1 / 2 / 1
5,211
521
3,732
9,505
6,919
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
8
15
Kills
4
5
Deaths
15
18
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Athena
AbelistAth
Athena
1
5
1
0.3
W
Hercules
BlindEyes317
Hercules
3
1
0
3
L
Hou Yi
0
4
1
0.13
W
4
2
5
3.25
W
Nu Wa
RinkoVT
Nu Wa
0
0
4
2
W
Medusa
Rpup
Medusa
4
0
5
6.5
W
Cthulhu
Smack2000
Cthulhu
4
2
4
3
L
Achilles
ThannysToes
Achilles
1
1
1
1.5
L
1
3
0
0.33
L
Gilgamesh
TripleAxes33
Gilgamesh
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,803
Damage
14,656
29,664
Taken
35,266
13,122
Mitigated
18,439
8,318
Healing
8,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
AbelistAth
Athena
1,425
461
0
1,116
7,846
5,224
0
2,717
5,055
11,018
0
W
Hercules
BlindEyes317
Hercules
7,594
3,654
0
3,760
8,413
3,926
0
616
7,389
0
48,872
L
Hou Yi
2,423
1,681
0
976
5,304
1,453
21
2,654
2,576
0
27,786
W
3,290
786
0
739
6,669
2,903
0
1,465
5,204
36,378
0
W
Nu Wa
RinkoVT
Nu Wa
3,910
1,093
0
446
3,635
1,029
0
2,508
1,127
37,559
0
W
Medusa
Rpup
Medusa
3,792
1,382
0
2,486
4,127
1,311
729
179
3,948
0
41,499
W
Cthulhu
Smack2000
Cthulhu
4,217
627
72
815
6,820
3,953
0
570
6,172
23,121
653
L
Achilles
ThannysToes
Achilles
3,182
1,200
0
3,614
6,862
3,305
0
1,375
5,311
0
32,929
L
3,894
467
0
394
5,749
1,538
0
3,530
1,990
34,621
1,110
L
Gilgamesh
TripleAxes33
Gilgamesh
3,732
1,269
0
2,412
9,505
6,919
0
396
9,003
0
28,443

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,575
Gold Earned
25,724
335
Minions Killed
249
0
Camps Cleared
0
980,645
Distance Traveled
988,097
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
5,059
506
13
1
0
209,538
4
W
Hercules
6,826
683
90
9
0
188,368
0
L
Hou Yi
4,792
479
49
5
0
174,544
0
W
Ymir
5,970
597
58
6
0
193,510
0
W
Nu Wa
6,058
606
83
8
0
190,073
2
W
Medusa
6,073
607
65
7
0
209,372
0
W
Cthulhu
5,648
565
39
4
0
199,322
0
L
Achilles
5,322
532
66
7
0
227,873
0
L
Hera
5,340
534
65
7
0
183,706
1
L
Gilgamesh
5,211
521
56
6
0
192,436
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role