Player Matchup

Serqet
Serqet
GutsyTheGoblin
Serqet
Level 57
God Stats
13W - 9L
1,582 SR
Queue Stats
41W - 49L
1,431 Elo+
Party 1
Cthulhu
Cthulhu
HGL PALADONUT
Cthulhu
Level 79
God Stats
11W - 11L
1,520 SR
Queue Stats
31W - 30L
1,471 Elo+
Party 1
King Arthur
King Arthur
JeffriHD
King Arthur
Level 125
God Stats
0W - 2L
1,288 SR
Queue Stats
102W - 110L
1,487 Elo+
Solo
Chang'e
Chang'e
ProBaldy
Chang'e
Level 28
God Stats
0W - 2L
1,280 SR
Queue Stats
31W - 32L
1,459 Elo+
Party 1
Charybdis
Charybdis
tiberius12345678
Charybdis
Level 63
God Stats
7W - 10L
1,379 SR
Queue Stats
32W - 31L
1,477 Elo+
Party 1
Team Averages
Level 70
1,410 SR
1,465 Elo+

VS

Team Averages
Level 106
1,548 SR
1,471 Elo+
Ymir
Ymir
Jswiss1904
Ymir
Level 159
God Stats
27W - 31L
1,483 SR
Queue Stats
221W - 201L
1,482 Elo+
Party 2
Discordia
Discordia
JuanSArvelo
Discordia
Level 129
God Stats
46W - 43L
1,560 SR
Queue Stats
210W - 192L
1,522 Elo+
Solo
Heimdallr
Heimdallr
NOBLE CHRIST
Heimdallr
Level 63
God Stats
51W - 57L
1,515 SR
Queue Stats
91W - 113L
1,406 Elo+
Solo
Fenrir
Fenrir
Shatup_beach_pls
Fenrir
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 47L
1,442 Elo+
Solo
Mulan
Mulan
ToedArtifact319
Mulan
Level 62
God Stats
16W - 3L
1,684 SR
Queue Stats
102W - 84L
1,504 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 6 / 4
8,057
424
7,143
17,159
5,994
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
12
1 / 4 / 6
8,342
439
9,121
20,597
15,385
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

King Arthur
JeffriHD
King Arthur
14
3 / 7 / 3
9,295
489
8,290
21,078
12,683
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Chang'e
ProBaldy
Chang'e
12
0 / 8 / 4
6,992
368
3,675
15,790
6,432
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Charybdis
15
3 / 4 / 3
9,324
491
10,064
14,070
4,612
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 2 / 11
9,406
495
8,359
14,122
15,251
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Discordia
JuanSArvelo
Discordia
17
11 / 1 / 6
11,981
631
19,386
7,020
2,401
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Heimdallr
NOBLE CHRIST
Heimdallr
16
4 / 2 / 8
9,805
516
9,310
9,618
3,923
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

16
3 / 1 / 4
9,686
510
2,789
10,664
4,341
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

17
9 / 3 / 12
11,798
621
27,417
20,207
20,008
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
70
9
Kills
29
29
Deaths
9
20
Assists
41
Player
Kills
Deaths
Assists
KDA
L
2
6
4
0.67
L
Cthulhu
1
4
6
1
L
King Arthur
JeffriHD
King Arthur
3
7
3
0.64
W
2
2
11
3.75
W
Discordia
JuanSArvelo
Discordia
11
1
6
14
W
Heimdallr
NOBLE CHRIST
Heimdallr
4
2
8
4
L
Chang'e
ProBaldy
Chang'e
0
8
4
0.25
W
3
1
4
5
W
9
3
12
5
L
Charybdis
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,293
Damage
67,261
88,694
Taken
61,631
45,106
Mitigated
45,924
26,173
Healing
15,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,143
1,266
0
5,652
17,159
5,994
0
3,476
13,389
0
39,476
L
Cthulhu
9,121
320
2,343
4,486
20,597
15,385
0
6,610
13,163
35,822
0
L
King Arthur
JeffriHD
King Arthur
8,290
677
0
3,687
21,078
12,683
0
3,594
17,277
365
50,907
W
8,359
1,328
0
1,736
14,122
15,251
77
3,485
10,559
54,490
0
W
Discordia
JuanSArvelo
Discordia
19,386
690
0
1,530
7,020
2,401
1,231
1,810
4,668
81,343
2,741
W
Heimdallr
NOBLE CHRIST
Heimdallr
9,310
3,739
0
2,711
9,618
3,923
2,082
2,981
6,637
0
69,442
L
Chang'e
ProBaldy
Chang'e
3,675
437
1,876
3,705
15,790
6,432
0
7,275
7,687
23,775
0
W
2,789
1,847
0
1,652
10,664
4,341
2,476
1,439
8,961
0
56,545
W
27,417
3,154
0
7,571
20,207
20,008
291
4,163
15,548
2,498
100,491
L
Charybdis
10,064
5,396
0
4,424
14,070
4,612
153
5,122
8,456
0
55,480

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,010
Gold Earned
52,676
330
Minions Killed
565
0
Camps Cleared
0
1,713,803
Distance Traveled
1,824,376
19
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
8,057
424
69
4
0
373,166
12
L
Cthulhu
8,342
439
63
3
0
333,227
0
L
King Arthur
9,295
489
74
4
0
326,053
0
W
Ymir
9,406
495
101
5
0
339,640
0
W
Discordia
11,981
631
136
7
0
386,329
3
W
Heimdallr
9,805
516
107
6
0
359,058
0
L
Chang'e
6,992
368
26
1
0
349,014
3
W
Fenrir
9,686
510
83
4
0
394,817
0
W
Mulan
11,798
621
138
7
0
344,532
0
L
Charybdis
9,324
491
98
5
0
332,343
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role