Player Matchup

Ra
Ra
 
Ra
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
Aafonso_Az
Ishtar
Level 77
God Stats
7W - 7L
1,453 SR
Queue Stats
104W - 90L
1,456 Elo+
Solo
Baron Samedi
Baron Samedi
DuskFrame86
Baron Samedi
Level 105
God Stats
2W - 0L
1,565 SR
Queue Stats
30W - 49L
1,367 Elo+
Solo
Sun Wukong
Sun Wukong
Smok3yourz
Sun Wukong
Level 139
God Stats
6W - 3L
1,559 SR
Queue Stats
106W - 113L
1,397 Elo+
Solo
Chaac
Chaac
TwoHighFourThis
Chaac
Level 111
God Stats
107W - 91L
1,599 SR
Queue Stats
376W - 361L
1,506 Elo+
Solo
Team Averages
Level 115
1,535 SR
1,445 Elo+

VS

Team Averages
Level 133
1,422 SR
1,429 Elo+
Medusa
Medusa
 
Medusa
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
AlexMac_20
Ares
Level 106
God Stats
1W - 5L
1,098 SR
Queue Stats
126W - 156L
1,385 Elo+
Party 1
Baron Samedi
Baron Samedi
Lenzo777
Baron Samedi
Level 183
God Stats
23W - 21L
1,476 SR
Queue Stats
270W - 267L
1,414 Elo+
Solo
Arachne
Arachne
YaBoiJohnnyLax
Arachne
Level 89
God Stats
16W - 13L
1,619 SR
Queue Stats
211W - 233L
1,389 Elo+
Party 1
Merlin
Merlin
kendrick_2_fly
Merlin
Level 128
God Stats
8W - 9L
1,416 SR
Queue Stats
343W - 355L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
14
5 / 1 / 5
8,853
553
8,832
10,346
4,096
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Ishtar
Aafonso_Az
Ishtar
12
1 / 6 / 0
6,679
417
6,613
10,705
3,737
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
DuskFrame86
Baron Samedi
13
1 / 0 / 5
8,622
539
10,426
12,868
11,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Sun Wukong
Smok3yourz
Sun Wukong
16
4 / 0 / 1
9,778
611
6,685
10,064
6,018
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
6 / 4 / 6
8,986
562
12,381
13,816
7,912
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
2 / 5 / 4
7,035
440
8,991
10,858
4,132
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
4 / 0 / 1
8,161
510
4,586
13,788
12,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Baron Samedi
Lenzo777
Baron Samedi
13
0 / 4 / 2
7,632
477
4,547
10,982
5,494
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

13
4 / 1 / 4
8,097
506
4,163
13,076
4,484
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

12
1 / 8 / 3
7,701
481
10,493
10,881
3,320
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
25
17
Kills
11
11
Deaths
18
17
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
5
1
5
7.5
L
Medusa
 
Medusa
2
5
4
0.8
W
Ishtar
Aafonso_Az
Ishtar
1
6
0
0.17
L
4
0
1
4.5
W
Baron Samedi
DuskFrame86
Baron Samedi
1
0
5
3.5
L
Baron Samedi
Lenzo777
Baron Samedi
0
4
2
0.25
W
Sun Wukong
Smok3yourz
Sun Wukong
4
0
1
4.5
W
6
4
6
2.25
L
4
1
4
6
L
1
8
3
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,937
Damage
32,780
57,799
Taken
59,585
33,208
Mitigated
29,724
25,634
Healing
17,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
8,832
804
693
4,843
10,346
4,096
184
5,967
4,379
52,567
1,050
L
Medusa
 
Medusa
8,991
2,297
0
1,083
10,858
4,132
0
3,045
7,759
0
47,605
W
Ishtar
Aafonso_Az
Ishtar
6,613
4,130
304
2,210
10,705
3,737
459
2,158
8,547
0
37,390
L
4,586
54
350
4,638
13,788
12,294
0
5,963
7,637
18,300
1,042
W
Baron Samedi
DuskFrame86
Baron Samedi
10,426
1,722
1,229
4,730
12,868
11,445
77
3,440
9,428
41,184
1,325
L
Baron Samedi
Lenzo777
Baron Samedi
4,547
408
0
4,251
10,982
5,494
570
163
10,799
56,136
0
W
Sun Wukong
Smok3yourz
Sun Wukong
6,685
1,095
0
4,646
10,064
6,018
0
3,373
6,691
0
75,128
W
12,381
1,785
0
6,979
13,816
7,912
0
4,400
9,416
0
65,327
L
4,163
2,466
0
5,692
13,076
4,484
0
3,741
9,171
0
36,321
L
10,493
437
0
1,700
10,881
3,320
0
4,968
5,373
51,822
484

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,918
Gold Earned
38,626
464
Minions Killed
346
0
Camps Cleared
0
1,512,874
Distance Traveled
1,459,319
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,853
553
103
6
0
321,644
0
L
Medusa
7,035
440
70
4
0
292,083
6
W
Ishtar
6,679
417
71
4
0
271,431
2
L
Ares
8,161
510
32
2
0
308,687
0
W
Baron Samedi
8,622
539
53
3
0
266,212
5
L
Baron Samedi
7,632
477
94
6
0
248,064
0
W
Sun Wukong
9,778
611
130
8
0
278,338
0
W
Chaac
8,986
562
107
7
0
375,249
0
L
Arachne
8,097
506
67
4
0
331,988
2
L
Merlin
7,701
481
83
5
0
278,497
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role