Player Matchup

Chang'e
Chang'e
Diamond I
CryingLightningg
Chang'e
Diamond I
Level 127
God Stats
0W - 2L
1,341 SR
Queue Stats
52W - 25L
2,432 MMR
Party 1
Charybdis
Charybdis
Diamond I
Dulzdude
Charybdis
Diamond I
Level 159
God Stats
6W - 3L
2,002 SR
Queue Stats
53W - 27L
2,431 MMR
Party 1
Thor
Thor
Diamond I
Kaiznl
Thor
Diamond I
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 24L
2,432 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 134
1,615 SR
2,432 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 159
1,543 SR
1,745 MMR
Kuzenbo
Kuzenbo
Diamond I
 
Kuzenbo
Diamond I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Diamond II
 
Anhur
Diamond II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Masters
Infernal Jootz
Cerberus
Masters
Level 161
God Stats
11W - 13L
1,630 SR
Queue Stats
801W - 876L
2,236 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 3 / 1
9,726
811
7,347
10,000
3,149
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Charybdis
Dulzdude
Charybdis
16
1 / 2 / 6
9,579
798
14,536
12,570
3,561
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Thor
Kaiznl
Thor
14
0 / 6 / 5
8,514
710
4,339
10,358
3,230
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bans
FafnirXing TianJormungandrSerqetCthulhu

VS

Bans
Ne ZhaScyllaVulcanDiscordiaIx Chel
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
17
6 / 1 / 5
11,380
948
15,931
15,610
16,580
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Anhur
 
Anhur
16
1 / 3 / 8
9,878
823
6,381
8,347
2,824
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cerberus
16
4 / 3 / 6
10,389
866
5,569
14,298
13,023
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
30
7
Kills
11
11
Deaths
7
12
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
6
1
5
8.5
W
Anhur
 
Anhur
1
3
8
1.67
L
6
3
1
2.17
L
Charybdis
Dulzdude
Charybdis
1
2
6
2
W
Cerberus
4
3
6
2.33
L
Thor
Kaiznl
Thor
0
6
5
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,222
Damage
27,881
32,928
Taken
38,255
9,940
Mitigated
32,427
7,899
Healing
12,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
15,931
3,747
0
5,414
15,610
16,580
617
2,803
12,752
28,989
1,590
W
Anhur
 
Anhur
6,381
3,347
0
3,498
8,347
2,824
3,012
1,674
6,667
0
48,566
L
7,347
599
1,904
2,921
10,000
3,149
391
7,180
2,504
23,787
678
L
Charybdis
Dulzdude
Charybdis
14,536
7,724
0
2,933
12,570
3,561
1,117
9,369
2,720
0
52,105
W
Cerberus
5,569
120
0
3,855
14,298
13,023
27
2,584
11,696
19,301
0
L
Thor
Kaiznl
Thor
4,339
1,142
0
141
10,358
3,230
0
3,210
6,761
0
20,295

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,819
Gold Earned
31,647
164
Minions Killed
140
0
Camps Cleared
0
606,998
Distance Traveled
631,493
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
11,380
948
28
2
0
241,496
2
W
Anhur
9,878
823
84
7
0
187,171
0
L
Chang'e
9,726
811
45
4
0
202,186
0
L
Charybdis
9,579
798
88
7
0
211,397
0
W
Cerberus
10,389
866
28
2
0
202,826
2
L
Thor
8,514
710
31
3
0
193,415
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role