Player Matchup

Nu Wa
Nu Wa
Aceman8692
Nu Wa
Level 106
God Stats
8W - 12L
1,488 SR
Queue Stats
12W - 21L
1,335 Elo+
Party 2
Sun Wukong
Sun Wukong
ElitexFlounderx
Sun Wukong
Level 94
God Stats
0W - 1L
1,416 SR
Queue Stats
30W - 35L
1,400 Elo+
Party 2
Bacchus
Bacchus
Imakekidscry417
Bacchus
Level 113
God Stats
0W - 6L
1,288 SR
Queue Stats
37W - 44L
1,374 Elo+
Party 2
Nemesis
Nemesis
MISTERROBIE
Nemesis
Level 33
God Stats
6W - 7L
1,738 SR
Queue Stats
105W - 138L
1,379 Elo+
Solo
Neith
Neith
outlaw00000
Neith
Level 16
God Stats
0W - 3L
1,282 SR
Queue Stats
0W - 6L
1,030 Elo+
Party 2
Team Averages
Level 72
1,442 SR
1,304 Elo+

VS

Team Averages
Level 76
1,570 SR
1,467 Elo+
Ah Puch
Ah Puch
Joshuaacreative
Ah Puch
Level 22
God Stats
2W - 0L
1,472 SR
Queue Stats
81W - 94L
1,453 Elo+
Party 1
Hou Yi
Hou Yi
Kickback166
Hou Yi
Level 58
God Stats
3W - 1L
1,500 SR
Queue Stats
116W - 129L
1,460 Elo+
Party 1
Achilles
Achilles
RumHam0069
Achilles
Level 77
God Stats
10W - 4L
1,542 SR
Queue Stats
43W - 35L
1,443 Elo+
Solo
Cthulhu
Cthulhu
SirLust
Cthulhu
Level 158
God Stats
6W - 5L
1,664 SR
Queue Stats
235W - 232L
1,449 Elo+
Solo
Ymir
Ymir
kurumirex
Ymir
Level 66
God Stats
2W - 0L
1,673 SR
Queue Stats
23W - 16L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
7
0 / 3 / 0
4,247
472
4,345
5,273
1,188
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sun Wukong
ElitexFlounderx
Sun Wukong
8
0 / 2 / 2
4,708
523
4,012
8,120
5,660
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

5
0 / 4 / 1
4,170
463
1,484
7,201
5,150
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Nemesis
MISTERROBIE
Nemesis
5
0 / 1 / 0
3,819
424
202
1,856
477
Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
2 / 3 / 0
4,858
540
3,023
6,269
1,555
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 4
5,873
653
5,204
4,524
959
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hou Yi
9
4 / 0 / 1
5,469
608
5,234
2,809
752
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
RumHam0069
Achilles
10
6 / 1 / 0
6,100
678
2,313
6,433
2,164
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
SirLust
Cthulhu
10
2 / 1 / 0
6,122
680
4,555
5,902
4,167
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ymir
9
1 / 1 / 4
5,709
634
1,972
6,621
3,638
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
22
2
Kills
13
13
Deaths
3
3
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
0
3
0
0
L
Sun Wukong
ElitexFlounderx
Sun Wukong
0
2
2
0.5
L
0
4
1
0.13
W
0
0
4
2
W
Hou Yi
4
0
1
4.5
L
Nemesis
MISTERROBIE
Nemesis
0
1
0
0
W
Achilles
RumHam0069
Achilles
6
1
0
6
W
Cthulhu
SirLust
Cthulhu
2
1
0
2
W
Ymir
1
1
4
3
L
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,066
Damage
19,278
28,719
Taken
26,289
14,030
Mitigated
11,680
7,148
Healing
5,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
4,345
1,695
0
1,365
5,273
1,188
0
3,366
1,355
16,202
0
L
Sun Wukong
ElitexFlounderx
Sun Wukong
4,012
1,265
0
1,698
8,120
5,660
0
4,008
4,112
0
19,425
L
1,484
100
72
1,872
7,201
5,150
0
1,383
5,782
10,326
0
W
5,204
52
0
687
4,524
959
37
2,261
1,987
33,051
833
W
Hou Yi
5,234
2,795
0
488
2,809
752
602
671
2,058
0
29,910
L
Nemesis
MISTERROBIE
Nemesis
202
44
0
0
1,856
477
0
427
1,429
0
9,816
W
Achilles
RumHam0069
Achilles
2,313
506
0
1,060
6,433
2,164
0
942
5,369
0
33,867
W
Cthulhu
SirLust
Cthulhu
4,555
1,039
0
1,784
5,902
4,167
0
169
5,248
36,347
1,262
W
Ymir
1,972
351
0
1,260
6,621
3,638
174
1,148
5,393
21,338
826
L
3,023
1,837
0
2,141
6,269
1,555
0
1,722
4,439
0
20,017

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,802
Gold Earned
29,273
158
Minions Killed
278
0
Camps Cleared
0
754,431
Distance Traveled
901,182
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
4,247
472
45
5
0
133,634
0
L
Sun Wukong
4,708
523
41
5
0
162,060
2
L
Bacchus
4,170
463
16
2
0
182,721
0
W
Ah Puch
5,873
653
67
7
0
171,365
0
W
Hou Yi
5,469
608
57
6
0
174,671
0
L
Nemesis
3,819
424
16
2
0
113,373
0
W
Achilles
6,100
678
63
7
0
205,120
0
W
Cthulhu
6,122
680
69
8
0
174,338
2
W
Ymir
5,709
634
22
2
0
175,688
0
L
Neith
4,858
540
40
4
0
162,643
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role