Player Matchup

Medusa
Medusa
Silver IV
DW17KP42
Medusa
Silver IV
Level 135
God Stats
1W - 3L
1,170 SR
Queue Stats
22W - 47L
936 MMR
Party 2
Janus
Janus
Silver V
Dirty_Nidhoggr
Janus
Silver V
Level 45
God Stats
7W - 15L
1,351 SR
Queue Stats
144W - 175L
566 MMR
Party 2
Shiva
Shiva
Silver V
Qcastor
Shiva
Silver V
Level 157
God Stats
128W - 134L
1,461 SR
Queue Stats
613W - 771L
787 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 112
1,327 SR
763 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 51
1,250 SR
749 MMR
Nox
Nox
Silver III
JustSayPapi
Nox
Silver III
Level 55
God Stats
19W - 28L
1,404 SR
Queue Stats
179W - 276L
754 MMR
Party 1
Sobek
Sobek
Bronze II
PapaIlama
Sobek
Bronze II
Level 42
God Stats
0W - 3L
1,249 SR
Queue Stats
102W - 157L
580 MMR
Solo
Hercules
Hercules
Silver V
Tyoungz
Hercules
Silver V
Level 55
God Stats
2W - 11L
1,097 SR
Queue Stats
87W - 188L
914 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
DW17KP42
Medusa
17
5 / 1 / 6
10,948
912
11,575
7,290
2,706
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
4 / 0 / 6
10,732
894
11,556
8,695
3,134
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shiva
Qcastor
Shiva
15
2 / 3 / 7
10,178
848
9,268
13,869
11,198
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bans
AtlasKumbhakarnaNu WaScyllaBastet

VS

Bans
VulcanAh Muzen CabDiscordiaXbalanqueAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 4 / 1
9,820
818
4,573
8,971
3,183
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sobek
PapaIlama
Sobek
11
0 / 5 / 3
7,742
645
4,658
17,314
12,990
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hercules
Tyoungz
Hercules
16
2 / 2 / 2
9,415
785
9,717
12,362
11,566
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
10
11
Kills
4
4
Deaths
11
19
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Medusa
DW17KP42
Medusa
5
1
6
8
W
4
0
6
7
L
2
4
1
0.63
L
Sobek
PapaIlama
Sobek
0
5
3
0.3
W
Shiva
Qcastor
Shiva
2
3
7
1.83
L
Hercules
Tyoungz
Hercules
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,399
Damage
18,948
29,854
Taken
38,647
17,038
Mitigated
27,739
10,667
Healing
9,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
DW17KP42
Medusa
11,575
5,658
0
2,602
7,290
2,706
2,480
1,862
5,018
0
45,695
W
11,556
1,232
440
3,691
8,695
3,134
959
3,318
5,074
38,395
210
L
4,573
0
0
2,200
8,971
3,183
0
2,740
5,829
31,717
579
L
Sobek
PapaIlama
Sobek
4,658
414
0
2,352
17,314
12,990
0
4,863
12,016
10,023
1,166
W
Shiva
Qcastor
Shiva
9,268
965
110
3,824
13,869
11,198
273
3,510
9,760
0
29,343
L
Hercules
Tyoungz
Hercules
9,717
1,506
0
4,754
12,362
11,566
144
3,949
8,131
478
29,833

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,858
Gold Earned
26,977
152
Minions Killed
118
0
Camps Cleared
0
723,844
Distance Traveled
653,308
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,948
912
55
5
0
268,396
2
W
Janus
10,732
894
75
6
0
241,550
5
L
Nox
9,820
818
71
6
0
202,168
0
L
Sobek
7,742
645
8
1
0
221,149
4
W
Shiva
10,178
848
22
2
0
213,898
0
L
Hercules
9,415
785
39
3
0
229,991
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role