Player Matchup

Cupid
Cupid
MatchedPlayer1
Cupid
Level 154
God Stats
1W - 1L
1,691 SR
Queue Stats
85W - 87L
1,581 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Portab1eMonkey
Kumbhakarna
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,332 Elo+
Party 1
Zeus
Zeus
WoolyJayster
Zeus
Level 153
God Stats
1W - 2L
1,481 SR
Queue Stats
98W - 111L
1,556 Elo+
Party 1
Team Averages
Level 154
1,557 SR
1,490 Elo+

VS

Team Averages
Level 140
1,588 SR
1,540 Elo+
Ra
Ra
 
Ra
Level 192
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
DontBanHerc
Ullr
Level 69
God Stats
2W - 2L
1,674 SR
Queue Stats
65W - 56L
1,582 Elo+
Solo
Hercules
Hercules
Panch0k
Hercules
Level 159
God Stats
11W - 15L
1,589 SR
Queue Stats
49W - 68L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 1
9,165
764
7,881
9,379
3,095
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kumbhakarna
Portab1eMonkey
Kumbhakarna
14
1 / 3 / 2
8,520
710
4,988
15,511
16,187
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
0 / 2 / 3
9,029
752
6,139
5,846
1,947
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
18
2 / 1 / 6
10,989
916
7,208
8,188
3,725
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

17
6 / 0 / 3
11,025
919
10,289
8,336
3,661
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

Hercules
Panch0k
Hercules
15
1 / 2 / 8
9,758
813
8,550
15,139
15,434
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
26
3
Kills
9
9
Deaths
3
6
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
2
1
6
5
W
6
0
3
7.5
L
2
4
1
0.63
W
Hercules
Panch0k
Hercules
1
2
8
2.5
L
Kumbhakarna
Portab1eMonkey
Kumbhakarna
1
3
2
0.67
L
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,008
Damage
26,047
30,736
Taken
31,663
21,229
Mitigated
22,820
4,801
Healing
14,851
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
7,208
602
2,782
3,864
8,188
3,725
1,404
3,506
4,682
56,567
519
W
10,289
3,616
0
2,136
8,336
3,661
2,144
2,177
6,159
0
40,597
L
7,881
5,164
390
2,573
9,379
3,095
0
952
7,914
0
25,941
W
Hercules
Panch0k
Hercules
8,550
1,669
0
6,069
15,139
15,434
330
5,490
9,649
0
17,788
L
Kumbhakarna
Portab1eMonkey
Kumbhakarna
4,988
805
0
1,338
15,511
16,187
0
4,876
9,771
18,735
0
L
6,139
223
0
500
5,846
1,947
0
338
5,313
30,010
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,714
Gold Earned
31,772
137
Minions Killed
184
0
Camps Cleared
0
656,357
Distance Traveled
716,950
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
10,989
916
98
8
0
232,504
0
W
Ullr
11,025
919
60
5
0
235,357
3
L
Cupid
9,165
764
45
4
0
210,846
0
W
Hercules
9,758
813
26
2
0
249,089
0
L
Kumbhakarna
8,520
710
29
2
0
214,670
4
L
Zeus
9,029
752
63
5
0
230,841
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role