Player Matchup

Ne Zha
Ne Zha
Platinum I
 
Ne Zha
Platinum I
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Anhur
Anhur
Diamond V
Jaynuke79
Anhur
Diamond V
Level 145
God Stats
8W - 4L
1,597 SR
Queue Stats
174W - 154L
1,945 MMR
Party 2
Ra
Ra
Diamond V
Otonno
Ra
Diamond V
Level 122
God Stats
20W - 8L
1,657 SR
Queue Stats
145W - 117L
1,801 MMR
Solo
Nu Wa
Nu Wa
Gold III
mixedbreed1986
Nu Wa
Gold III
Level 164
God Stats
38W - 32L
1,587 SR
Queue Stats
277W - 274L
1,591 MMR
Solo
Ymir
Ymir
Platinum IV
unkloonkalept
Ymir
Platinum IV
Level 146
God Stats
1W - 0L
1,620 SR
Queue Stats
80W - 77L
1,860 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 139
1,592 SR
1,739 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 145
1,560 SR
1,780 MMR
Susano
Susano
Platinum V
 
Susano
Platinum V
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Skadi
Skadi
Gold V
 
Skadi
Gold V
Level 229
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cerberus
Cerberus
Gold V
AGodlyBird
Cerberus
Gold V
Level 125
God Stats
1W - 4L
1,436 SR
Queue Stats
37W - 43L
1,378 MMR
Solo
Scylla
Scylla
Masters
hamasupersoldier
Scylla
Masters
Level 64
God Stats
13W - 8L
1,748 SR
Queue Stats
142W - 110L
2,923 MMR
Solo
Sylvanus
Sylvanus
Gold IV
iLikeToTickle
Sylvanus
Gold IV
Level 144
God Stats
71W - 59L
1,618 SR
Queue Stats
495W - 499L
1,598 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
11
4 / 1 / 7
5,977
598
5,724
8,043
2,739
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anhur
Jaynuke79
Anhur
11
6 / 0 / 3
6,465
647
6,680
5,588
1,664
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ra
13
1 / 2 / 0
7,093
709
1,372
3,128
1,021
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
3 / 0 / 1
6,906
691
4,815
3,396
859
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

10
0 / 0 / 8
5,781
578
2,974
8,761
5,667
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bans
AwilixJanusNoxAo Kuang

VS

Bans
MulanKumbhakarnaAthenaAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
7
0 / 1 / 0
4,368
437
342
4,021
909
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Skadi
 
Skadi
8
0 / 4 / 0
4,344
434
6,555
7,626
1,702
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cerberus
AGodlyBird
Cerberus
10
0 / 3 / 0
5,372
537
1,395
6,620
3,494
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

12
3 / 1 / 0
6,464
646
2,656
2,857
664
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sylvanus
iLikeToTickle
Sylvanus
7
0 / 5 / 0
4,583
458
2,675
10,907
4,412
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
3
14
Kills
3
3
Deaths
14
19
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
4
1
7
7.5
L
Susano
 
Susano
0
1
0
0
L
Skadi
 
Skadi
0
4
0
0
L
Cerberus
AGodlyBird
Cerberus
0
3
0
0
W
Anhur
Jaynuke79
Anhur
6
0
3
7.5
W
Ra
1
2
0
0.5
L
3
1
0
3
L
Sylvanus
iLikeToTickle
Sylvanus
0
5
0
0
W
3
0
1
3.5
W
0
0
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,565
Damage
13,623
28,916
Taken
32,031
11,950
Mitigated
11,181
11,674
Healing
8,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
5,724
1,389
0
3,932
8,043
2,739
0
925
7,034
0
38,472
L
Susano
 
Susano
342
103
0
2,205
4,021
909
0
400
3,621
0
20,645
L
Skadi
 
Skadi
6,555
2,753
0
420
7,626
1,702
0
1,246
6,380
0
31,766
L
Cerberus
AGodlyBird
Cerberus
1,395
283
0
1,682
6,620
3,494
0
3,836
2,784
34,704
525
W
Anhur
Jaynuke79
Anhur
6,680
3,835
0
2,444
5,588
1,664
50
857
4,731
0
41,991
W
Ra
1,372
0
132
894
3,128
1,021
0
1,652
1,208
56,328
269
L
2,656
446
0
383
2,857
664
0
1,281
1,397
45,110
1,784
L
Sylvanus
iLikeToTickle
Sylvanus
2,675
493
1,908
1,984
10,907
4,412
0
1,906
9,001
9,869
72
W
4,815
2,554
0
1,914
3,396
859
81
1,222
2,012
44,182
6,297
W
2,974
89
0
2,358
8,761
5,667
0
1,389
7,372
20,914
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,222
Gold Earned
25,131
395
Minions Killed
322
0
Camps Cleared
0
1,038,463
Distance Traveled
895,479
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
5,977
598
77
8
0
240,836
1
L
Susano
4,368
437
39
4
0
151,127
0
L
Skadi
4,344
434
44
4
0
178,385
0
L
Cerberus
5,372
537
124
12
0
181,284
0
W
Anhur
6,465
647
89
9
0
198,092
0
W
Ra
7,093
709
125
13
0
229,763
4
L
Scylla
6,464
646
98
10
0
214,204
3
L
Sylvanus
4,583
458
17
2
0
170,479
2
W
Nu Wa
6,906
691
84
8
0
165,637
2
W
Ymir
5,781
578
20
2
0
204,135
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role