Player Matchup

Cabrakan
Cabrakan
Marthanuts
Cabrakan
Level 147
God Stats
1W - 1L
1,720 SR
Queue Stats
279W - 276L
1,483 Elo+
Solo
Apollo
Apollo
Scarysmele
Apollo
Level 135
God Stats
1W - 1L
1,261 SR
Queue Stats
226W - 229L
1,496 Elo+
Solo
Anhur
Anhur
SoyShantaL
Anhur
Level 168
God Stats
0W - 4L
1,077 SR
Queue Stats
286W - 285L
1,458 Elo+
Solo
Camazotz
Camazotz
kevisprincesss
Camazotz
Level 66
God Stats
0W - 2L
1,295 SR
Queue Stats
155W - 150L
1,447 Elo+
Party 1
Sol
Sol
wargod12095
Sol
Level 121
God Stats
5W - 5L
1,538 SR
Queue Stats
228W - 206L
1,436 Elo+
Party 1
Team Averages
Level 127
1,378 SR
1,464 Elo+

VS

Team Averages
Level 136
1,455 SR
1,412 Elo+
Skadi
Skadi
DaYungin69
Skadi
Level 129
God Stats
6W - 5L
1,474 SR
Queue Stats
379W - 471L
1,382 Elo+
Party 2
Surtr
Surtr
HereticErik
Surtr
Level 157
God Stats
1W - 1L
1,291 SR
Queue Stats
65W - 82L
1,417 Elo+
Solo
Nike
Nike
KaoticVibes
Nike
Level 86
God Stats
3W - 2L
1,614 SR
Queue Stats
193W - 203L
1,427 Elo+
Solo
Hachiman
Hachiman
MrNimbus3sm
Hachiman
Level 159
God Stats
6W - 7L
1,378 SR
Queue Stats
671W - 703L
1,451 Elo+
Solo
Charon
Charon
SSBBPanther4
Charon
Level 149
God Stats
12W - 11L
1,517 SR
Queue Stats
324W - 471L
1,384 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Marthanuts
Cabrakan
14
2 / 7 / 6
8,382
762
6,620
14,954
22,949
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Apollo
Scarysmele
Apollo
18
2 / 6 / 9
9,231
839
10,187
13,668
7,010
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Anhur
5
0 / 0 / 0
5,796
527
0
0
0
Camazotz
15
4 / 8 / 4
9,386
853
6,053
14,711
8,764
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
7 / 4 / 3
9,169
834
12,811
8,797
3,244
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
17
7 / 3 / 8
10,339
940
11,176
7,622
3,153
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

16
7 / 6 / 12
9,891
899
7,927
14,025
10,713
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
4 / 2 / 19
9,657
878
10,577
12,991
9,840
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Hachiman
MrNimbus3sm
Hachiman
16
7 / 3 / 16
10,046
913
14,492
7,816
3,099
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charon
13
0 / 3 / 13
8,202
746
3,129
8,421
6,904
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
93
15
Kills
25
25
Deaths
17
22
Assists
68
Player
Kills
Deaths
Assists
KDA
W
Skadi
7
3
8
3.67
W
7
6
12
2.17
W
4
2
19
6.75
L
Cabrakan
Marthanuts
Cabrakan
2
7
6
0.71
W
Hachiman
MrNimbus3sm
Hachiman
7
3
16
5
W
Charon
0
3
13
2.17
L
Apollo
Scarysmele
Apollo
2
6
9
1.08
L
Anhur
0
0
0
0
L
Camazotz
4
8
4
0.75
L
7
4
3
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,671
Damage
47,301
52,130
Taken
50,875
41,967
Mitigated
33,709
11,402
Healing
7,226
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
11,176
2,962
0
0
7,622
3,153
1,543
4,073
3,549
0
27,661
W
7,927
3,934
0
247
14,025
10,713
1,800
4,205
9,820
639
19,152
W
10,577
285
1,868
1,753
12,991
9,840
676
6,927
6,064
1,865
17,255
L
Cabrakan
Marthanuts
Cabrakan
6,620
868
428
1,582
14,954
22,949
0
1,288
13,565
16,074
0
W
Hachiman
MrNimbus3sm
Hachiman
14,492
11,937
949
1,361
7,816
3,099
721
2,463
5,353
0
24,412
W
Charon
3,129
251
421
627
8,421
6,904
1,022
1,722
6,699
8,676
1,290
L
Apollo
Scarysmele
Apollo
10,187
3,053
413
2,513
13,668
7,010
0
1,030
12,550
0
31,118
L
Anhur
0
0
0
0
0
0
0
0
0
0
0
L
Camazotz
6,053
326
64
3,613
14,711
8,764
0
1,300
13,411
0
11,300
L
12,811
1,301
379
2,410
8,797
3,244
0
822
7,975
27,483
297

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,964
Gold Earned
48,135
118
Minions Killed
115
0
Camps Cleared
0
687,946
Distance Traveled
981,447
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
10,339
940
40
4
0
198,907
0
W
Surtr
9,891
899
28
3
0
194,047
0
W
Nike
9,657
878
18
2
0
206,929
0
L
Cabrakan
8,382
762
13
1
0
141,301
0
W
Hachiman
10,046
913
18
2
0
208,088
0
W
Charon
8,202
746
11
1
0
173,476
0
L
Apollo
9,231
839
44
4
0
184,014
0
L
Anhur
5,796
527
0
0
0
0
0
L
Camazotz
9,386
853
18
2
0
171,644
0
L
Sol
9,169
834
43
4
0
190,987
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role