Player Matchup

Geb
Geb
Gold IV
HorseBoy33
Geb
Gold IV
Level 154
God Stats
10W - 8L
1,675 SR
Queue Stats
119W - 118L
1,255 MMR
Solo
Odin
Odin
Bronze I
insidiousgrin
Odin
Bronze I
Level 155
God Stats
20W - 15L
1,408 SR
Queue Stats
385W - 428L
360 MMR
Solo
Ix Chel
Ix Chel
Gold V
jogarba
Ix Chel
Gold V
Level 112
God Stats
6W - 4L
1,327 SR
Queue Stats
144W - 165L
1,298 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Bronze IV
mimn
Ah Muzen Cab
Bronze IV
Level 147
God Stats
1W - 0L
1,747 SR
Queue Stats
9W - 17L
1,282 MMR
Solo
Bastet
Bastet
Gold V
ttvTiitanDrago
Bastet
Gold V
Level 213
God Stats
16W - 15L
1,578 SR
Queue Stats
604W - 624L
1,211 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 156
1,547 SR
1,081 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 132
1,495 SR
1,127 MMR
Anubis
Anubis
Silver I
 
Anubis
Silver I
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thanatos
Thanatos
Gold III
CreeperDesttre
Thanatos
Gold III
Level 149
God Stats
7W - 10L
1,472 SR
Queue Stats
81W - 81L
1,377 MMR
Solo
Bacchus
Bacchus
Silver III
FrijolitoSD
Bacchus
Silver III
Level 145
God Stats
3W - 4L
1,423 SR
Queue Stats
57W - 85L
1,068 MMR
Solo
Medusa
Medusa
Silver V
Mateushenry
Medusa
Silver V
Level 92
God Stats
7W - 4L
1,590 SR
Queue Stats
119W - 146L
540 MMR
Solo
Neith
Neith
Silver I
lessgooo2906
Neith
Silver I
Level 126
God Stats
10W - 14L
1,491 SR
Queue Stats
127W - 132L
1,151 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 6
7,504
469
3,889
9,395
5,517
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

15
2 / 4 / 3
9,554
597
6,434
11,470
9,673
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ix Chel
jogarba
Ix Chel
17
6 / 1 / 0
10,567
660
6,430
6,113
1,891
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ah Muzen Cab
mimn
Ah Muzen Cab
15
0 / 1 / 4
8,930
558
1,824
5,819
1,710
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
4 / 3 / 4
8,719
545
4,895
10,654
2,817
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
MulanPoseidonAthenaLancelot

VS

Bans
King ArthurNutAh PuchAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
15
4 / 2 / 2
8,675
542
7,035
7,546
3,407
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Thanatos
15
3 / 1 / 4
8,334
521
5,873
9,207
3,361
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bacchus
FrijolitoSD
Bacchus
7
0 / 2 / 0
5,879
367
1,430
5,566
4,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Medusa
10
0 / 3 / 1
6,328
396
882
5,035
1,259
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
2 / 5 / 3
8,409
526
6,519
13,114
4,370
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
19
13
Kills
9
10
Deaths
13
17
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
4
2
2
2.5
L
Thanatos
3
1
4
5
L
Bacchus
FrijolitoSD
Bacchus
0
2
0
0
W
1
1
6
4
L
Medusa
0
3
1
0.17
W
2
4
3
0.88
W
Ix Chel
jogarba
Ix Chel
6
1
0
6
L
2
5
3
0.7
W
Ah Muzen Cab
mimn
Ah Muzen Cab
0
1
4
2
W
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,472
Damage
21,739
43,451
Taken
40,468
21,608
Mitigated
17,174
16,383
Healing
19,737
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
7,035
182
0
1,919
7,546
3,407
0
3,637
3,909
67,397
545
L
Thanatos
5,873
2,031
0
11,194
9,207
3,361
0
1,219
7,952
0
75,231
L
Bacchus
FrijolitoSD
Bacchus
1,430
84
72
1,628
5,566
4,777
0
2,082
3,484
12,778
1,122
W
3,889
571
0
720
9,395
5,517
0
2,826
6,569
23,913
2,442
L
Medusa
882
124
0
108
5,035
1,259
0
2,170
2,865
0
25,965
W
6,434
1,408
0
4,042
11,470
9,673
0
1,444
10,026
0
62,636
W
Ix Chel
jogarba
Ix Chel
6,430
612
1,444
2,815
6,113
1,891
46
1,112
5,001
87,277
1,207
L
6,519
1,321
0
4,816
13,114
4,370
260
1,097
11,515
0
53,850
W
Ah Muzen Cab
mimn
Ah Muzen Cab
1,824
610
0
2,070
5,819
1,710
279
1,866
3,953
0
69,643
W
4,895
1,078
0
5,292
10,654
2,817
0
1,759
8,895
0
55,654

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,274
Gold Earned
37,625
518
Minions Killed
425
0
Camps Cleared
0
1,604,197
Distance Traveled
1,383,771
8
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
8,675
542
122
8
0
310,937
7
L
Thanatos
8,334
521
123
8
0
375,295
0
L
Bacchus
5,879
367
22
1
0
161,776
1
W
Geb
7,504
469
38
2
0
344,698
3
L
Medusa
6,328
396
53
3
0
254,198
5
W
Odin
9,554
597
114
7
0
279,715
0
W
Ix Chel
10,567
660
154
10
0
342,710
0
L
Neith
8,409
526
105
7
0
281,565
11
W
Ah Muzen Cab
8,930
558
125
8
0
299,336
0
W
Bastet
8,719
545
87
5
0
337,738
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role