Player Matchup

Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
BEATNGU
Ra
Level 148
God Stats
8W - 17L
1,541 SR
Queue Stats
286W - 265L
1,525 Elo+
Solo
Ymir
Ymir
ZEUST7
Ymir
Level 80
God Stats
1W - 0L
1,609 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 2
Horus
Horus
classicblack1
Horus
Level 142
God Stats
1W - 1L
1,328 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 2
Fenrir
Fenrir
lMEXICANT28
Fenrir
Level 157
God Stats
1W - 0L
1,798 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 2
Team Averages
Level 115
1,555 SR
1,505 Elo+

VS

Team Averages
Level 118
1,410 SR
1,481 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Serqet
Serqet
 
Serqet
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hachiman
Hachiman
LTC-Camilo_37210
Hachiman
Level 47
God Stats
0W - 1L
1,255 SR
Queue Stats
74W - 103L
1,428 Elo+
Party 1
Persephone
Persephone
PhD REAPER
Persephone
Level 183
God Stats
5W - 11L
1,368 SR
Queue Stats
320W - 308L
1,509 Elo+
Solo
Mercury
Mercury
StarossaGOD
Mercury
Level 92
God Stats
3W - 7L
1,427 SR
Queue Stats
173W - 215L
1,470 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
10
2 / 0 / 9
5,665
567
7,685
3,943
1,068
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

12
1 / 2 / 1
6,415
642
4,425
4,914
1,446
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ymir
ZEUST7
Ymir
10
5 / 1 / 4
5,572
557
3,215
5,382
2,527
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

10
1 / 0 / 1
6,395
640
2,131
3,021
1,729
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Fenrir
10
7 / 1 / 5
6,436
644
5,671
6,153
2,224
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
11
1 / 0 / 0
5,563
556
3,052
4,386
1,073
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Serqet
 
Serqet
7
1 / 5 / 1
4,911
491
4,304
9,864
4,222
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cudgel

Cudgel

+10
Physical Power
+50
Health

8
0 / 4 / 1
4,545
455
2,514
7,068
1,982
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Persephone
PhD REAPER
Persephone
11
1 / 4 / 1
5,918
592
3,572
6,478
1,642
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
StarossaGOD
Mercury
9
1 / 3 / 2
5,075
508
1,609
7,422
1,920
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
9
16
Kills
4
4
Deaths
16
20
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
2
0
9
6.5
L
Nu Wa
 
Nu Wa
1
0
0
1
L
Serqet
 
Serqet
1
5
1
0.3
W
1
2
1
0.75
L
0
4
1
0.13
L
Persephone
PhD REAPER
Persephone
1
4
1
0.38
L
Mercury
StarossaGOD
Mercury
1
3
2
0.67
W
Ymir
ZEUST7
Ymir
5
1
4
7
W
1
0
1
1.5
W
Fenrir
7
1
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,127
Damage
15,051
23,413
Taken
35,218
8,994
Mitigated
10,839
4,748
Healing
8,981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
7,685
1,871
0
615
3,943
1,068
659
234
3,344
0
32,562
L
Nu Wa
 
Nu Wa
3,052
200
0
1,219
4,386
1,073
0
763
3,420
35,572
839
L
Serqet
 
Serqet
4,304
1,128
0
1,662
9,864
4,222
0
1,128
8,736
0
10,765
W
4,425
147
96
1,189
4,914
1,446
0
3,353
1,134
48,747
479
L
2,514
850
0
1,353
7,068
1,982
0
1,603
5,465
0
24,717
L
Persephone
PhD REAPER
Persephone
3,572
193
0
2,512
6,478
1,642
0
2,737
3,280
32,883
0
L
Mercury
StarossaGOD
Mercury
1,609
476
0
2,235
7,422
1,920
0
462
6,773
0
25,105
W
Ymir
ZEUST7
Ymir
3,215
1,110
0
500
5,382
2,527
196
190
5,124
10,122
1,155
W
2,131
1,020
26
629
3,021
1,729
0
751
2,085
0
32,313
W
Fenrir
5,671
1,466
0
1,693
6,153
2,224
0
1,053
4,883
0
30,813

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,483
Gold Earned
26,012
262
Minions Killed
262
0
Camps Cleared
0
1,088,686
Distance Traveled
1,036,508
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
5,665
567
49
5
0
219,303
0
L
Nu Wa
5,563
556
83
8
0
204,331
4
L
Serqet
4,911
491
16
2
0
222,330
4
W
Ra
6,415
642
93
9
0
229,619
3
L
Hachiman
4,545
455
46
5
0
181,085
0
L
Persephone
5,918
592
64
6
0
183,483
2
L
Mercury
5,075
508
53
5
0
245,279
0
W
Ymir
5,572
557
19
2
0
210,162
0
W
Horus
6,395
640
57
6
0
180,014
0
W
Fenrir
6,436
644
44
4
0
249,588
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role