Player Matchup

Cthulhu
Cthulhu
Diamond V
Alåddin
Cthulhu
Diamond V
Level 159
God Stats
7W - 2L
1,702 SR
Queue Stats
80W - 61L
1,950 MMR
Party 2
Chiron
Chiron
Platinum I
CraZyBeShO
Chiron
Platinum I
Level 204
God Stats
1W - 1L
1,495 SR
Queue Stats
184W - 182L
2,033 MMR
Party 2
Discordia
Discordia
Platinum I
EXONA
Discordia
Platinum I
Level 231
God Stats
51W - 31L
1,675 SR
Queue Stats
97W - 68L
2,014 MMR
Party 2
Team Averages
Platinum I
Platinum I
Average Tier
Level 198
1,624 SR
1,999 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 78
1,455 SR
1,415 MMR
Tyr
Tyr
Silver II
 
Tyr
Silver II
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Freya
Freya
Gold III
Babuínoninonino
Freya
Gold III
Level 86
God Stats
2W - 4L
1,347 SR
Queue Stats
58W - 62L
1,526 MMR
Party 1
Mercury
Mercury
Silver II
єηтєι
Mercury
Silver II
Level 63
God Stats
3W - 5L
1,517 SR
Queue Stats
247W - 306L
1,218 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Alåddin
Cthulhu
15
5 / 1 / 8
9,164
916
9,256
9,002
8,902
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Chiron
CraZyBeShO
Chiron
16
7 / 2 / 9
9,977
998
7,994
7,578
2,805
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Discordia
EXONA
Discordia
15
5 / 3 / 10
9,790
979
8,944
6,020
1,932
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bans
SerqetKumbhakarnaFafnirSolKuzenbo

VS

Bans
HerculesXbalanqueIzanamiHou YiHorus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
13
1 / 6 / 3
7,839
784
3,856
10,537
9,699
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

14
4 / 5 / 2
8,619
862
8,340
10,522
3,040
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Mercury
єηтєι
Mercury
12
1 / 6 / 4
7,898
790
5,316
9,670
3,426
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
15
17
Kills
6
6
Deaths
17
27
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
1
6
3
0.42
W
Cthulhu
Alåddin
Cthulhu
5
1
8
9
L
4
5
2
1
W
Chiron
CraZyBeShO
Chiron
7
2
9
5.75
W
Discordia
EXONA
Discordia
5
3
10
3.33
L
Mercury
єηтєι
Mercury
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,194
Damage
17,512
22,600
Taken
30,729
13,639
Mitigated
16,165
4,691
Healing
5,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
3,856
164
0
1,903
10,537
9,699
320
4,657
5,475
0
14,624
W
Cthulhu
Alåddin
Cthulhu
9,256
707
122
1,473
9,002
8,902
468
2,205
6,425
19,192
0
L
8,340
2,617
0
3,013
10,522
3,040
722
7,072
3,024
22,736
2,056
W
Chiron
CraZyBeShO
Chiron
7,994
2,962
455
1,883
7,578
2,805
2,113
4,013
3,303
0
27,349
W
Discordia
EXONA
Discordia
8,944
146
0
758
6,020
1,932
1,077
1,472
4,348
36,930
0
L
Mercury
єηтєι
Mercury
5,316
680
0
778
9,670
3,426
930
5,416
3,888
0
20,519

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,931
Gold Earned
24,356
126
Minions Killed
99
0
Camps Cleared
0
601,293
Distance Traveled
555,262
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
7,839
784
31
3
0
184,049
0
W
Cthulhu
9,164
916
20
2
0
209,092
3
L
Freya
8,619
862
35
4
0
170,881
0
W
Chiron
9,977
998
48
5
0
188,259
0
W
Discordia
9,790
979
58
6
0
203,942
0
L
Mercury
7,898
790
33
3
0
200,332
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role