Player Matchup

Neith
Neith
 
Neith
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
DeathAngelSoul0
Jormungandr
Level 85
God Stats
1W - 2L
1,444 SR
Queue Stats
250W - 280L
1,436 Elo+
Party 3
Nut
Nut
M00nB4by666
Nut
Level 141
God Stats
8W - 5L
1,654 SR
Queue Stats
232W - 254L
1,450 Elo+
Party 3
Arachne
Arachne
Persep4one-
Arachne
Level 37
God Stats
1W - 4L
1,554 SR
Queue Stats
40W - 49L
1,363 Elo+
Party 2
Ix Chel
Ix Chel
crystalvisions7
Ix Chel
Level 44
God Stats
2W - 4L
1,560 SR
Queue Stats
84W - 90L
1,430 Elo+
Party 2
Team Averages
Level 96
1,542 SR
1,436 Elo+

VS

Team Averages
Level 151
1,534 SR
1,445 Elo+
King Arthur
King Arthur
NBA-NI-KAGE
King Arthur
Level 132
God Stats
37W - 33L
1,565 SR
Queue Stats
338W - 344L
1,420 Elo+
Party 1
Kuzenbo
Kuzenbo
Sparta310Sapper
Kuzenbo
Level 148
God Stats
5W - 4L
1,496 SR
Queue Stats
42W - 51L
1,420 Elo+
Party 4
Nu Wa
Nu Wa
VeilCursedGarruk
Nu Wa
Level 172
God Stats
27W - 18L
1,533 SR
Queue Stats
55W - 58L
1,432 Elo+
Party 4
Baron Samedi
Baron Samedi
YoloBeefKing
Baron Samedi
Level 120
God Stats
47W - 37L
1,560 SR
Queue Stats
305W - 281L
1,454 Elo+
Party 1
Nemesis
Nemesis
xKCruelty21
Nemesis
Level 184
God Stats
36W - 32L
1,515 SR
Queue Stats
136W - 135L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
3 / 4 / 2
8,511
655
7,267
10,860
3,594
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Jormungandr
DeathAngelSoul0
Jormungandr
9
0 / 5 / 6
5,590
430
5,726
13,386
6,228
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

10
3 / 6 / 1
6,269
482
3,861
7,987
2,166
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Arachne
Persep4one-
Arachne
11
1 / 5 / 2
6,241
480
7,251
12,681
4,506
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

12
3 / 4 / 0
7,820
602
4,459
9,196
1,887
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
NBA-NI-KAGE
King Arthur
11
8 / 3 / 3
7,339
565
7,762
12,392
8,360
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
1 / 2 / 2
7,066
544
6,130
11,920
10,446
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nemean Armor

Nemean Armor

+25
Physical Protection
+150
Health
+15
Hp 5

14
5 / 1 / 3
8,149
627
10,017
5,229
1,848
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Baron Samedi
YoloBeefKing
Baron Samedi
11
2 / 3 / 7
6,325
487
6,476
9,381
3,828
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Nemesis
xKCruelty21
Nemesis
14
8 / 2 / 4
8,191
630
8,999
9,760
4,203
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
43
10
Kills
24
24
Deaths
11
11
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
3
4
2
1
L
Jormungandr
DeathAngelSoul0
Jormungandr
0
5
6
0.6
L
3
6
1
0.58
W
King Arthur
NBA-NI-KAGE
King Arthur
8
3
3
3.17
L
Arachne
Persep4one-
Arachne
1
5
2
0.4
W
1
2
2
1
W
5
1
3
6.5
W
Baron Samedi
YoloBeefKing
Baron Samedi
2
3
7
1.83
L
3
4
0
0.75
W
Nemesis
xKCruelty21
Nemesis
8
2
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,564
Damage
39,384
54,110
Taken
48,682
18,381
Mitigated
28,685
15,029
Healing
15,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
7,267
3,139
0
5,070
10,860
3,594
0
5,716
4,314
0
64,505
L
Jormungandr
DeathAngelSoul0
Jormungandr
5,726
2,543
0
2,519
13,386
6,228
0
3,328
9,469
27,933
0
L
3,861
1,540
0
426
7,987
2,166
0
3,563
3,997
0
22,135
W
King Arthur
NBA-NI-KAGE
King Arthur
7,762
832
69
2,322
12,392
8,360
94
3,084
9,308
0
37,111
L
Arachne
Persep4one-
Arachne
7,251
5,553
0
3,126
12,681
4,506
0
2,215
10,248
0
39,585
W
6,130
1,779
0
4,409
11,920
10,446
12
0
11,920
43,991
0
W
10,017
3,902
0
1,107
5,229
1,848
104
3,488
1,741
44,935
199
W
Baron Samedi
YoloBeefKing
Baron Samedi
6,476
794
386
4,905
9,381
3,828
96
1,422
7,959
30,921
0
L
4,459
615
398
3,490
9,196
1,887
0
5,409
3,483
43,419
1,085
W
Nemesis
xKCruelty21
Nemesis
8,999
3,945
0
2,241
9,760
4,203
0
2,030
7,730
0
56,666

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,431
Gold Earned
37,070
335
Minions Killed
364
0
Camps Cleared
0
1,207,095
Distance Traveled
1,282,986
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,511
655
123
9
0
196,276
2
L
Jormungandr
5,590
430
30
2
0
249,632
2
L
Nut
6,269
482
36
3
0
227,981
1
W
King Arthur
7,339
565
63
5
0
267,577
1
L
Arachne
6,241
480
61
5
0
285,859
0
W
Kuzenbo
7,066
544
71
5
0
243,521
1
W
Nu Wa
8,149
627
96
7
0
225,007
6
W
Baron Samedi
6,325
487
46
4
0
262,273
5
L
Ix Chel
7,820
602
85
7
0
247,347
1
W
Nemesis
8,191
630
88
7
0
284,608
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role