Player Matchup

Danzaburou
Danzaburou
Diamond IV
 
Danzaburou
Diamond IV
Level 232
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ao Kuang
Ao Kuang
Masters
 
Ao Kuang
Masters
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thoth
Thoth
Diamond III
DJL4
Thoth
Diamond III
Level 159
God Stats
15W - 32L
1,404 SR
Queue Stats
433W - 428L
2,222 MMR
Solo
Sun Wukong
Sun Wukong
Diamond III
Lightskin mg
Sun Wukong
Diamond III
Level 178
God Stats
20W - 12L
1,713 SR
Queue Stats
688W - 685L
2,213 MMR
Solo
Horus
Horus
Platinum I
xJuIius
Horus
Platinum I
Level 159
God Stats
2W - 4L
1,533 SR
Queue Stats
94W - 75L
1,937 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 177
1,530 SR
1,874 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 188
1,684 SR
2,243 MMR
Anhur
Anhur
Platinum II
ANGELZAFIRO
Anhur
Platinum II
Level 172
God Stats
23W - 13L
1,636 SR
Queue Stats
435W - 445L
1,928 MMR
Solo
Bacchus
Bacchus
Gold I
Concur3ntD3ath
Bacchus
Gold I
Level 185
God Stats
2W - 1L
1,585 SR
Queue Stats
36W - 28L
1,904 MMR
Party 1
Ne Zha
Ne Zha
Masters
HashiraRubyRose
Ne Zha
Masters
Level 245
God Stats
3W - 3L
1,617 SR
Queue Stats
138W - 70L
2,850 MMR
Party 2
Xing Tian
Xing Tian
Platinum V
Magneto76
Xing Tian
Platinum V
Level 196
God Stats
10W - 5L
1,636 SR
Queue Stats
36W - 28L
1,904 MMR
Party 1
Janus
Janus
Masters
SheistMathers
Janus
Masters
Level 143
God Stats
1W - 1L
1,944 SR
Queue Stats
121W - 83L
2,632 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
5
0 / 3 / 0
3,114
623
3,083
4,601
1,062
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Ao Kuang
 
Ao Kuang
3
0 / 2 / 1
2,907
581
1,290
2,746
703
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thoth
DJL4
Thoth
7
1 / 1 / 0
4,005
801
541
1,347
230
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sun Wukong
Lightskin mg
Sun Wukong
7
1 / 0 / 0
4,044
809
2,812
3,494
1,605
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Horus
xJuIius
Horus
4
0 / 2 / 0
3,294
659
1,405
4,308
1,811
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bans
Nu WaSusanoMaman BrigitteAwilix

VS

Bans
Bake KujiraCthulhuCerberusKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 1 / 2
3,655
731
1,942
2,976
661
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

5
0 / 0 / 4
3,338
668
2,042
3,805
2,509
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

7
5 / 0 / 1
4,197
839
3,502
3,019
754
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Xing Tian
Magneto76
Xing Tian
6
0 / 1 / 0
3,519
704
1,700
4,381
2,112
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

7
1 / 1 / 2
3,896
779
1,082
1,869
436
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
16
2
Kills
7
8
Deaths
3
1
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
3
0
0
L
Ao Kuang
 
Ao Kuang
0
2
1
0.25
W
1
1
2
2
W
0
0
4
2
L
Thoth
DJL4
Thoth
1
1
0
1
W
5
0
1
5.5
L
Sun Wukong
Lightskin mg
Sun Wukong
1
0
0
1
W
Xing Tian
Magneto76
Xing Tian
0
1
0
0
W
1
1
2
2
L
Horus
xJuIius
Horus
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,131
Damage
10,268
16,496
Taken
16,050
5,411
Mitigated
6,472
6,933
Healing
8,453
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
3,083
1,734
0
1,248
4,601
1,062
0
1,279
3,302
0
19,333
L
Ao Kuang
 
Ao Kuang
1,290
403
0
983
2,746
703
0
268
2,476
3,678
0
W
1,942
1,123
0
1,493
2,976
661
0
0
2,976
0
20,161
W
2,042
311
114
2,301
3,805
2,509
0
0
3,805
4,765
0
L
Thoth
DJL4
Thoth
541
77
0
559
1,347
230
0
192
1,117
17,315
289
W
3,502
1,711
0
2,622
3,019
754
0
768
2,211
0
18,232
L
Sun Wukong
Lightskin mg
Sun Wukong
2,812
576
0
2,033
3,494
1,605
0
1,446
1,834
0
22,752
W
Xing Tian
Magneto76
Xing Tian
1,700
184
0
1,001
4,381
2,112
0
0
4,046
14,087
307
W
1,082
111
0
922
1,869
436
0
907
864
22,193
0
L
Horus
xJuIius
Horus
1,405
705
678
1,432
4,308
1,811
0
1,305
2,983
0
6,850

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,364
Gold Earned
18,605
145
Minions Killed
168
0
Camps Cleared
0
460,363
Distance Traveled
558,033
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
3,114
623
35
7
0
91,709
0
L
Ao Kuang
2,907
581
4
1
0
52,926
0
W
Anhur
3,655
731
38
8
0
92,636
0
W
Bacchus
3,338
668
6
1
0
102,861
0
L
Thoth
4,005
801
53
11
0
108,722
0
W
Ne Zha
4,197
839
47
9
0
137,550
2
L
Sun Wukong
4,044
809
44
9
0
103,192
0
W
Xing Tian
3,519
704
36
7
0
100,988
0
W
Janus
3,896
779
41
8
0
123,998
0
L
Horus
3,294
659
9
2
0
103,814
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role