Player Matchup

Rama
Rama
Gold I
 
Rama
Gold I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Gold II
 
Vulcan
Gold II
Level 261
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xing Tian
Xing Tian
Gold IV
 
Xing Tian
Gold IV
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Lancelot
Lancelot
Gold V
Krexsito
Lancelot
Gold V
Level 143
God Stats
2W - 5L
1,088 SR
Queue Stats
132W - 154L
1,268 MMR
Solo
Sobek
Sobek
Gold V
fr4nc0n_0
Sobek
Gold V
Level 86
God Stats
3W - 0L
1,809 SR
Queue Stats
228W - 253L
1,262 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 165
1,479 SR
1,406 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 140
1,578 SR
1,471 MMR
Ganesha
Ganesha
Gold V
 
Ganesha
Gold V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thanatos
Thanatos
Silver I
EhAmegwo
Thanatos
Silver I
Level 145
God Stats
5W - 10L
1,553 SR
Queue Stats
12W - 20L
1,260 MMR
Solo
Tsukuyomi
Tsukuyomi
Bronze III
Hanball
Tsukuyomi
Bronze III
Level 122
God Stats
0W - 1L
1,647 SR
Queue Stats
3W - 3L
1,547 MMR
Solo
Tiamat
Tiamat
Gold II
LeMonPriMe
Tiamat
Gold II
Level 187
God Stats
10W - 5L
1,691 SR
Queue Stats
132W - 128L
1,533 MMR
Solo
Sol
Sol
Gold II
PedrøBala
Sol
Gold II
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 110L
1,516 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
13
7 / 2 / 2
7,660
766
5,713
6,178
2,149
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vulcan
 
Vulcan
11
3 / 0 / 8
6,526
653
7,470
3,317
1,073
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Xing Tian
 
Xing Tian
11
2 / 1 / 1
5,962
596
5,509
8,657
5,525
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Lancelot
Krexsito
Lancelot
11
4 / 1 / 2
5,843
584
3,286
7,880
2,766
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sobek
fr4nc0n_0
Sobek
9
0 / 0 / 7
5,754
575
2,745
8,395
6,011
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bans
AthenaCthulhuAgniLoki

VS

Bans
ChronosKumbhakarnaHerculesSurtr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
9
1 / 3 / 2
5,394
539
3,349
9,091
6,381
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Thanatos
EhAmegwo
Thanatos
9
1 / 3 / 0
5,169
517
5,113
9,457
3,518
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Tsukuyomi
Hanball
Tsukuyomi
9
1 / 4 / 2
5,106
511
3,048
7,328
2,031
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
LeMonPriMe
Tiamat
10
0 / 1 / 0
5,707
571
2,673
4,481
1,669
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
1 / 5 / 1
5,177
518
3,883
6,567
1,541
Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
9
16
Kills
4
4
Deaths
16
20
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
7
2
2
4
W
Vulcan
 
Vulcan
3
0
8
7
W
Xing Tian
 
Xing Tian
2
1
1
2.5
L
Ganesha
 
Ganesha
1
3
2
0.67
L
Thanatos
EhAmegwo
Thanatos
1
3
0
0.33
L
Tsukuyomi
Hanball
Tsukuyomi
1
4
2
0.5
W
Lancelot
Krexsito
Lancelot
4
1
2
5
L
Tiamat
LeMonPriMe
Tiamat
0
1
0
0
L
1
5
1
0.3
W
Sobek
fr4nc0n_0
Sobek
0
0
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,723
Damage
18,066
34,427
Taken
36,924
17,524
Mitigated
15,140
11,879
Healing
14,598
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
5,713
4,608
0
2,119
6,178
2,149
0
2,974
3,189
0
52,562
W
Vulcan
 
Vulcan
7,470
0
0
679
3,317
1,073
0
1,317
1,938
40,056
1,014
W
Xing Tian
 
Xing Tian
5,509
279
0
724
8,657
5,525
0
34
8,137
26,237
2,489
L
Ganesha
 
Ganesha
3,349
426
0
2,624
9,091
6,381
0
3,916
4,925
12,757
0
L
Thanatos
EhAmegwo
Thanatos
5,113
516
0
6,313
9,457
3,518
0
5,919
2,838
0
25,852
L
Tsukuyomi
Hanball
Tsukuyomi
3,048
447
0
2,628
7,328
2,031
0
1,430
5,816
0
28,224
W
Lancelot
Krexsito
Lancelot
3,286
554
0
4,311
7,880
2,766
0
1,703
6,128
0
41,778
L
Tiamat
LeMonPriMe
Tiamat
2,673
49
0
1,428
4,481
1,669
72
1,795
2,490
46,220
845
L
3,883
2,111
0
1,605
6,567
1,541
0
1,079
5,459
27,721
5,787
W
Sobek
fr4nc0n_0
Sobek
2,745
368
66
3,980
8,395
6,011
0
3,014
5,240
14,856
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,745
Gold Earned
26,553
317
Minions Killed
286
0
Camps Cleared
0
1,148,342
Distance Traveled
1,046,313
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
7,660
766
111
11
0
208,762
1
W
Vulcan
6,526
653
74
7
0
240,184
0
W
Xing Tian
5,962
596
42
4
0
192,275
0
L
Ganesha
5,394
539
6
1
0
202,744
1
L
Thanatos
5,169
517
48
5
0
209,577
0
L
Tsukuyomi
5,106
511
56
6
0
235,342
0
W
Lancelot
5,843
584
76
8
0
278,627
1
L
Tiamat
5,707
571
107
11
0
206,208
0
L
Sol
5,177
518
69
7
0
192,442
1
W
Sobek
5,754
575
14
1
0
228,494
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role