Player Matchup

Medusa
Medusa
 
Medusa
Level 247
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
FreeHasHii
Anhur
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
31W - 46L
1,297 Elo+
Solo
Ah Puch
Ah Puch
Jonnysmtr
Ah Puch
Level 127
God Stats
0W - 2L
1,315 SR
Queue Stats
31W - 40L
1,445 Elo+
Party 2
Guan Yu
Guan Yu
MunibSantoro
Guan Yu
Level 103
God Stats
0W - 2L
1,500 SR
Queue Stats
32W - 33L
1,444 Elo+
Party 2
Khepri
Khepri
real_shredder
Khepri
Level 155
God Stats
0W - 1L
1,274 SR
Queue Stats
26W - 29L
1,458 Elo+
Party 2
Team Averages
Level 130
1,418 SR
1,429 Elo+

VS

Team Averages
Level 82
1,493 SR
1,462 Elo+
Horus
Horus
Blocherinho
Horus
Level 88
God Stats
2W - 1L
1,275 SR
Queue Stats
244W - 224L
1,489 Elo+
Party 1
Raijin
Raijin
OhhDanii-
Raijin
Level 34
God Stats
1W - 3L
1,310 SR
Queue Stats
70W - 57L
1,423 Elo+
Solo
Zeus
Zeus
RealGalliNr1
Zeus
Level 85
God Stats
5W - 3L
1,554 SR
Queue Stats
151W - 144L
1,474 Elo+
Party 1
Kumbhakarna
Kumbhakarna
gwhjr
Kumbhakarna
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 26L
1,444 Elo+
Solo
Achilles
Achilles
sgierinator234
Achilles
Level 81
God Stats
3W - 0L
1,828 SR
Queue Stats
311W - 282L
1,482 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
16
1 / 2 / 6
8,728
793
15,574
8,835
4,374
Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Anhur
16
5 / 4 / 3
9,314
847
8,249
10,428
3,979
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Ah Puch
Jonnysmtr
Ah Puch
16
1 / 4 / 9
8,402
764
20,122
8,698
3,583
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Guan Yu
MunibSantoro
Guan Yu
9
0 / 2 / 3
6,977
634
1,716
5,509
2,704
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Mystical Earring

Mystical Earring

+15
Mp 5

15
6 / 2 / 4
8,744
795
4,522
9,101
8,565
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 7
8,129
739
3,365
19,010
10,923
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Raijin
OhhDanii-
Raijin
16
5 / 2 / 5
9,138
831
12,311
9,532
3,689
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

13
4 / 5 / 4
8,092
736
11,021
9,209
3,522
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Kumbhakarna
gwhjr
Kumbhakarna
13
1 / 2 / 9
7,916
720
3,461
12,110
9,431
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Achilles
15
4 / 3 / 5
8,112
737
6,666
12,875
8,182
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
44
13
Kills
14
14
Deaths
13
25
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
1
2
6
2
W
0
1
7
3.5
L
Anhur
5
4
3
1.63
L
Ah Puch
Jonnysmtr
Ah Puch
1
4
9
1.38
L
Guan Yu
MunibSantoro
Guan Yu
0
2
3
0.75
W
Raijin
OhhDanii-
Raijin
5
2
5
3.75
W
4
5
4
1.2
W
Kumbhakarna
gwhjr
Kumbhakarna
1
2
9
2.75
L
6
2
4
4
W
Achilles
4
3
5
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,183
Damage
36,824
42,571
Taken
62,736
23,205
Mitigated
35,747
10,078
Healing
29,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
15,574
2,233
95
376
8,835
4,374
360
5,597
3,238
1,131
39,036
W
3,365
1,748
6,314
10,316
19,010
10,923
35
6,338
12,672
0
9,811
L
Anhur
8,249
6,343
744
2,252
10,428
3,979
837
6,094
4,334
0
17,491
L
Ah Puch
Jonnysmtr
Ah Puch
20,122
521
499
1,767
8,698
3,583
58
5,751
2,947
29,616
0
L
Guan Yu
MunibSantoro
Guan Yu
1,716
47
1,358
1,531
5,509
2,704
0
2,568
2,941
0
2,753
W
Raijin
OhhDanii-
Raijin
12,311
633
1,663
1,665
9,532
3,689
278
5,480
4,052
28,724
1,102
W
11,021
611
298
536
9,209
3,522
19
4,623
4,586
24,821
0
W
Kumbhakarna
gwhjr
Kumbhakarna
3,461
87
2,677
2,939
12,110
9,431
0
4,952
7,158
5,498
721
L
4,522
43
892
564
9,101
8,565
0
6,236
2,865
8,935
1,272
W
Achilles
6,666
476
1,060
1,891
12,875
8,182
0
3,940
8,935
0
14,239

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,165
Gold Earned
41,387
109
Minions Killed
123
0
Camps Cleared
0
854,799
Distance Traveled
962,713
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,728
793
42
4
0
193,265
0
W
Horus
8,129
739
12
1
0
217,310
0
L
Anhur
9,314
847
24
2
0
186,600
0
L
Ah Puch
8,402
764
23
2
0
188,000
0
L
Guan Yu
6,977
634
5
0
0
83,022
0
W
Raijin
9,138
831
63
6
0
189,503
0
W
Zeus
8,092
736
27
2
0
177,839
0
W
Kumbhakarna
7,916
720
6
1
0
147,922
0
L
Khepri
8,744
795
15
1
0
203,912
0
W
Achilles
8,112
737
15
1
0
230,139
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role