Player Matchup

Zhong Kui
Zhong Kui
Platinum III
 
Zhong Kui
Platinum III
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cupid
Cupid
Platinum I
DALT11
Cupid
Platinum I
Level 149
God Stats
34W - 29L
1,629 SR
Queue Stats
294W - 282L
1,904 MMR
Solo
He Bo
He Bo
Diamond V
LØUISSS
He Bo
Diamond V
Level 166
God Stats
13W - 13L
1,583 SR
Queue Stats
188W - 177L
1,928 MMR
Solo
Vulcan
Vulcan
Platinum V
Perrobiejo
Vulcan
Platinum V
Level 93
God Stats
10W - 5L
1,749 SR
Queue Stats
112W - 102L
1,859 MMR
Party 1
Achilles
Achilles
Platinum II
Rmariscal23
Achilles
Platinum II
Level 145
God Stats
21W - 21L
1,504 SR
Queue Stats
639W - 647L
1,946 MMR
Party 1
Team Averages
Platinum II
Platinum II
Average Tier
Level 130
1,593 SR
1,827 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 163
1,640 SR
1,942 MMR
Bacchus
Bacchus
Platinum II
MilksteakToast
Bacchus
Platinum II
Level 85
God Stats
7W - 8L
1,552 SR
Queue Stats
180W - 161L
1,884 MMR
Solo
Nu Wa
Nu Wa
Diamond V
OmarKray
Nu Wa
Diamond V
Level 228
God Stats
9W - 4L
1,770 SR
Queue Stats
217W - 201L
2,017 MMR
Party 2
Mulan
Mulan
Platinum V
SeekAndDestroy99
Mulan
Platinum V
Level 126
God Stats
16W - 8L
1,644 SR
Queue Stats
36W - 27L
1,902 MMR
Solo
Anhur
Anhur
Diamond V
pajaropikon
Anhur
Diamond V
Level 220
God Stats
11W - 11L
1,541 SR
Queue Stats
498W - 490L
1,897 MMR
Solo
Ne Zha
Ne Zha
Diamond V
rocayoc
Ne Zha
Diamond V
Level 155
God Stats
33W - 22L
1,696 SR
Queue Stats
68W - 52L
2,010 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
10
0 / 3 / 0
5,338
534
4,321
7,947
5,172
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Cupid
DALT11
Cupid
9
2 / 4 / 0
5,349
535
3,125
6,885
1,747
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

He Bo
LØUISSS
He Bo
9
0 / 4 / 2
5,020
502
4,084
8,648
1,975
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Vulcan
Perrobiejo
Vulcan
10
0 / 3 / 0
5,414
541
4,054
6,425
1,920
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
Rmariscal23
Achilles
7
0 / 1 / 2
4,714
471
3,333
8,900
6,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
LokiThanatosCu ChulainnArachne

VS

Bans
KumbhakarnaKing ArthurCthulhuMaman Brigitte
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 1 / 5
6,030
603
5,612
8,125
6,028
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nu Wa
OmarKray
Nu Wa
12
3 / 0 / 1
6,794
679
5,412
2,835
761
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
3 / 0 / 1
7,474
747
5,632
10,832
7,334
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

13
5 / 1 / 0
7,275
728
7,177
5,636
1,751
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ne Zha
rocayoc
Ne Zha
11
2 / 0 / 4
5,834
583
5,985
9,766
3,350
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
26
2
Kills
15
15
Deaths
2
4
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
0
3
0
0
L
Cupid
DALT11
Cupid
2
4
0
0.5
L
He Bo
LØUISSS
He Bo
0
4
2
0.25
W
2
1
5
4.5
W
Nu Wa
OmarKray
Nu Wa
3
0
1
3.5
L
Vulcan
Perrobiejo
Vulcan
0
3
0
0
L
Achilles
Rmariscal23
Achilles
0
1
2
1
W
3
0
1
3.5
W
5
1
0
5
W
Ne Zha
rocayoc
Ne Zha
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,917
Damage
29,818
38,805
Taken
37,194
17,190
Mitigated
19,224
12,836
Healing
13,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
4,321
570
0
2,918
7,947
5,172
0
289
7,596
31,099
0
L
Cupid
DALT11
Cupid
3,125
1,695
58
1,509
6,885
1,747
0
1,713
5,110
0
28,766
L
He Bo
LØUISSS
He Bo
4,084
72
0
3,188
8,648
1,975
0
2,301
6,159
36,796
0
W
5,612
890
0
2,795
8,125
6,028
0
1,896
6,128
15,472
524
W
Nu Wa
OmarKray
Nu Wa
5,412
798
0
852
2,835
761
0
1,343
1,323
48,815
3,365
L
Vulcan
Perrobiejo
Vulcan
4,054
83
0
587
6,425
1,920
0
2,727
3,571
37,232
0
L
Achilles
Rmariscal23
Achilles
3,333
276
261
4,315
8,900
6,376
0
2,941
5,749
0
13,008
W
5,632
736
0
3,786
10,832
7,334
0
3,781
6,511
0
50,062
W
7,177
4,637
0
3,040
5,636
1,751
0
704
4,932
0
61,000
W
Ne Zha
rocayoc
Ne Zha
5,985
1,381
0
2,776
9,766
3,350
0
3,742
5,841
0
49,070

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,835
Gold Earned
33,407
289
Minions Killed
398
0
Camps Cleared
0
1,076,679
Distance Traveled
1,131,822
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
5,338
534
68
7
0
205,859
5
L
Cupid
5,349
535
57
6
0
205,740
2
L
He Bo
5,020
502
68
7
0
210,775
0
W
Bacchus
6,030
603
17
2
0
238,088
0
W
Nu Wa
6,794
679
111
11
0
217,286
2
L
Vulcan
5,414
541
79
8
0
216,680
0
L
Achilles
4,714
471
17
2
0
237,625
0
W
Mulan
7,474
747
89
9
0
213,834
4
W
Anhur
7,275
728
107
11
0
194,463
4
W
Ne Zha
5,834
583
74
7
0
268,151
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role