Player Matchup

Odin
Odin
Daredevilase
Odin
Level 176
God Stats
3W - 6L
1,459 SR
Queue Stats
420W - 461L
1,388 Elo+
Solo
Mercury
Mercury
DavidBSC14
Mercury
Level 158
God Stats
1W - 1L
1,743 SR
Queue Stats
76W - 75L
1,506 Elo+
Solo
Jing Wei
Jing Wei
Jimmyjump74
Jing Wei
Level 159
God Stats
1W - 2L
1,454 SR
Queue Stats
312W - 317L
1,554 Elo+
Solo
Yemoja
Yemoja
ShãttèŕÐŕèãmź
Yemoja
Level 95
God Stats
2W - 3L
1,511 SR
Queue Stats
197W - 187L
1,437 Elo+
Solo
Jormungandr
Jormungandr
willo-DLR20
Jormungandr
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 121
1,534 SR
1,477 Elo+

VS

Team Averages
Level 148
1,605 SR
1,489 Elo+
Janus
Janus
 
Janus
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
FONZE___
Chiron
Level 115
God Stats
5W - 4L
1,507 SR
Queue Stats
117W - 133L
1,464 Elo+
Solo
Ganesha
Ganesha
RealLex
Ganesha
Level 188
God Stats
8W - 12L
1,478 SR
Queue Stats
1,131W - 1,207L
1,472 Elo+
Solo
Aphrodite
Aphrodite
StinkyFishHook
Aphrodite
Level 156
God Stats
3W - 0L
1,830 SR
Queue Stats
23W - 25L
1,480 Elo+
Solo
Poseidon
Poseidon
barneyco
Poseidon
Level 124
God Stats
5W - 1L
1,710 SR
Queue Stats
191W - 180L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 4 / 8
10,584
706
22,107
21,587
29,614
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mercury
DavidBSC14
Mercury
16
3 / 5 / 9
10,479
699
12,146
13,535
5,306
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Jing Wei
Jimmyjump74
Jing Wei
16
2 / 7 / 6
9,642
643
13,689
18,359
7,475
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

19
1 / 1 / 7
10,757
717
4,011
14,266
7,097
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Jormungandr
willo-DLR20
Jormungandr
18
4 / 7 / 6
10,985
732
14,610
23,248
22,364
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
15
0 / 6 / 15
9,858
657
12,336
12,739
5,811
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chiron
FONZE___
Chiron
20
11 / 1 / 9
12,452
830
17,750
10,361
6,041
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ganesha
RealLex
Ganesha
18
0 / 3 / 20
11,593
773
12,503
19,908
26,175
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Aphrodite
StinkyFishHook
Aphrodite
19
6 / 3 / 15
11,804
787
11,754
20,129
14,568
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Poseidon
barneyco
Poseidon
19
7 / 2 / 15
12,005
800
23,530
15,354
8,351
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
98
15
Kills
24
24
Deaths
15
36
Assists
74
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
0
6
15
1.25
L
5
4
8
2.25
L
Mercury
DavidBSC14
Mercury
3
5
9
1.5
W
Chiron
FONZE___
Chiron
11
1
9
15.5
L
Jing Wei
Jimmyjump74
Jing Wei
2
7
6
0.71
W
Ganesha
RealLex
Ganesha
0
3
20
3.33
L
1
1
7
4.5
W
Aphrodite
StinkyFishHook
Aphrodite
6
3
15
4.5
W
Poseidon
barneyco
Poseidon
7
2
15
7.25
L
Jormungandr
willo-DLR20
Jormungandr
4
7
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,563
Damage
77,873
90,995
Taken
78,491
71,856
Mitigated
60,946
38,602
Healing
37,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
12,336
1,328
648
881
12,739
5,811
235
3,794
8,777
27,683
279
L
22,107
1,943
1,571
4,364
21,587
29,614
16
12,617
8,970
0
36,223
L
Mercury
DavidBSC14
Mercury
12,146
794
1,170
1,030
13,535
5,306
608
7,892
5,643
0
21,150
W
Chiron
FONZE___
Chiron
17,750
7,539
2,559
3,114
10,361
6,041
1,796
1,854
8,369
0
29,897
L
Jing Wei
Jimmyjump74
Jing Wei
13,689
7,047
1,759
2,413
18,359
7,475
744
14,105
4,254
0
30,853
W
Ganesha
RealLex
Ganesha
12,503
318
1,155
2,674
19,908
26,175
212
3,087
16,488
25,097
486
L
4,011
322
19,308
6,241
14,266
7,097
45
11,284
2,982
13,632
529
W
Aphrodite
StinkyFishHook
Aphrodite
11,754
2,345
9,038
11,005
20,129
14,568
851
5,229
14,611
29,549
919
W
Poseidon
barneyco
Poseidon
23,530
3,259
2,756
3,577
15,354
8,351
2,448
1,681
13,528
43,186
0
L
Jormungandr
willo-DLR20
Jormungandr
14,610
2,458
0
746
23,248
22,364
48
13,563
9,685
27,720
2,022

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,447
Gold Earned
57,712
135
Minions Killed
187
0
Camps Cleared
0
1,385,284
Distance Traveled
1,390,112
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,858
657
43
3
0
252,874
0
L
Odin
10,584
706
26
2
0
292,937
0
L
Mercury
10,479
699
23
2
0
317,561
0
W
Chiron
12,452
830
38
3
0
282,060
0
L
Jing Wei
9,642
643
35
2
0
223,649
0
W
Ganesha
11,593
773
7
0
0
302,500
0
L
Yemoja
10,757
717
29
2
0
297,410
0
W
Aphrodite
11,804
787
47
3
0
239,008
0
W
Poseidon
12,005
800
52
3
0
313,670
0
L
Jormungandr
10,985
732
22
1
0
253,727
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role