Player Matchup

Bellona
Bellona
Pendilum
Bellona
Level 147
God Stats
5W - 3L
1,618 SR
Queue Stats
334W - 365L
1,461 Elo+
Party 1
Nemesis
Nemesis
Rinf
Nemesis
Level 169
God Stats
36W - 31L
1,518 SR
Queue Stats
369W - 377L
1,487 Elo+
Party 1
Ra
Ra
Saskëh
Ra
Level 61
God Stats
20W - 19L
1,485 SR
Queue Stats
172W - 214L
1,430 Elo+
Solo
Team Averages
Level 126
1,540 SR
1,459 Elo+

VS

Team Averages
Level 60
1,451 SR
1,390 Elo+
Bastet
Bastet
 
Bastet
Level 32
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Aberto8Vical
Cthulhu
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 23L
1,461 Elo+
Solo
Sol
Sol
jacksonfai
Sol
Level 24
God Stats
5W - 9L
1,353 SR
Queue Stats
6W - 16L
1,209 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Pendilum
Bellona
12
1 / 1 / 7
6,592
942
5,664
6,127
4,199
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nemesis
Rinf
Nemesis
12
6 / 2 / 3
7,702
1,100
4,684
7,155
2,478
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
3 / 0 / 5
6,955
994
3,121
1,228
387
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
7
0 / 3 / 1
5,004
715
1,880
3,664
985
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Cthulhu
Aberto8Vical
Cthulhu
11
1 / 3 / 2
6,167
881
3,257
6,115
2,917
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

10
2 / 4 / 1
6,399
914
2,355
6,028
1,708
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
7
10
Kills
3
3
Deaths
10
15
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
0
3
1
0.17
L
Cthulhu
Aberto8Vical
Cthulhu
1
3
2
0.67
W
Bellona
Pendilum
Bellona
1
1
7
4.5
W
Nemesis
Rinf
Nemesis
6
2
3
3.75
W
3
0
5
5.5
L
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,469
Damage
7,492
14,510
Taken
15,807
7,064
Mitigated
5,610
5,489
Healing
2,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
1,880
370
0
899
3,664
985
0
406
3,152
0
4,215
L
Cthulhu
Aberto8Vical
Cthulhu
3,257
350
0
500
6,115
2,917
0
1,588
4,218
11,973
0
W
Bellona
Pendilum
Bellona
5,664
1,179
0
1,532
6,127
4,199
377
2,521
3,606
0
14,254
W
Nemesis
Rinf
Nemesis
4,684
2,248
0
2,652
7,155
2,478
0
2,387
4,768
0
27,040
W
3,121
208
716
589
1,228
387
676
774
454
19,438
538
L
2,355
634
0
945
6,028
1,708
0
859
5,089
13,406
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,249
Gold Earned
17,570
112
Minions Killed
57
0
Camps Cleared
0
474,334
Distance Traveled
361,845
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
5,004
715
8
1
0
89,408
0
L
Cthulhu
6,167
881
25
4
0
143,849
2
W
Bellona
6,592
942
20
3
0
160,348
0
W
Nemesis
7,702
1,100
42
6
0
155,321
0
W
Ra
6,955
994
50
7
0
158,665
1
L
Sol
6,399
914
24
3
0
128,588
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role